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PostPosted: 05 Sep 2007, 12:09 
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Joined: 29 Jul 2007, 05:24
Posts: 1512
Location: NZ


Widescreen Grade: B
Ultra-Widescreen Grade: B
Multi-monitor Grade: C
4k Grade: Incomplete

Read Full Detailed Report - GTR 2 - FIA GT Racing Game

GTR 2 is a racing simulation with high levels of realism from 10tacle and SimBin, it is an official game of the FIA GT Championship for the 2003 & 2004 seasons. It also features multiplayer modes with up to 28 players.


4:3


16:10


16:9


21:9


3x1


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Last edited by Mach1.9pants on 19 May 2016, 06:52, edited 6 times in total.
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 Post subject: GTR 2: Detailed Report
PostPosted: 05 Sep 2007, 22:43 
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==Aspect ratio support==

Can you provide a 16:9 and a 16:10 shot from the same place?


==Grading==

Calculated grade: C+
Potential grade: Certified

Major unresolved issues:
Are 1280x720, 1280x800, 1440x900, and 1920x1080 supported?
Need 16:9 and 16:10 comparison shot

Minor unresolved issues:
None

Cranky's coverage estimate: 77.5%


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 Post subject: GTR 2: Detailed Report
PostPosted: 06 Sep 2007, 05:13 
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Joined: 29 Jul 2007, 05:24
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Hi
Changed the aspect screenshots. I stopped the car, made it a hell of a lot easier ;)
M1.9P
Oh I put a 4:3 screen shot of the scope for Armed Assault as well

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 Post subject: GTR 2: Detailed Report
PostPosted: 06 Sep 2007, 06:16 
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Could you get some pics up of the third person camera modes?


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 Post subject: GTR 2: Detailed Report
PostPosted: 06 Sep 2007, 06:35 
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Three other views, taken from the same point as the aspect ratio shots.
All 1920x1200



I didn't even think about the other views, I never use anything but 'cockpit' type views in games: First Person or it is cheating ;)
M1.9P
Edit:
Added a 4:3 1600x1200 image in third person, edited detailed report to include slight HUD stretch

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 Post subject: GTR 2: Detailed Report
PostPosted: 06 Sep 2007, 20:45 
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Joined: 07 Nov 2005, 04:16
Posts: 3010
==Grading==

Calculated grade: C+
Potential grade: B+

Major unresolved issues:
Are 1280x720 or 1920x1080 supported?

Minor unresolved issues:
Are 1280x800 and 1440x900 supported?

Summary of widescreen-related flaws:
HUD stretch

Cranky's coverage estimate: 88.5%


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 Post subject: GTR 2: Detailed Report
PostPosted: 06 Sep 2007, 22:27 
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Joined: 07 Jul 2007, 23:55
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Major unresolved issues:
Are 1280x720 or 1920x1080 supported?

Minor unresolved issues:
Are 1280x800 and 1440x900 supported?


Yes, yes, yes, and yes.


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 Post subject: GTR 2: Detailed Report
PostPosted: 06 Sep 2007, 22:57 
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Joined: 07 Nov 2005, 04:16
Posts: 3010
==Grading==

Calculated grade: B+

Major unresolved issues: None
Minor unresolved issues: None

Summary of widescreen-related flaws:
HUD stretch

Cranky's coverage estimate: 100%


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 Post subject: GTR 2: Detailed Report
PostPosted: 06 Sep 2007, 23:01 
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Joined: 29 Jul 2007, 05:24
Posts: 1512
Location: NZ
Major unresolved issues:
Are 1280x720 or 1920x1080 supported?

Minor unresolved issues:
Are 1280x800 and 1440x900 supported?


Yes, yes, yes, and yes.

Thanks mate, I just tested them as well ;) I followed the great tutorial on how set custom resolutions. I am just had Cranky the Grading Hermit re-assess the grading on this and it is done-Sweet! Thanks Cranky

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 Post subject: GTR 2: Detailed Report
PostPosted: 22 Oct 2007, 05:25 
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Joined: 19 May 2006, 09:09
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Ah excellent, thanks for the tip on the custom res! It didn't click until I just dug in. Just got a WS last week so still learning the ropes. For anyone else new to this follow the great tutorial here: http://www.widescreengamingforum.com/forum/posting.php?mode=editpost&p=116908

Then use the gtr2config.exe and the resolution will now show up in the list.


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