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 Post subject: Alpine Ski Racing 2007
PostPosted: 23 Nov 2006, 22:26 
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Joined: 06 Sep 2006, 15:27
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Widescreen Grade: A
Multi-monitor Grade: B

Read Full Detailed Report - Alpine Ski Racing 2007

Alpine SKi Racing 2007 (or Ski Alpine Racing 2007) is audiovisually very attractive ski racing game with 6 different challenges (Downhill, Super-G, Giant Slalom, Slalom, "Free Ride" and "Speed-Downhill"), 38 races taking place in 16 different locations, advanced career mode and multiplayer via lan, Hot Seat or Internet and more. It contains 1300 audio comments spoken by two dedicated skiing reporters. Full game will be available this month (November 2006).







Last edited by misadlouhy on 27 Mar 2013, 13:12, edited 1 time in total.
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PostPosted: 24 Nov 2006, 05:13 
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Sorry, but this report is a mess. I can't grade it as it is. But I'll help you make it good.

First, the screenshots need to be redone. Not a single pair matches. Also, above (or below) each screenshot should be both the resolution and the aspect ratio mode you picked.

Also, I'm not convinced that the game is necessarily stretched. I suspect that choosing the right aspect ratio may have something to do with it. For example, this guy


looks a LOT fatter than this guy


even though both of them are at a 16:10 resolution.

Here's what I suggest doing to start. First, find some part of the game where the camera is static; it doesn't move. Take four screenshots.
One at a 4:3 resolution, aspect ratio auto.
One at a 4:3 resolution, aspect ratio 4:3.
One at a 16:10 resolution, aspect ratio auto.
One at 16:10 resolution, aspect ratio 16:10.

With these, I'll be better informed to advise you on how to approach improving the report.


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PostPosted: 24 Nov 2006, 09:37 
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Sorry, but this report is a mess. I can't grade it as it is. But I'll help you make it good.


Well, maybe it would be better not to bother making any detailed report then?

First, the screenshots need to be redone. Not a single pair matches. Also, above (or below) each screenshot should be both the resolution and the aspect ratio mode you picked.


They don't come from paused scenes, they capture the same place in movement. Noone did it before? All screenshots are set to automatic aspect ratio = 16:10 for 16:10 screesnhots etc. Didn't i mention it? I hoped anyone will get it as i mentioned different aspect ratio's influence, when i actually used it.

Also, I'm not convinced that the game is necessarily stretched. I suspect that choosing the right aspect ratio may have something to do with it. For example, this guy


looks a LOT fatter than this guy


even though both of them are at a 16:10 resolution.


The first guy is in 16:10 set to automatic (16:10), the second one in 16:10 being set to 4:3. I supported another aspect ratio change in the same location for 4:3 screenshot.

Here's what I suggest doing to start. First, find some part of the game where the camera is static; it doesn't move. Take four screenshots.
One at a 4:3 resolution, aspect ratio auto.
One at a 4:3 resolution, aspect ratio 4:3.
One at a 16:10 resolution, aspect ratio auto.
One at 16:10 resolution, aspect ratio 16:10.

With these, I'll be better informed to advise you on how to approach improving the report.


aspect ratio 4:3 = aspect ratio automatic
aspect ratio 16:10 = aspect ratio automatic

So all that was reason for you to say that this report is a mess, was that i did not take screenshots when the game was paused? I did mention that automatic=the right aspect ratio of the resolution.

Now, i will post screens of that options menu in different aspect ratios... that will show the influence of choosing different aspect ratio in the game, and i will post three more ingame screenshots, this time from paused game so that the screenshots will be from exactly the same location" to demonstrate the way, how this game realizes widescreen.

Would it be enough?

PS Thank you for your comments :D


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PostPosted: 24 Nov 2006, 10:11 
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maybe these screenshots will be of some help

STATIC GAMEPLAY SCREENSHOTS

4:3 gameplay (aspect ratio: auto)


16:10 gameplay (aspect ratio: auto)


16:9 gameplay (aspect ratio: auto)



RESOLUTIONS CHANGE (all screenshots with aspect ratio: auto)
note: the mountain on background keeps rotating, so does any other backgrounds in the game - they are dynamic

1280x720


1280x768


1280x800


1280x960


1280x1024



ASPECT RATIO CHANGE demonstrated on 1680x1050 RESOLUTION

1680x1050 (aspect ratio: auto)


1680x1050 (aspect ratio: 16:10)


1680x1050 (aspect ratio: 16:9)


1680x1050 (aspect ratio: 5:4)


1680x1050 (aspect ratio: 4:3)



Is anything else need to be done to decide the game's grade and the way how it realizes widescreen Cranky? :P


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PostPosted: 24 Nov 2006, 10:19 
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so far i am not sure about the way how this game realizes widescreen

edit: detailed report is being changed at the moment

edit: detailed report is done, cranky, post your opinions please


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PostPosted: 24 Nov 2006, 16:31 
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==Method==
It would seem that "Automatic" is the right option to pick. From the first three static screens you posted, it looks like that setting actually works.

==Screen change==
I strongly recommend using the static screens you posted here; the ones that show the skier getting ready to launch. They very clearly demonstrate that the game is hor +, much clearer than any other screenshots.

==Singleplayer anomalies==
Did you find any? If not, mention that this is just a demo, and it is unknown if the full version has any or not.

==Multiplayer support==
Since the game is natively hor +, and without any var changes, multiplayer should be hor + too.

==Aspect ratio support==
As before, I'd use the static screenshots, only this time use the 16:9 and 16:10. Also, get rid of the screenshots that use the wrong aspect ratio. They might confuse people. They certainly confused me.

==HUD stretch==
Are you sure the HUD stretches? In the auto-aspect ratio screenshots, it doesn't look stretched to me.

==Cut-scenes==
Even though these aren't exact, the cut-scenes are definitely hor +. The 16:10 and 16:9 are pretty close, and clearly demonstrate that 16:9 is hor +.

==Grading==

Calculated grade: B-
Potential grade: Certified

Major unresolved issues:
Are 1440x900, 1920x1080, and 1920x1200 supported?
Does the full version have any singleplayer anomalies?

Minor unresolves issues:
None

Cranky's coverage estimate: 88%


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PostPosted: 24 Apr 2007, 00:11 
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Update: I just tried the demo, and all of the resolutions were available.


==Grading==

Calculated grade: B
Potential grade: Certified

Major unresolved issues:
Does the full version have any singleplayer anomalies?

Minor unresolves issues:
None

Cranky's coverage estimate: 88.5%


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PostPosted: 01 Jan 2009, 19:59 
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Oops, I thought I had posted this before : no singleplayer anomalies found in the full game, and I can confirm 2560x1600 to work. Surround support is great, too although I didn't give a shot at 'triplewide' yet.


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PostPosted: 01 Jan 2009, 20:11 
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Certified.


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PostPosted: 14 Apr 2009, 20:32 
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Again, no problem found in the full game (1.0). That 'automatic screen ratio' setting does wonders.

== Surround Gaming Support ==

Native, Hor+, no HUD stretch.

5040x1050



1400x1050 (4:3) & 5040x1050, screen ratio set to auto for both.





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