Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 29 Apr 2009, 22:36 
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== Supported resolutions ==

2560x1600 confirmed to work.


== Surround Gaming Support ==

Native, stretch. The letterboxing remains unchanged.
(5040x1050 not supported : 57 Hz is not available in the config tool.)

1024x768


1360x768


3840x1024


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PostPosted: 06 Jun 2009, 10:15 
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I figured out a "solution" to getting a nice 16:9 AR correct image on a widescreen monitor. This will still letterbox on a 16:10 display, but bar someone hacking the game open and changing how the game renders this will always be true.

The game (as stated earlier) assumes every resolution is 4:3 AR, so setting 1920x1200 just does a horrible horizontal stretch. The "solution" is to tell the game to play in a 4:3 resolution with the same horizontal resolution as your monitor. In this case, that's 1920x1440.

On my nVidia GeForce 6800GT using 162.18 ForceWare drivers, this would render the screen too low - 180 pixels down for the top black bar, 1080 pixels for the image is 1260. Fortunately, by moving my mouse downwards the screen will push up and show the full 1080p image. Positioning the image could also be possible with your display, but my monitor (BenQ G2400W) disabled those settings in the OSD because I was using DVI and not VGA.

The SettingsApplication.exe configuration app for BG&E pulls it's list of resolutions from the driver, so if you don't have the appropriate resolution you can add custom resolutions using your graphics card driver configuration.

Oh yes, and for GeForce 6 and beyond users the water transparency effect will cause huge slowdowns, you can either install an older driver which behaves (66.93) or set the water detail under SettingsApplication.exe's Advanced Settings tab to low which removes water transparency out in the world but the game runs smoothly again.

please can you explain me how get widescreen resolution without black cars with my hd4850?
no one can do a patch for fix this problem?


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PostPosted: 29 Jul 2010, 17:38 
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Taken from the gog forum:
Im still trying to fix the game for widescreen aswell as the aspect-ratio is off, but it doesnt look like Ill be able to finish this.
Something that improves the game for widescreen users is to add this registrykey:
key = "HKEY_CURRENT_USERSoftwareUbisoftBeyond Good & EvilSettingsApplication.INIBasic videoNoBands", type = DWORD, value = 1


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PostPosted: 29 Jul 2010, 20:53 
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What does that actually do? Do you have any comparison screenshots?


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PostPosted: 29 Jul 2010, 23:00 
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I am guessing it removes the letterboxing.


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PostPosted: 30 Jul 2010, 14:57 
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It removes the borders. The image will stay stretched from 4:3 but it's still an improvement.


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PostPosted: 30 Jul 2010, 16:07 
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It removes the borders. The image will stay stretched from 4:3 but it's still an improvement.


That gives three main options.

1. It stretches vertically.

2. It adds more vertical viewing area.

3. It crops the sides and behaves like anamorphism.


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PostPosted: 30 Jul 2010, 18:11 
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It adds more vertical viewing area.
Before you had letterboxed 4:3 which would be rendered in 16:9, making the image stretched and letterboxed.
After adding the entry to the registry you have 4:3 rendered in 16:9, so the image is still stretched but at least the full screen is used now by adding vertical viewing area.


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PostPosted: 30 Jul 2010, 18:59 
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That doesn't particularly help widescreen users, unfortunately.


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PostPosted: 30 Jul 2010, 21:33 
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Vertical stretching would have been best. Especially if anyone ever finds a way to alter the aspect ratio.


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