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 Post subject: Call of Juarez
PostPosted: 28 Feb 2007, 12:20 
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Joined: 31 Jan 2007, 18:04
Posts: 259


Widescreen Grade: B
Ultra-Widescreen Grade: C
Multi-monitor Grade: C
4k Grade: A

Read Full Detailed Report - Call of Juarez

Call of Juarez is an western-themed FPS adventure. The game's plot is located in 19th century Wild West, with the player taking the roles of Billy, a sneaking fugitive, and the reverend Ray, the uncompromising bounty hunter on his trail. Fast paced revolver duels using historically accurate firearms, horseback riding and stealth action in memorable locations set after Western movies.


4:3


16:10


16:9


21:9


3x1



Last edited by Apple on 18 May 2017, 20:10, edited 10 times in total.
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PostPosted: 28 Feb 2007, 15:19 
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Joined: 07 Nov 2005, 04:16
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This one's a little tricky to grade. The rubric doesn't have a specific mechanism for games that "hor + ... unless it's 15:9." IMO, it wouldn't be correct to say the game is vert -, and it wouldn't be correct to say that 15:9 isn't supported. I guess the best I can do is consider 15:9 vert - a "minor singleplayer anomaly" on the grounds that it only affects 15:9 users, and it can be worked around by using a 16:9 resolution. I'll grade it that way unless anyone else has a better idea.

== Grading ==

Calculated grade: B

Major unresolved issues: None
Minor unresolved issues: None

Summary of widescreen-related flaws:
15:9 is vert -
Stretched narrative screens
HUD stretch

Cranky's coverage estimate: 99.5%


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PostPosted: 28 Feb 2007, 16:01 
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Joined: 31 Jan 2007, 18:04
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I would like to see if 15:9 is vert- in the full version of the game.

And with the grading, do I leave what I saw as flaws in the lists or just copy exactly what you have written above?
Thought I better list them but if its not important I will remove them.


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PostPosted: 28 Feb 2007, 16:12 
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Joined: 07 Nov 2005, 04:16
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When I do the grading section, what I type is what I would include in the list if I had written the report. Since you're the one who wrote the report, it's up to you what you want to be in the list. You can copy and paste my list over yours, or integrate my list into yours, or even ignore my list completely (though I don't recommend that).


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PostPosted: 28 Feb 2007, 16:35 
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Joined: 31 Jan 2007, 18:04
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I would not ignore what you have written. You know more then I do when it comes to these obviously. Was just checking to see what you would like me to do. :)


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PostPosted: 07 Mar 2008, 03:38 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
I have dug up confirmation of all the untested resolutions.


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PostPosted: 21 Apr 2009, 05:10 
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Joined: 08 Dec 2006, 06:01
Posts: 1060
Triplehead screenshots.

That sure as heck doesn't look right... :?

Screenshots taken from demo, someone with the full game should confirm. Perhaps with the odd aspect ratio support, 4:3*3 triplehead may work...








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PostPosted: 21 Apr 2009, 07:12 
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Joined: 09 Aug 2006, 14:17
Posts: 1506
God I love this game. That's some massive Vert- there though.

I have the full game but not installed. I could check 1920x480 at some point though, if no one else can.


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PostPosted: 27 Apr 2009, 04:19 
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Joined: 08 Dec 2006, 06:01
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Triplehead Comparsion Shots:

4:3


(Wide)TH


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PostPosted: 27 Apr 2009, 04:21 
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Insiders
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Joined: 07 Nov 2005, 04:16
Posts: 3010
== Grading ==

Calculated grade: B-
Potential grade: B

Minor outstanding DR omissions:
Are 1680x1050, 1920x1080, and 1920x1200 supported?

Summary of widescreen-related flaws:
15:9 is vert -
TH is vert -
Stretched narrative screens
HUD stretch

Cranky's coverage estimate: 99.5%


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