Widescreen Gaming Forum
http://www.wsgf.org/phpBB3/

AquaNox 2: Revelation
http://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=14215
Page 1 of 1

Author:  czarman [ 29 Jan 2007, 00:20 ]
Post subject:  AquaNox 2: Revelation



Widescreen Grade: C
Ultra-Widescreen Grade: C
Multi-monitor Grade: C
4k Grade: C

Read Full Detailed Report - AquaNox 2: Revelation

AquaNox 2: Revelation is a new story of the underwater world Aqua. In 2666 a young freighter pilot called William Drake sets out to search for the heritage of a mythical ancestor. He is looking for adventure - and finds greed, ruthlessness, merciless hatred … and also unexpected help.


4:3


16:10


16:9


21:9


3x1


Author:  Adabiviak [ 29 Jan 2007, 04:53 ]
Post subject:  Aquanox 2: 4:3 and 16:10

Do the submarines move faster this time? I think Aquanox is a pretty game, and fun too, but the slowness always drove me nuts.

Author:  The_cranky_hermit [ 29 Jan 2007, 04:56 ]
Post subject:  Aquanox 2: 4:3 and 16:10

I haven't actually played the game to the point where I actually moved a sub. I just installed the demo, took two screenshots from the starting point, quit, and uninstalled.

Author:  Revy [ 03 Jun 2013, 01:59 ]
Post subject:  Re: AquaNox 2: Revelation

Updated this report with new screenshots and store links.

It's really a shame that it's all stretched. I quite liked the game when I last played it, maybe I should give it another try...

Author:  SuicideMachine [ 13 Sep 2015, 00:15 ]
Post subject:  Re: AquaNox 2: Revelation

OK, so here we go. Here's a simple program I've made to edit the dat file should work fine for Steam version, not sure about GOG:
https://github.com/SuiMachine/Aquanox-2 ... es/tag/1.0

And here's a CheatEngine table with a script to multiply the FOV. Hopefully won't cause any crashes and doesn't have any bugs:
https://raw.githubusercontent.com/SuiMa ... FOV/AN2.CT

On a sidenote, yeah, sadly they haven't modeled entire cockpit, so I guess you'll have to deal with "floating pipe" pretending to be a cockpit. Plus the cockpit is scaled really weird. Maybe someone with a better understanding of assembly and video games can fix it.
Image
Image

Oh almost forgot - make sure to attach CheatEngine to AN2.dat, not AquaNox 2 Revelation.exe, cause AN2.dat is actual game process.

Author:  czarman [ 13 Sep 2015, 00:47 ]
Post subject:  Re: AquaNox 2: Revelation

:clap: :clap: Works like a Charm - great JOB :clap: :clap:
Attachment:
AN2 1.3.jpg
AN2 1.3.jpg [ 248.84 KiB | Viewed 4129 times ]

:rockout: :rockout: Changed the FOV a little bit more :rockout: :rockout:
Attachment:
AN2 1.7.jpg
AN2 1.7.jpg [ 245 KiB | Viewed 4129 times ]


Hopefully we will see more of your FOV Magic :twothumb:

Author:  Garrett [ 16 Sep 2015, 06:25 ]
Post subject:  Re: AquaNox 2: Revelation

This fix works with the GOG.com version. I have updated the detailed report to cover the new method. Wider aspect ratios (particularly multi-monitor) will need much higher FOV values for the Cheat Engine script.

Author:  M-u-ddy [ 07 Mar 2018, 22:32 ]
Post subject:  Re: AquaNox 2: Revelation

The current patch on the game page has a bug with the sniper mode. After using the sniper mode the camera doesn't zoom back as much as it should.

Before:
Attachment:
Normal.jpg
Normal.jpg [ 498 KiB | Viewed 3089 times ]


During:
Attachment:
Sniper mode.jpg
Sniper mode.jpg [ 709.34 KiB | Viewed 3088 times ]


After:
Attachment:
After sniper mode.jpg
After sniper mode.jpg [ 591.01 KiB | Viewed 3090 times ]

Page 1 of 1 All times are UTC [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/