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 Post subject: World in Conflict
PostPosted: 20 Mar 2009, 19:05 
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Editors
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Joined: 06 Mar 2008, 17:20
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Widescreen Grade: A
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: A
4k Grade: Incomplete

Read Full Detailed Report - World in Conflict

Originally, the game was Vert- out of the box. Native Hor+ was added in patch #1 and TripleHead support in patch #3. Patch #10 is required for playing online with owners of Soviet Assault. World in Conflict is a modern-era military RTS focusing on combat, with no base building or resource gathering to worry about. The campaign pits you and the US armed forces against an invading Red Army. The game also features multiplayer maps for up to 16 players. Soviet Assault adds new plot elements to the campaign and six missions from the USSR side.


4:3


16:10


16:9


3x1



Last edited by scavvenjahh on 01 Jan 2014, 04:01, edited 3 times in total.
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PostPosted: 20 Mar 2009, 19:56 
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Joined: 07 Nov 2005, 04:16
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Pre-calculated in-engine rendered cut scenes are Vert- (not anamorphic), although only the theatrical letterboxing is affected in widescreen resolutions.

Actually, that is anamorphic. At least it is until you go higher than 2.35:1. At that point, it wouldn't be anamorphic no matter what you did to it.

Anyway, certified.

Just one other thing - the DR should state somewhere that WiC is vert - out of the box, and you need to install the official patch to make it hor +.


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PostPosted: 20 Mar 2009, 21:02 
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Ok, I thought it'd be "too much" info. Will try and add that in a clear manner to the Version section.


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