Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 20 Apr 2024, 14:46

All times are UTC [ DST ]




Post new topic Reply to topic  [ 16 posts ]  Go to page 1, 2  Next
Author Message
PostPosted: 27 Apr 2006, 08:13 
Offline
Editors
Editors
User avatar

Joined: 27 Jul 2004, 17:42
Posts: 3436


Widescreen Grade: B
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Ghost Recon: Advanced Warfighter (GRAW)

Tom Clancy's Ghost Recon: Advanced Warfighter (GRAW) is an FPS based in the world of Tom Clancy's Ghost Recon. The "Ghost Recon" team is an anti-terrorist team. In this installment the player takes the role of Captain Scott Michael, and leads efforts to protect the US & Mexican Presidents (among other missions).It'shows you the future of military science, today. In 2013, the U.S. Army will implement the Integrated Warfighter System -- combining advanced weapon systems, satellite Communication devices and enhanced survivability into one fully integrated combat system. The first to test this new system on the battlefield are the Ghosts, as they face an insurgence in the heart of Mexico City.


4:3


16:10


16:9


3x1



Last edited by Paddy the Wak on 13 Nov 2013, 21:27, edited 3 times in total.
Edit


Top
 Profile  
 


PostPosted: 20 Apr 2007, 08:05 
Offline

Joined: 01 Dec 2006, 02:18
Posts: 4
==Game Information==

Ghost Recon: Advanced Warfighter shows you the future of military science, today. In 2013, the U.S. Army will implement the Integrated Warfighter System -- combining advanced weapon systems, satellite Communication devices and enhanced survivability into one fully integrated combat system. The first to test this new system on the battlefield are the Ghosts, as they face an insurgence in the heart of Mexico City.

This is a very fun game if you are a fan of the Ghost Recon series and like realism. However, it can be frustratingly hard at times because of the checkpoint save system and the AI can be incredibly stupid at times. The game looks really good, especially the explosions and physics, luckily I have a good enough rig to run it smoothly at 1680x1050 w/everything maxed out and 8xAF. My only complaint about the graphics is that there is no real anti-aliasing. The screenshots don't do it justice since they are compressed and came out darker.



==Version==

I have tested everything on the 1.35 patch, the most recent one when I tested. However, the game has supported widescreen since its release.



==Method==

The game supports widescreen natively.



==Screen change==

When using any widescreen resolution, the game is Horizontal +. The FOV adjusts apropriately (I have the aspect ratio setting on "Auto").

4:3 gameplay screenshot (1280x960), click for full size:


16:10 gameplay screenshot (1680x1050), click for full size:


16:9 gameplay screenshot (1280x720), click for full size:




==Supported resolutions==

On my 640MB 8800GTS with 22" 1680x1050 LCD the following widescreen resolutions appear in the video settings menu:
1280x720 (16:9)
1280x768 (15:9)
1280x800 (16:10)
1440x900 (16:10)
1600x900 (16:9)
1680x1050 (16:10)
These are all the widescreen resolutions supported by my desktop.

1920x1200 (16:10)
Not tested myself, but a friend runs at this resolution, so it is supported

List of widescreen resolutions the game successfully ran at:
All the ones listed above

List of widescreen resolutions that were not tested:
1920x1080
My monitor doesn't support this.

List of widescreen resolutions the game fails to run at:
None



==Singleplayer anomalies==

After beating the entire game there are no major anomalies during the campaign except for the following, though they are VERY minor.


The in-game map adjusts in a weird way.
The outer frame and buttons maintain the proper size and proportions in widescreen. However, the 3D map area is Hor+ and compresses horizontally at the same time.

4:3 map screenshot (1280x960), click for full size:


16:10 map screenshot (1680x1050), click for full size:


16:9 map screenshot (1280x720), click for full size:



The pre-mission inventory screen also adjusts in a strange way. Note how the gun is more compressed horizontally in the two widescreens. Also the weapon sizes scale completely differently and the weapon tabs at the bottom stretch only for 16:10 and not 16:9.

4:3 inventory screenshot (1280x960), click for full size:


16:10 inventory screenshot (1680x1050), click for full size:


16:9 inventory screenshot (1280x720), click for full size:




==Multiplayer support==

The screen changes are the same as singleplayer.



==Aspect ratio support==

See the screenshots above, the game properly distinguishes between 16:9 and 16:10, the 16:9 has more pixels on the sides.



==HUD stretch==

The HUD stretches. (see gameplay screenshots above)



==Cut-scenes==

There are no cutscenes in the game, everthing is seen through the eyes of the character. Your commanders give you orders through the small screen on the top right of the HUD (see gameplay screenshots above).


In case you wanted to know I have included menu screenshots, they are stretch:

4:3 menu screenshot (1280x960), click for full size:


16:10 menu screenshot (1680x1050), click for full size:


16:9 menu screenshot (1280x720), click for full size:




==Grading==

Calculated grade: B

Major unresolved issues: None
Minor unresolved issues: None

Summary of widescreen-related flaws:
HUD stretch
FOV compression in map and weapon selection screens

Cranky's coverage estimate: 99.5%


Top
 Profile  
 
PostPosted: 21 Apr 2007, 01:05 
Offline
Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
Thanks for the report! Here's my comments (there aren't many)


==Singleplayer anomalies==

I think you made a typo here. You said there are major anomalies. I think you meant there are no major anomalies.


==Grading==

Calculated grade: B

Major unresolved issues: None
Minor unresolved issues: None

Summary of widescreen-related flaws:
HUD stretch
FOV compression in map and weapon selection screens

Cranky's coverage estimate: 99.5%


Top
 Profile  
 
PostPosted: 21 Apr 2007, 01:48 
Offline

Joined: 01 Dec 2006, 02:18
Posts: 4
I have added the Grading and yeah, that was a typo. Thanks, cranky.


Top
 Profile  
 
PostPosted: 02 May 2007, 15:09 
Offline

Joined: 02 May 2007, 15:06
Posts: 4
My GRAW install isn't detecting my widescreen for some reason - I have no widescreen resolutions at all to choose from. Any ideas?


Top
 Profile  
 
PostPosted: 02 May 2007, 20:07 
Offline
Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
What's your native res and video card? And are you using VGA or DVI?


Top
 Profile  
 
PostPosted: 02 May 2007, 22:44 
Offline

Joined: 02 May 2007, 15:06
Posts: 4
Ah, sorry. 6600GT and my native res is 1680x1050. I can't run the game at this resolution because the system can't handle it too well, but I'm trying to see if even any of maybe the lower end wide resolutions will work.

Currently using DVI, haven't tried VGA yet.


Top
 Profile  
 
PostPosted: 02 May 2007, 23:12 
Offline
Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
Don't bother trying VGA. DVI is the correct thing to use

I have heard that GRAW disables upper resolutions if it thinks your graphics card isn't powerful enough for them. So you'll need to use either 1440x900 or 1280x800. Which leads to my next point...

I'm trying to see if even any of maybe the lower end wide resolutions will work

Can you set your *desktop* resolution to any of these resolutions? If you can't set your desktop resolution to a certain res, it means that this resolution is not in your drivers, which means that no game will be able to use it either. So if 1280x800 and 1440x900 seem to be unavailable, you will want to add them to your drivers. To do this, follow my tutorial here:
http://www.widescreengamingforum.com/forum/viewtopic.php?t=7682


Top
 Profile  
 
PostPosted: 03 May 2007, 00:46 
Offline

Joined: 02 May 2007, 15:06
Posts: 4
Pretty sure my desktop only supports 1680x1050 as a widescreen resolution at the moment. I'll try that tutorial, thanks :)


Top
 Profile  
 
PostPosted: 03 May 2007, 14:57 
Offline

Joined: 02 May 2007, 15:06
Posts: 4
Tutorial worked a treat, thanks.

Oh, you can add 1024 x 640 to the supported resolutions too, that's what I'm running with my 6600GT and it works fine.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 16 posts ]  Go to page 1, 2  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group