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PostPosted: 22 Mar 2008, 06:17 
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Widescreen Grade: C
Multi-monitor Grade: C

Read Full Detailed Report - The Lord of the Rings: The Battle for Middle-earth II

The events in these games take some of the lesser-detailed events in the J. R. R. Tolkien Lord of the Rings universe and turns them into RTS campaigns. Gameplay is the same as the first game with some tweaks and improvements. The Battle for Middle-earth II allows you to complete two campaings for good and evil with the Witch-King expansion adding another evil campaign. I will take the Ring.







Last edited by Tanuki on 27 Mar 2013, 13:12, edited 1 time in total.
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PostPosted: 22 Mar 2008, 18:28 
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The War of the Ring screen is stretched in widescreen resolutions.

Does this screen scroll? And how often is it used?

Grade: C+, 98.5%


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PostPosted: 22 Mar 2008, 19:34 
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Does this screen scroll? And how often is it used?


Yes it scrolls. It is used between extensively in the war of the ring mode.

Please note that this mode has been seperated from the campaigns unlike the previous game.

From Wikipedia...

The War of the Ring mode was not unlike the Campaign from the previous game, but with major changes that benefit gameplay. You choose one of the six races and battle throughout Middle-earth, capturing domains controlled by your enemy until you or your enemy controls the entirety of Middle-earth. You can garrison troops in territories you control, making it so that if your enemy attacks, you have soldiers there to defend. Once attacked or when you are attacking an enemy, you can choose to either simulate it, and let the computer determine the outcome, or fight it out while actually commanding your units, playing just like the normal skirmishes in the game. It should be noted that you will more than likely lose more units simulating when attacking than if you simply fought it out RTS style.


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PostPosted: 22 Mar 2008, 20:55 
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Then I'll call it a "major" anomaly, because it sounds like it's a dynamic part of gameplay that could have benefited from being hor +, and the gameplay suffers due to being stretching instead.

Conversely, Dark Crusade's map screen sounds pretty much static, so it couldn't really be hor + and therefore the stretching is a minor anomaly.

Both games are 100% covered now.


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PostPosted: 24 May 2009, 11:45 
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== Surround Gaming Support ==

Same method for the resolution. (In Vista, Options.ini is in C:UsersAppDataRoamingMy Battle for Middle-earth(tm) II Files)
Gameplay is Vert- by default. GeneralAdmission designed two mods for Hor+ gameplay in widescreen and TripleHead. You should get both and use them at will - playing in widescreen with the heightened "TripleHead Enhanced" camera feels great.

4:3, default


WTH, default


WTH, TripleHead Enhanced Mod


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PostPosted: 24 May 2009, 17:55 
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Is the gameplay actually hor +, though? The description says it just raises the camera height, which isn't the same thing as zooming out in a 3D game. The screenshots don't demonstrate hor + behavior either. Also, the WTH default shot is a bit shifted to the right.


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PostPosted: 24 May 2009, 19:25 
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Is the gameplay actually hor +, though? The description says it just raises the camera height, which isn't the same thing as zooming out in a 3D game. The screenshots don't demonstrate hor + behavior either. Also, the WTH default shot is a bit shifted to the right.


I messed with this a while back so I can answer this as well. It is just a camera distance/perspective change. However it is the only method that I know to get playable TH aspect ratios.

So no.


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PostPosted: 24 May 2009, 20:46 
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In terms of how much of the game map is visible with the WS and TH mods, both result in significant Vert+ and Hor+ FOV over the game's standard FOV for 4:3 or 16:10. I don't know if the method I used qualifies under the technical definition of Hor+ in the grading system, since it doesn't simply add Hor FOV while maintaining the same Vert FOV.

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VirtualDub Game Recording Guide | BFME2 & RotWK Widescreen/Triplehead Mods


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PostPosted: 24 May 2009, 23:56 
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It also distorts the perspective a lot, because you're simultaneously zooming in and dollying out.


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PostPosted: 24 Sep 2015, 23:16 
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