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PostPosted: 30 May 2008, 03:07 
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Joined: 14 Nov 2006, 15:48
Posts: 2356


Widescreen Grade: A
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Age of Conan: Hyborian Adventures

Based on the events and characters of Robert E. Howard's Conan the Cimmerian stories, Age of Conan: Hyborian Adventures is a fantasy themed massively-multiplayer online role-playing game (MMORPG) that immerses players in a dark, expansive universe filled with ground-breaking brutal combat, dangerously intoxicating magical abilities, and the social and cooperative game features that MMORPG players crave.

Set in the later years of Conan’s life, after he has famously become king by his own hand, the game centers around the fragile state of Conan’s rule in Aquilonia. Surrounded by enemies and hostile nations, Conan’s rule hangs by a thread and in the end, it’s up to players, either singly or backed by their guilds to turn the tide for or against the embattled king.



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Last edited by DaFox on 03 Apr 2017, 09:06, edited 6 times in total.
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PostPosted: 30 May 2008, 03:21 
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If I missed anything please tell, I was very tired writing this up.


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PostPosted: 30 May 2008, 03:22 
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Joined: 07 Nov 2005, 04:16
Posts: 3010
I notice that the menu artwork is vert -, and in the character selection, it's stretched. Probably not something worth taking points off for - it's just ambiance after all.

Also, are you sure the HUD stretches? I can see that it gets bigger, but HUD stretch means that the HUD becomes too large in one dimension and not the other (usually becoming horizontally stretched), and I don't see that happening.

Calculated grade: B
Potential grade: Certified

CCE: 89%


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PostPosted: 30 May 2008, 03:31 
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I dident even look at the properties of the game till after I was done taking screenshots and uploading them. I took down HUD Stretch but heres the images if anyone wants them.


Code:
==HUD stretch==
   
   4:3
   http://img75.imageshack.us/img75/1372/05292008164842hk8.jpg
   
   16:10
   http://img95.imageshack.us/img95/7628/05292008190119ka9.jpg
   
   16:9
   http://img93.imageshack.us/img93/443/05292008190354br6.jpg


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PostPosted: 01 Jun 2008, 21:19 
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So, does the HUD stretch or does it not?

The other question is if 1440x900, 1680x1050, 1920x1080, and 1920x1200 are supported or not.


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PostPosted: 01 Jun 2008, 21:39 
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So, does the HUD stretch or does it not?

The other question is if 1440x900, 1680x1050, 1920x1080, and 1920x1200 are supported or not.


It doesnt stretch, Its pixel based.

Can someone please try those resolutions for me?


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PostPosted: 03 Jun 2008, 05:26 
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If there was a demo, I certainly would.


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PostPosted: 03 Jun 2008, 17:49 
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Joined: 03 Jun 2008, 17:48
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Running at 1680x1050 here. Will post screenshot in a sec.

http://i28.tinypic.com/ixgx6x.jpg
http://i28.tinypic.com/jkhitd.jpg
http://i26.tinypic.com/34nfi34.jpg


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PostPosted: 03 Jun 2008, 17:50 
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Joined: 06 Jun 2006, 18:49
Posts: 173
30gb demo sounds fun :P
btw, im pretty sure i saw in the other AoC thread someone saying it works fine in 1920x1200.


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PostPosted: 03 Jun 2008, 21:26 
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Joined: 29 May 2008, 18:15
Posts: 7
I Play with the triplehead2go at 3840x1024 with no problem it worked native with no optimzation needed.



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