Widescreen Gaming Forum

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 Post subject: Plants vs. Zombies
PostPosted: 19 May 2009, 20:01 
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Insiders
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Joined: 07 Nov 2005, 04:16
Posts: 3010


Widescreen Grade: Unsupported
Ultra-Widescreen Grade: Unsupported
Multi-monitor Grade: Unsupported
4k Grade: Unsupported

Read Full Detailed Report - Plants vs. Zombies

Armed with an alien nursery-worth of zombie-zapping plants like peashooters and cherry bombs, you'll need to think fast and plant faster to stop dozens of types of zombies dead in their tracks.


4:3


16:10


16:9


3x1



Last edited by The_cranky_hermit on 19 Feb 2018, 16:49, edited 3 times in total.
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 Post subject: Plants vs. Zombies
PostPosted: 24 May 2009, 23:30 
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Joined: 22 Jan 2008, 12:51
Posts: 17
thx for the info :) now i can get the game without worrying i cannot play it on my widescreen


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 Post subject: Plants vs. Zombies
PostPosted: 31 May 2009, 15:16 
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Joined: 06 Jul 2008, 21:11
Posts: 12
Try disabling the 3D acceleration in the menu to get full screen, even on widescreen resolutions. I tried it on 1680x1050 an i can play without pillar-boxing.


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 Post subject: Plants vs. Zombies
PostPosted: 31 May 2009, 19:27 
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Joined: 07 Nov 2005, 04:16
Posts: 3010
Nope, still pillarboxed. Got any screenshots? I suspect you weren't actually playing at 1680x1050 - just a stretched 800x600 or something.


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 Post subject: Plants vs. Zombies
PostPosted: 01 Jun 2009, 09:46 
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Joined: 06 Jul 2008, 21:11
Posts: 12
I get a full screen stretched 800x600 on 1920x1200, but it's better then pillarboxing. If I save a screenshot I get a 800x600 image.


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 Post subject: Plants vs. Zombies
PostPosted: 01 Jun 2009, 18:13 
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Insiders
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Joined: 07 Nov 2005, 04:16
Posts: 3010
Having everything stretched out and distorted is not better than pillarboxing.


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