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 Post subject: Trackmania United
PostPosted: 07 Jan 2009, 16:54 
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Joined: 06 Mar 2008, 17:20
Posts: 3424


Widescreen Grade: B
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Trackmania United

TrackMania is a beat-the-clock racing & track building game. Tm United represents the culmination of the series as it contains most game modes and all environments & cars featured in the previous titles. Forever updates the game even further : the free Stadium-only Tm Nations now uses the latest engine and is included as a whole in Tm United, so that players of Tm Nations Forever and owners of Tm United Forever can compete online on Stadium races.


4:3


16:10


16:9


3x1



Last edited by scavvenjahh on 07 May 2016, 07:36, edited 3 times in total.
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PostPosted: 25 Mar 2009, 17:20 
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Joined: 06 Mar 2008, 17:20
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==Game Information==

(c) Nadeo / Focus. Released November 17, 2006 (Tm United), April 15, 2008 (Tm United Forever).

TrackMania is a beat-the-clock racing & track building game. Tm United represents the culmination of the series as it contains most game modes and all environments & cars featured in the previous titles. Forever updates the game even further : the free Stadium-only Tm Nations now uses the latest engine and is included as a whole in Tm United, so that players of Tm Nations Forever and owners of Tm United Forever can compete online on Stadium races.

==Version==

1.0

This DR applies to :
Tm United
Tm United Forever
Tm Nations Forever


==Method==

Native.


==Screen change==

Hor+

1024x768 (4:3), race


1280x800 (16:10), race


1360x768 (16:9), race



1024x768 (4:3), puzzle mode


1280x800 (16:10), puzzle mode


1360x768 (16:9), puzzle mode



==Supported resolutions==

The game successfully ran at 1280x720, 1280x768, 1280x800, 1360x768, 1440x900, 1680x1050, 1920x1080, 1920x1200, 2560x1600.


==Singleplayer anomalies==

None.


==Multiplayer support==

No problem playing online in any resolution/AR.


==Aspect ratio support==

16:10, 15:9, 16:9 and virtually any AR are supported. The FOV is adjusted automatically.


==HUD stretch==

All two-dimensional UI elements stretch.
In Media Tracker (replay editor), the preview window though off-centered is a reduced version of your in-game resolution (i.e it uses the same AR).

1024x768 (4:3)


1280x800 (16:10)


1360x768 (16:9)



==Cut scenes==

None.
Optional track presentation flybys and replays created in the Media Tracker use the engine in real-time and are Hor+.


==Surround Gaming Support==

Native, Hor+, HUD stretch.

5040x1050




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PostPosted: 26 Mar 2009, 02:01 
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Joined: 07 Nov 2005, 04:16
Posts: 3010
Grade: B
Stretched HUD and other 2D elements are blemishes.
CCE: 100%


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