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PostPosted: 11 Sep 2007, 20:43 
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Joined: 07 Jul 2007, 23:55
Posts: 2866


Widescreen Grade: C
Multi-monitor Grade: C

Read Full Detailed Report - The Guild 2: Pirates of the European Seas

The Guild 2: Pirates of the European Seas is a standalone expansion to the original The Guild 2. The gameplay involves taking control of a lowly worker and bringing their family to the top of the kingdom. Characters manage their businesses while seeking to expand the political influence of their family and eliminate their rivals. Players can choose from a variety of occupations including fishing, baking, thieving, and of course piracy. Strategic marriage alliances can allow your family to expand into other businesses and strengthen your clan. Manipulate and intimidate the town council or grease some palms and become an elected official yourself. Who can resist a game that allows you to set up a prostitution ring and a confessional church for full service to your clients?







Last edited by Tanuki on 27 Mar 2013, 13:12, edited 1 time in total.
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PostPosted: 11 Sep 2007, 20:47 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
These are the ini files..

userconfig.ini...



[GFX]

BPP = 4.000000
BloomEffect = 1.000000
BoneLOD_0 = 500.000000
BoneLOD_1 = 2000.000000
BoneLOD_2 = 6000.000000
BoneLOD_3 = 8000.000000
Brightness = 1.000000
CharacterShadows = 0.000000
ClothFPS = 20.000000
Contrast = 1.000000
DefaultInitialized = 1.000000
FullScreen = 1.000000
MipMapLODBias = -0.500000
NearDetailRange = 6000.000000
NearWoodRange = 6000.000000
OceanShader = 1.000000
OceanWater = 1.000000
OutdoorLights = 50.000000
OverallQuality = 2.000000
RangeOfSight = 28000.000000
Resolution = 27.000000
ResourceUpdates = 0.000000
SaveMovie = 0.000000
ScreenHeight = 1200.000000
ScreenShotType = "BMP"
ScreenWidth = 1920.000000
ShowAnimals = 1.000000
ShowGrass = 1.000000
ShowShadows = 0.000000
SkipBuildingLOD = 1.000000
SkipMipLevel = 0.000000
VegetationRange = 0.500000
WaterReflection = 1.000000

[OPTIONS]

AlwaysRun = 1.000000
AutoSave = 1.000000
CameraObjectFade = 500.000000
CameraPath = 1.000000
City = ""
ContextMenu = 0.000000
DynastyTeam = 0.000000
GameSpeed = 0.000000
MapChooser_Map = 0.000000
MissionDifficulty = 2.000000
MissionSubType = 0.000000
MissionType = 0.000000
MouseHelp = 1.000000
MouseSpeed = 1.000000
OpponentDifficulty = 2.000000
PlayerCount = 6.000000
ScrollSpeed = 0.500000
TipsTricks = 1.000000

[SFX]

NoSound = 0.000000
athmo_music_volume = 0.350000
athmo_sfx_volume = 0.600000
master_volume = 1.000000
music_prob = 1.000000
speech_volume = 1.000000

[UserConfig]

CharFirstName = "R0o0b0e0r0t0"
CharLastName = "H0o0w0a0r0d0"
Skill_0 = 1.000000
Skill_1 = 1.000000
Skill_10 = 1.000000
Skill_2 = 1.000000
Skill_3 = 1.000000
Skill_4 = 1.000000
Skill_5 = 1.000000
Skill_6 = 1.000000
Skill_7 = 1.000000
Skill_8 = 1.000000
Skill_9 = 1.000000
m_AgeType = 2.000000
m_ArmorID = 0.000000
m_BeardColor = 0.000000
m_BeardID = 169.000000
m_Class = 1.000000
m_ClothColor = -1.000000
m_ClothID = 405.000000
m_Gender = 1.000000
m_HairColor = 0.000000
m_HairColorID = 0.000000
m_HairID = 95.000000
m_HatID = 62.000000
m_Profession = 0.000000
m_Rank = 2.000000
m_Religion = 0.000000
m_SkinID = 76.000000
m_Thickness = 0.574928
m_VoiceID = 1.000000
m_Zodiac = 0.000000


End of userconfig.ini


editor.ini...


[GFX]
ScreenWidth= 1280
ScreenHeight= 1024
Contrast = 1.0
Brightness = 1.0
BloomEffect = 0
RangeOfSight = 35000

//SkyTexture = "Skybox_night_01.dds"
//SkyTexture = "Skybox_night_02.dds"
//SkyTexture = "Skybox_day_03.dds"
//SkyTexture = "Skybox_day_05.dds"
//SkyTexture = "Skybox_day_08.dds"
//SkyTexture = "Skybox_day_03.dds"
//SkyTexture = "Skybox_day_06.dds"
//SkyTexture = "Skybox_day_08.dds"
SkyTexture = "Skybox_rain_01.dds"

ShowDecorators = 1
ShowAnimals = 0
ShowSeasons = 0
ShowShadows = 1
ShowGrass = 1
LODAdjust = 1.0
NearDetailRange = 10000
WaterReflection = 1
UpdateTerrainTextures = 1

[SFX]
NoSound = 1
master_volume=0.0
athmo_music_volume=0.1
athmo_sfx_volume=0.4
speech_volume=0.4
sound_3d_volume=1.0
gui_sfx_volume = 0

[GAME]
ResourceDirectory = "W:/TheGuild2Addon/"

// Path expanding the "ResourceDirectory" for the thumbnails in the resource view
ResourceThumbnailDirectory = "resource/maya/_database/"

// Path expanding the "ResourceDirectory" for the resource data directory
DataDirectory = "PC_Data/"

LocatorsVisible = 0

[GUI]
UseDebugInput = 1

// Help-system activated (0:no(default) 1:on)
UseHelp = 0

// measure requirement filters activated (0:no 1:on(default))
UseMeasureRequirements = 1

// show hud debug messages (0:no 1:on(default))
ShowDebugMessages = 0


End of editor.ini

config.ini....


[GFX]
ScreenWidth= 1024
ScreenHeight= 768
FullScreen = 1
Contrast = 1.0
Brightness = 1.0
BloomEffect = 0
RangeOfSight = 35000
SaveMovie = 0
ScreenShotType = "BMP"

// Distance of near ground texturing
NearDetailRange = 9000

// Range of the near tree rendering
NearWoodRange = 6000

// Bone LOD Distances
BoneLOD_0 = 500.0
BoneLOD_1 = 2000.0
BoneLOD_2 = 6000.0
BoneLOD_3 = 8000.0

// Render water reflection
WaterReflection = 1

// Frames per second in cloth calculation
ClothFPS = 20

// Skips the first n texture
SkipMipLevel = 0

// Probability for building outdoor lights to occur 0-100
OutdoorLights = 50

// Enable or disable character shadows
CharacterShadows = 0

// Skips the first n LOD for buildings
SkipBuildingLOD = 0

// Triggers n Resource Update Checks for each frame. Dev only
ResourceUpdates = 0

OverallQuality = 2
SkipBuildingLOD = 1
VegetationRange = 0.5f
MipMapLODBias = -0.5

OceanShader = 1

[GAME]
// Use the start menu (0:no 1:on (default) )
UseStartMenu = 1

// Use the character creation (0:no 1:on (default) )
UseCharacterCreation = 1


// Show the splash screen at programm startup (0:no 1:on (default) )
SplashScreen = 1

// Show Loading screen (0:no 1:on (default) )
LoadingScreen = 1

// enables measurement of rending performance - perfconfig.ini will be used instead of userconfig.ini -
// no gameplay will be possible
MeasureRendering = 0

// define the campaign for use at the start screens (menu/splash/charactercreation)
CharacterCreation = "_Startup"

// Language for localization
Language = "english"

// cart size at the beginning of the game (0:small(default) 1:middle 2:large)
CartSize = 1

// CameraIndoorSpeed : Set the movement speed of the indoor camera
// this switch is for indoor scroll-camera-mode only
CameraIndoorSpeed = 800

// CameraDefaultRotate : Set the default outdoor behavior of the camera
// 0 : rotate and act about the viewport (viewport-camera mode)
// 1 : rotate and act about the camera position (fixed-camera mode)
CameraDefaultRotate = 0

// CameraMinPitch / CameraMaxPitch : define the min and max pitch for the camera
// this switch is for fixed and viewport-camera mode
CameraMinPitch = 25
CameraMaxPitch = 65

// CameraMinHeight / CameraMaxHeight : define the min and max height for the camera
// this switch is for fixed and viewport-camera mode
CameraMinHeight = 800
CameraMaxHeight = 4500

// CameraStartHeight : define the start height for the camera
// this switch is for fixed and viewport-camera mode
CameraStartHeight = 2000

// CameraFixedMinDistance / CameraFixedMaxDistance: distance to viewport at minimal/maximal height
// this switch is for fixed-mode only
CameraFixedMinDistance = 500
CameraFixedMaxDistance = 2500

// CameraCurveFactor : modify the way the camera change the high between CameraMinHeight and CameraMaxHeight.
// A factor of 1 is a linear interpolation between the point, a value lower than 1 increases the curve
// this switch is for fixed-mode only
CameraCurveFactor = 0.25

// CameraFixedHeight : Enables or disable fixed camera height over the terrain
// this switch is for viewport-mode only
CameraFixedHeight = 0

// Offset (over ground) to which the camera looks
// this switch is for viewport-mode only
CameraViewHeight = 180

// CameraViewOffset : set's a distance offset to the viewport-object
// this switch is for viewport-mode only
CameraViewOffset = 100

CameraSteps = 12
CameraMinSpeed = 2
CameraMaxSpeed = 10
CameraMouseZoomY = 10

Campaign = "_Endless"

[OPTIONS]

// sets the playersim should always run (default 0: no(1: on))
AlwaysRun = 1

//sets the camera scrolling speed
ScrollSpeed = 0.5

//sets the game simulation speed
GameSpeed = 0.0

//sets the mouse movement speed
MouseSpeed = 1.0

//sets camera path length
CameraPath = 1.0

//enables mouse help
MouseHelp = 1

//enables tipps and tricks
TipsTricks = 1

//enables auto save
AutoSave = 0

// distance of objects near camera to begin fade out
CameraObjectFade = 500

MissionDifficulty = 2.000000
OpponentDifficulty = 2.000000
PlayerCount = 6.000000

[UserConfig]
m_Gender = 1.000000

[SFX]
NoSound = 0
master_volume=1.0
athmo_music_volume=0.35
athmo_sfx_volume=0.6
speech_volume=1.0
music_prob=1.0

[GUI]
// dialog speed in seconds per char (0.05 (default))
DialogSpeed = 0.05
// minimal dialog time, a dialog will at least display for this timespan
MinDialogTime = 2.0
// dialog speed modifier for interactions, will be multiplicated with the dialog speed and the min dialog time(4 (default))
InteractiveDialogSpeedModifier = 4
BorderScrolling = 1
ScrollSpeed = 0.5

// enables/disables dynamic measure group button behavior (0: disabled (default), 1: enabled)
DynamicMeasures = 0


[INIT-PLAYER-0]
HasResidence = 1
Workshops = 0
Money = 10000
Married = 0

[INIT-AI-0]
InitDelay = 0
WaitForPlayer = 1
HasResidence = 1
Workshops = 1
Money = 3000
Married = 0

[INIT-PLAYER-1]
HasResidence = 1
Workshops = 0
Money = 6000
Married = 0

[INIT-AI-1]
InitDelay = 0
WaitForPlayer = 1
HasResidence = 1
Workshops = 1
Money = 4000
Married = 0

[INIT-PLAYER-2]
HasResidence = 1
Workshops = 0
Money = 4000
Married = 0

[INIT-AI-2]
InitDelay = 0
HasResidence = 1
Workshops = 1
Money = 5000
Married = 0

[INIT-PLAYER-3]
HasResidence = 1
Workshops = 0
Money = 3000
Married = 0

[INIT-AI-3]
InitDelay = 0
HasResidence = 1
Workshops = 2
Money = 5000
Married = 1


[INIT-PLAYER-4]
HasResidence = 1
Workshops = 0
Money = 2500
Married = 0

[INIT-AI-4]
InitDelay = 0
HasResidence = 1
Workshops = 2
Money = 6000
Married = 1
Childs = 2

[ENDLESS]
World="addon.wld"

[NETWORK]
// ATTENTION: this settings are only valid, if you have selected "_Network" as campaign
World="addon.wld"
//Specifies whether the synclogger is used when playing a multiplayer game
UseSyncLogger = 1
//specifies whether sync errors are fatal
AsyncFatal = 1

NAT="85.214.65.50:15666"


End of config.ini

If anyone can get a console in game that may lead to Hor + as well. Thanks.


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PostPosted: 12 Sep 2007, 01:13 
Offline
Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
==Grading==

Calculated grade: C+

Major unresolved issues: None
Minor unresolved issues: None

Summary of widescreen-related flaws:
Vert -
.ini solution for 1280x720

Cranky's coverage estimate: 99%


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PostPosted: 14 Oct 2007, 07:11 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
Updated for issues.


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PostPosted: 28 Apr 2009, 18:50 
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Editors
Editors
User avatar

Joined: 06 Mar 2008, 17:20
Posts: 3424
== Surround Gaming Support ==

The original game (patched to v1.3) behaves just like the Pirates of the European Seas standalone.
TripleHead and faux TH resolutions are supported natively.

Vert- gameplay.




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PostPosted: 28 Apr 2009, 18:54 
Offline
Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
==Grading==

Calculated grade: C
Potential grade: C+

Minor oustanding DR omissions:
Need cut-scene comparison shots

Vert - is a consequential flaw

Cranky's coverage estimate: 99%


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