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 Post subject: The Witcher
PostPosted: 16 Oct 2008, 17:46 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
Is this issue proper to either the original game or Enhanced Edition only?


I do not think everyone gets the problem but it happens for both versions.


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 Post subject: The Witcher
PostPosted: 21 Apr 2009, 19:07 
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Insiders
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Joined: 07 Nov 2005, 04:16
Posts: 3010
New grade, to reflect new rules:

Calculated grade: B+

FMV stretching in TH is a blemish

CCE: 100%


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 Post subject: The Witcher
PostPosted: 22 May 2009, 16:36 
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Joined: 07 Jun 2008, 16:37
Posts: 14
Hello everyone (thanks for the very informative forum)

The Witcher works great on TH2Go (in game) but I dont seem to be able to see the films and animations anymore (I see only a small portion, or nothing at all and I can only hear the dialogs)...

Is there something I am missing, a setting or a tweak that could make this work in TH2Go?

THanks


JEFX


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 Post subject: The Witcher
PostPosted: 23 May 2009, 00:18 
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Joined: 19 Sep 2006, 16:25
Posts: 1055
Location: Ruckersville, Virginia
We all wish it was that simple. Unfortunately this flaw is with the game engine and until either racer or dopefish have a look we will be waiting on the games developing studio; who will probably never fix it because they already released a huge patch for it last year.

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 Post subject: Re: The Witcher
PostPosted: 07 Apr 2010, 06:55 
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Joined: 05 Sep 2005, 21:03
Posts: 77
Hi guys, I just started playing this game on an Eyefinity setup. Everything seems to work fine except for the cut scenes. I still get sound and subtitles, but the animation freeze at the first frame. The game returns to normal once the cut scene is over. I think it's similar or same as the problem JEFX is having. Anyone have a fix?


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 Post subject: Re: The Witcher
PostPosted: 07 Apr 2010, 07:50 
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Joined: 05 Sep 2005, 21:03
Posts: 77
Just wanted to share a workaround I found. Setting the Lighting Quality to "Low" allows the cut-scenes to play correctly. Not ideal, but better than no cut-scenes.


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 Post subject: Re: The Witcher
PostPosted: 07 Apr 2010, 23:55 
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Joined: 13 Oct 2003, 05:00
Posts: 7358
So, if the cut-scenes were still fubarred on the portrait setup, then it wouldn't be an aspect ratio issue, unless it just doesn't like anything except perfect 16:9 or 16:10 for widescreen (since 3x1-P is damn close to 16:9.5). It must be a super-high res issue.

Can you try rotating your panels and testing this solution in 3x1-L?


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 Post subject: Re: The Witcher
PostPosted: 08 Apr 2010, 00:15 
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Joined: 05 Sep 2005, 21:03
Posts: 77
So, if the cut-scenes were still fubarred on the portrait setup, then it wouldn't be an aspect ratio issue, unless it just doesn't like anything except perfect 16:9 or 16:10 for widescreen (since 3x1-P is damn close to 16:9.5). It must be a super-high res issue.

Can you try rotating your panels and testing this solution in 3x1-L?


From what I read on various forums, the only two workarounds that consistently work are to lower Lighting Quality to "Low", or to run in a 16:9 (not 16:10) aspect ratio. 3x Portrait is 15:8 unfortunately. I tried various resolutions available to me (down to 1800x800), and got the same problem.

I can't do landscape because I literally don't have the space for it. But


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 Post subject: Re: The Witcher
PostPosted: 08 Apr 2010, 03:36 
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I can't do landscape because I literally don't have the space for it. But

I did some testing in 3x1-L without turning the monitors. Just had to turn my head. Pretty annoying, but it works...


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 Post subject: Re: The Witcher
PostPosted: 08 Apr 2010, 05:01 
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Joined: 05 Sep 2005, 21:03
Posts: 77
[quote]I can't do landscape because I literally don't have the space for it. But

I did some testing in 3x1-L without turning the monitors. Just had to turn my head. Pretty annoying, but it works...

I'm in the middle of a relocation right now so it's a bit chaotic. A lot of stuff are packed up already. I'll try next week when I'm done moving.


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