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 Post subject: Quake 4
PostPosted: 20 Apr 2006, 14:32 
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Joined: 27 Jul 2004, 17:42
Posts: 3436


Widescreen Grade: B
Ultra-Widescreen Grade: C
Multi-monitor Grade: C
4k Grade: Incomplete

Read Full Detailed Report - Quake 4

Quake 4 is the fourth major installment in the Quake series. It is a story-based, single-player game. This is in contrast to Quake III, which focused solely on multi-player. Quake 4 is a continuation of the storyline from Quake II.


4:3


16:10


16:9


21:9


3x1



Last edited by Paddy the Wak on 25 Aug 2017, 04:53, edited 5 times in total.
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PostPosted: 01 Feb 2007, 15:27 
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Joined: 31 Jan 2007, 18:04
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==Game Information==

Quake 4 is a Sci-fi First person shooter.
Set just after the events of Quake 2, the story focuses around Kane (A certified badass) as he fights his way through the Strogg on there home planet.
But the only way to defeat the Strogg is to become one of them.

==Version==

This report relates to Version 1.3, be sure to download this patch as it has widescreen support natively.

==Method==

As said above, widescreen support is native and is Hor+.

In the video options menu you have to select your Aspect ratio and then your resolution. So if you have a 16:10 monitor, be sure to set this to 16:10. If you have a 16:9 display, select 16:9.

But I found that not all resolutions are supported. For example I could not get 1280x800 from here.
This is were an .ini edit comes in handy.

Locate the file Quake4Config.ini (Default Location C:Program Filesid SoftwareQuake 4q4base).
Make a backup of this file, then use a text program such as notepad to edit it.

In the document locate these lines and make the adjustments.

This is where you put your custom resolution. For example 1280x800 looks like this:

seta r_customHeight "800"
seta r_customWidth "1280"


You have to change r_mode to "-1" to get the custom resolutions to work:

seta r_mode "-1"

This is were you select your correct aspect ratio. "0" is 4:3, "1" is 16:9 and "2" is 16:10:

seta r_aspectRatio "2"

Both ways have the same result, but if you can use the ingame options to get your resolution just select it from there.

==Screen change==

The game is Hor+ using both methods above.

4:3 1024x768


16:10 1440x900


16:9 1280x720


16:10 1280x800 (Custom Resolution)


==Supported resolutions==

Tested resolutions: 1280x720, 1280x768, 1280x800, 1440x900

Resolutions tested by others: 1680x1050, 1920x1200

Untested resolutions: 1920x1080

==Singleplayer anomalies==

I Played through the entire single player game and did not encounter a problem.

==Multiplayer support==

Multiplayer is also in Hor+

16:10 1440x900


The player settings screen is stretched, this doesnt effected the gameplay though:


==Aspect ratio support==

The game has correct aspect ratio's for both 16:10 and 16:9.

16:10


16:9




==HUD stretch==

The HUD is stretched.

==Cut-scenes==

The games cut-scenes are completely rendered in-game.

in 4:3 the cut-scenes are 16:9 letterboxed:


16:9 is normal:


But in 16:10 the game adds a little to the top and bottom of the screen (instead of adding black bars):


==Grading==

Calculated grade: B

Major unresolved issues:
None

Minor unresolved issues:
is 1920x1080 supported?

Summary of widescreen-related flaws:
.ini solution for 1280x800 (May not be like this for all systems)
HUD stretch

Cranky's coverage estimate: 99.5%


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PostPosted: 01 Feb 2007, 16:08 
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Just two questions this time.

==Singleplayer anomalies==

Does the singleplayer game have any 2D screens? I know that Doom III has a stretched PDA screen, and I just wanted to know if Quake 4 had anything like that. You can ignore things like the main menu and options screens and other things that you will never look at once you hit the "new game" button, and you can also ignore loading screens.


==Cut-scenes==

The game doesn't have any FMVs (not counting company logos), right?


==Grading==

Calculated grade: B-
Potential grade: B

Major unresolved issues: None

Minor unresolved issues:
Are 1680x1050, 1920x1080, and 1920x1200 supported?
Are there any singleplayer anomalies such as stretched 2D screens?

Summary of widescreen-related flaws:
.ini solution for 1280x800
HUD stretch

Cranky's coverage estimate: 98%


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PostPosted: 01 Feb 2007, 16:12 
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Joined: 31 Jan 2007, 18:04
Posts: 259
To answer your questions.

There isnt any 2D screens like Doom 3's PDA.

Only company logo's are FMV's.


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PostPosted: 01 Feb 2007, 16:15 
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Joined: 07 Nov 2005, 04:16
Posts: 3010
==Grading==

Calculated grade: B

Major unresolved issues: None

Minor unresolved issues: None

Summary of widescreen-related flaws:
.ini solution for 1280x800
HUD stretch

Cranky's coverage estimate: 99.5%


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PostPosted: 02 Feb 2007, 01:46 
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Joined: 15 Apr 2005, 13:46
Posts: 183
1680*1050 works fine.


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PostPosted: 12 Feb 2007, 21:38 
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Joined: 10 Feb 2007, 09:00
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1920*1200 also appears to work fine.


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 Post subject: max resolution?
PostPosted: 06 Dec 2007, 17:29 
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Joined: 06 Dec 2007, 17:23
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Try somebady this game with 2560x1600 pix resolution? I read few reviews and sometimes autor benching with Q4 and 2560x1600 resolution. But I try put manualy to q4.cfq and without succes :(
So how setup this?


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PostPosted: 11 Feb 2008, 17:26 
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Joined: 17 Mar 2007, 01:20
Posts: 169
I just tried this, but the aspect ratio is way off. Everything looks very short and fat, like I'm getting horizontal stretching instead of horiz +.

I patched the game before running the widescreen utility from Matrox, maybe that's the problem?

I found a thread about messing with the config file but I don't know what to set the aspect ratio to.


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PostPosted: 11 Feb 2008, 19:10 
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Joined: 27 Feb 2007, 00:20
Posts: 185
From those screen shots, it looks like the fov is changing both vertically and horizontally instead of just horizontally.


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