Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Dungeon Lords
PostPosted: 19 Aug 2007, 02:24 
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Joined: 07 Jul 2007, 23:55
Posts: 2866


Widescreen Grade: C
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: Unsupported
4k Grade: Incomplete

Read Full Detailed Report - Dungeon Lords

Dungeon Lords is a third-person RPG with a focus on action.
Choose your character from a selection of races and develop them based on your preferences. Each character can have up to five specialization classes that determines their abilities and unique skills. Tailor your character to suit your playing style.
The world of Dungeon Lords is designed for quick character interaction and the campaign can be played as singleplayer or multiplayer co-op.
This is a hack and slash RPG with an emphasis on power gaming. Get it on number crunchers.



4:3


16:10


16:9


3x1



Last edited by Tanuki on 28 Oct 2016, 21:39, edited 2 times in total.
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PostPosted: 19 Aug 2007, 02:25 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
Someone please confirm if the tweak works with 1.4. Thanks.


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PostPosted: 19 Aug 2007, 05:28 
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Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
==Cut-scenes==

It looks like the FMVs are letterboxed. That's a bad thing if they run at fixed resolutions - the result is windowboxing.


==Grading==

Calculated grade: D+

Major unresolved issues: None
Minor unresolved issues: None

Summary of widescreen-related flaws:
Hex-edit solution
Vert - gameplay
Windowboxed FMVs

Cranky's coverage estimate: 100%


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PostPosted: 19 Aug 2007, 06:01 
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Joined: 07 Jul 2007, 23:55
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They are Bink videos. Once the game starts they are no longer used.

The title screen(s) are a fixed resolution also, similiar to Dungeon Siege 2.


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PostPosted: 13 Oct 2007, 03:44 
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Joined: 07 Jul 2007, 23:55
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Updated for issues.


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 Post subject: Problem
PostPosted: 29 Oct 2007, 21:50 
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Joined: 29 Oct 2007, 21:16
Posts: 8
I tried this in 1680x1050 and it worked fine. But there is a problem: when I open the inventory, the small drawing that represents my character--where you swap armor, weapons, etc.--is not centered in the window like it should be.

Prior to adjusting the hex code, the character depiction was centered, and when you swap gear, you can see the gear being taken on and off on the little character drawing. But now with the hex code adjusted--and I confirmed the code change with a computer programmer--now the character is only shown from the waist down in the window because it is only being placed in the upper two-thirds of that window. So, since this game was never intended to run in 1680x1050, there is this issue.

I would like to play the game in widescreen but am afraid to continue, because if there is one problem there could be more, and if another problem is a gamestopper/crash situation, I don't want to be halfway through the game and be unable to continue, or something similar.

Do you think you can correct this situation? Otherwise I'll just play it on my 19-inch regular LCD monitor in 1280x1024. But obviously I'd prefer it in widescreen.


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PostPosted: 29 Oct 2007, 22:13 
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Joined: 07 Jul 2007, 23:55
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I will look at the problem later tonight and get back to you.


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PostPosted: 29 Oct 2007, 22:44 
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Joined: 07 Jul 2007, 23:55
Posts: 2866


You are correct it is a flaw. What is probably happening is the two-dimensional HUD is aligned with a 4:3 aspect ratio.

Different resolutions show different parts (or all) of the mini-avatar.

Other than the problem itself you should not have anything to worry about. I would say less than a 1% chance of anything major.

The game supports multiple resolutions so even if a problem did occur that is game breaking because of the resolution you could simply switch to another resolution at that time.


So if the mini-avatar and Vert - is acceptable to you then you are good to go. :D


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PostPosted: 30 Oct 2007, 01:07 
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Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
And the grade doesn't change one bit.

==Grading==

Calculated grade: D+

Major unresolved issues: None
Minor unresolved issues: None

Summary of widescreen-related flaws:
Hex-edit solution
Vert - gameplay
Windowboxed FMVs
2D art alignment bug

Cranky's coverage estimate: 100%


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 Post subject: Reply
PostPosted: 30 Oct 2007, 02:02 
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Joined: 29 Oct 2007, 21:16
Posts: 8
Thanks for the info. It looks MUCH better on my widescreen with the hex adjustment. I'll just deal with the funky avatar situation, reassured by your comment that it's likely the only issue in the game.

One thing is odd, though...

I had the game set at 1280x1024 for my regular monitor. When I switched to my widescreen monitor, and then adjusted the hex code to display 1680x1050, I assumed the hex code would override the 1280x1024 setting. But when I went into the game, it was running 1280x1024. So I adjusted the in-game setting to 1600x1200 (which is actually impossible on a 1680x1050 LCD monitor because it can't go over 1050 on the vertical), and only THEN, when I adjusted to 1600x1200, did it display at 1680x1050. Or, at least, I'm ASSUMING it's 1680x1050. Is it? I mean, my monitor can't physically push 1200, can it? I'm kind of confused.


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