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 Post subject: Serious Sam II
PostPosted: 18 Feb 2007, 18:34 
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Joined: 07 Nov 2005, 04:16
Posts: 3010


Widescreen Grade: Incomplete
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: Unsupported
4k Grade: Incomplete

Read Full Detailed Report - Serious Sam II

Serious Sam II (or Serious Sam 2) is a science fiction first-person shooter video game released for the PC and Xbox and the sequel to the 2001 computer game Serious Sam. It was designed and developed by Croteam and was released on October 11, 2005.
In the single-player campaign, the player assumes the role of hero Sam "Serious" Stone in his adventures against the forces of the extraterrestrial overlord, "Mental", who seeks to destroy humanity. Taking place after the events of Serious Sam: The Second

Encounter, Sam travels through various different worlds collecting parts of a medallion in an effort to defeat Mental. He is guided by the Sirian Great Council and receives sporadic aid from the natives of the worlds he visits. The multiplayer mode includes online co-op and deathmatch, the latter having been introduced in a patch.

Serious Sam II's gameplay consists almost entirely of the player attempting to defeat dozens of enemies at a time, and thus is relatively simple. More complicated gameplay mechanics that are often found in other games, such as jumping puzzles, are rare, and when encountered they are fairly simple, usually requiring the player to locate objects in order to unlock doors or advance to the next level.



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Last edited by The_cranky_hermit on 13 Nov 2013, 11:50, edited 2 times in total.
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PostPosted: 12 Sep 2007, 20:09 
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Joined: 27 Jul 2004, 17:42
Posts: 3436
Some extra helpful info from ... GeneralAdmission ...

Greetings all,

I recently installed SS2 on my widescreen rig and tried the official widescreen solution from The_cranky_hermit. It worked except for the FOV setting, and upon investigation I found that for some reason the game was deleting the plr_fFOVOverride = 90.4 line from Sam2.ini whenever it started. Entering the FOV via the console while playing worked fine. So I went back to the Sam2.ini file, added the FOV info, marked the file as READ-ONLY, then started the game and it worked perfectly with the new FOV.

PS- If anyone has encountered graphics problems/crashes, or the "application has malfunctioned" error, try changing this line in Sam2.ini:
gfx_iAPI = 2; (D3D)
to
gfx_iAPI = 1; (OpenGL)

OpenGL mode fixed all my errors and seems to run just fine.


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