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 Post subject: Fate
PostPosted: 16 Dec 2006, 19:18 
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Joined: 03 Nov 2006, 20:16
Posts: 5


Widescreen Grade: B
Ultra-Widescreen Grade: B
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Fate

FATE is a single-player hack and slash action role-play game from WildTangent. Gameplay centers around a massive dungeon.


4:3


16:10


16:9


21:9


3x1



Last edited by joehonkie on 23 Apr 2014, 19:11, edited 8 times in total.
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 Post subject: FATE: Detailed Report
PostPosted: 16 Dec 2006, 20:07 
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Joined: 14 Nov 2006, 15:48
Posts: 2356
Could you please test more widescreen resolutions, Right now I dont think thats a B, C+ at the most.


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 Post subject: FATE: Detailed Report
PostPosted: 16 Dec 2006, 20:26 
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Joined: 07 Nov 2005, 04:16
Posts: 3010
==Supported Resolutions==

Please list these resolutions as "untested":
1280x720, 1280x800, 1440x900, 1920x1080, 1920x1200

If you have an nVidia card, you should be able to add the first three resolutions to your drivers by following this tutorial.

==Aspect Ratio Support==

We need shots comparing 16:9 and 16:10.


==Grading==

Calculated grade: C+
Potential grade: B

Major unresolved issues:
Does the game support 1280x720 or 1920x1080?

Minor unresolved issues:
Does the game support 1280x800, 1440x900, and 1920x1200?

Summary of widescreen-related flaws:
.ini solution
Stretched HUD, menus, and subscreens
Stretched intro images


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 Post subject: FATE: Detailed Report
PostPosted: 16 Dec 2006, 21:51 
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Joined: 03 Nov 2006, 20:16
Posts: 5
Updated. I'll see if I can test the other resolutions at some point in the near future.

EDIT: Looks like those first two are in the Vista driver by default.


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 Post subject: FATE: Detailed Report
PostPosted: 16 Dec 2006, 22:48 
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Joined: 03 Nov 2006, 20:16
Posts: 5
Ok, did everything I could. The current Nvidia Vista driver won't let me add unlisted resolutions, so I couldn't do anything that I haven't already.

EDIT: Should I be upgrading that to a B-? I'm new at this.


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 Post subject: FATE: Detailed Report
PostPosted: 16 Dec 2006, 23:04 
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Joined: 07 Nov 2005, 04:16
Posts: 3010
**UPDATE**

The grading curve was updated today (this doesn't happen often). The new grade is a B.

==Grading==

Calculated grade: B

Major unresolved issues:
None.

Minor unresolved issues:
None.

Summary of widescreen-related flaws:
.ini solution
Stretched HUD, menus, and subscreens

Cranky's coverage estimate: 99.5%


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 Post subject: FATE: Detailed Report
PostPosted: 20 May 2007, 16:52 
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Joined: 03 Nov 2006, 20:16
Posts: 5
I had to update my .htaccess due to some image leeching from my webserver. Sorry if anyone got an ugly message out of that. I have corrected the issue.


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 Post subject: FATE: Detailed Report
PostPosted: 22 May 2007, 11:32 
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Joined: 31 Jul 2006, 14:58
Posts: 1497
Thanks for the report, due to this I think I may have to play this game now. Looks like a good way to pass time when I dont feel like shooting people in the head in BF2142, and its just somthing diffrent.

Got the game today, wanna add I found a high res texture upgrade for the game that also includes higher quality sounds. Then a bonus for the game that adds new items/enemies.

I wish it had a darker bloody type atmosphere :/ but its a pretty good game and exactly what I expected it to be. Actually my only complaint isnt the graphics or lack of blood or anything, but just severe lack of character customization. You get like 6 faces and 6 hair types and thats it.

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 Post subject: FOV
PostPosted: 21 Aug 2008, 18:35 
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Joined: 21 Aug 2008, 18:30
Posts: 2
Sorry to bring this back, but if you look further in the config.dat, you can edit the FOV

Code:
FARCLIP:256
   FOV:45
   VERSION:1.22
   


change that to 55 for 1680 x 1050


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 Post subject: FATE: Detailed Report
PostPosted: 21 Aug 2008, 20:40 
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Joined: 13 Oct 2003, 05:00
Posts: 7358
The game already performed in Hor+, in widescreen. Not sure if there would be a need to add a custom FOV. Maybe if it didn't support TH2Go properly.


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