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F.E.A.R. 2: Project Origin
http://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=16935
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Author:  scavvenjahh [ 26 Jan 2009, 14:15 ]
Post subject:  F.E.A.R. 2: Project Origin



Widescreen Grade: A
Ultra-Widescreen Grade: A
Multi-monitor Grade: A
4k Grade: A

Read Full Detailed Report - F.E.A.R. 2: Project Origin

The highly anticipated follow-up of F.E.A.R. will still be a FPS with loads of graphical violence and bullet time in a paranormal atmosphere.


4:3


16:10


16:9


21:9


3x1


Author:  The_cranky_hermit [ 27 Jan 2009, 02:25 ]
Post subject:  F.E.A.R. 2 - Project Origin

==Singleplayer anomalies==

This section should note that this is a demo, and the full version may or may not have flaws.

Calculated grade: B
Potential grade: Certified

Major outstanding DR omissions:
The full version needs to be checked for SP anomalies once it comes out.

CCE: 88.5%

Author:  scavvenjahh [ 27 Jan 2009, 19:10 ]
Post subject:  F.E.A.R. 2 - Project Origin

That "anomalies" section is giving me a hard time again... :oops: Hopefully season 3 of Primeval will cure that.




(Sorry. Geeky.)

Author:  Amon Amarth [ 05 Feb 2009, 02:30 ]
Post subject:  F.E.A.R. 2 - Project Origin

So, I'm wondering. The black bars on the top and bottom of the screen on a 16:10 would be considered a anomaly, right? I mean, I wouldn't consider that to be full windscreen support.

I believe Mirror's Edge has the same issue as well.

Author:  The_cranky_hermit [ 05 Feb 2009, 02:46 ]
Post subject:  F.E.A.R. 2 - Project Origin

No, it's not an anomaly. It's one of three correct ways to do widescreen. Some games are just designed for 16:9, and black bars on smaller aspect ratios is the only correct way to ensure that everyone gets the full frame.

Author:  yogibbear [ 05 Feb 2009, 16:36 ]
Post subject:  F.E.A.R. 2 - Project Origin

I get that it's a valid widescreen type, but it feels like more of a cop-out from the developers, as then they only really have to worry about 16:9 anomalies and if they get all of those and as long as their anomorphic implementation works, then there'll be no stretching, clipping, etc. ever. It works. But it's the easiest to get right. IMHO.

For this game i can imagine a whole bunch of scenarios in my head why they did anomorphic. Still annoying though :evil: Not as annoying as crap widescreen support though :D So good work monolith.

Author:  StingingVelvet [ 16 Feb 2009, 23:41 ]
Post subject:  F.E.A.R. 2 - Project Origin

I'm on the last few levels and no issues yet to report... I know a few people who have completed the game and they reported no anomalies.

I like 16:9 forced... I know it sucks for triple-headers, but it feels cinematic to me and the bars are barely noticeable.

Looks to be another certified release, which is awesome.

Author:  The_cranky_hermit [ 17 Feb 2009, 00:34 ]
Post subject:  F.E.A.R. 2 - Project Origin

Certified.

Author:  scavvenjahh [ 07 Apr 2009, 23:17 ]
Post subject:  F.E.A.R. 2 - Project Origin

Report updated with details on the new optional fullscreen mode.

This DR could use additional updating :
- did anybody try multiplayer, 'Widescreen Off' or not ?
- what happens to cut scenes (real-time and FMVs) in 'Widescreen Off' mode ?
- more 'orthodox' screenies (4:3, 16:10, 16:9) to demonstrate 'Widescreen Off' would be appreciated too ;) (by me mostly)

Author:  The_cranky_hermit [ 07 Apr 2009, 23:52 ]
Post subject:  F.E.A.R. 2 - Project Origin

Thanks for the update.

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