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PostPosted: 20 Apr 2006, 14:28 
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Widescreen Grade: A
Ultra-Widescreen Grade: A
Multi-monitor Grade: B
4k Grade: A

Read Full Detailed Report - The Elder Scrolls IV: Oblivion

Oblivion is the fourth installment of the Elder Scrolls series. It is a 3D Fantasy RPG in which you choose your own path through the land of Cyrodiil.


4:3


16:10


16:9


3x1



Last edited by Paddy the Wak on 02 Jun 2017, 01:30, edited 6 times in total.
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PostPosted: 20 Sep 2006, 01:57 
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Amazing. I like that.


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PostPosted: 30 Oct 2006, 12:34 
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It looks a bit like fisheye. Am I right or is this just the screenshot? :?

If the gaming experience equals the screenshot I won't prefer triplehead. Moreover the bezels of the TFTs are cutting the screen into three pieces. But nevertheless an interesting screenshot.;)

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PostPosted: 31 Oct 2006, 13:29 
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==Game Information==
Oblivion is the fourth installment of the Elder Scrolls series. It is a 3D Fantasy RPG in which you choose your own path through the land of Cyrodiil.


==Version==

US Retail Version 1.0-1.1.511


==Method==

The game has native support for widescreen resolutions. You can set your resolution in either the launcher's options or within the game's video options


==Screen change==

16:9 Gameplay


16:10 Gameplay


4:3 Gameplay


5:4 Gameplay


Gameplay is HOR+


16:9 Menu


16:10 Menu


4:3 Menu


5:4 Menu


Menus are HOR+


==Supported resolutions==

Note: This is only a list of what resolutions are available to me. I can add resolutions if requested/confirmed.

640x480
720x480
720x576
800x600
848x480
1024x768
1152x864
1280x720
1280x768
1280x800
1280x960
1280x1024
1360x768
1360x1024
1440x900
1440x1050
1600x1200
1680x1050
1920x1080
1920x1200

List of widescreen resolutions the game successfully ran at:

720x480
848x480
1280x720
1280x768
1280x800
1360x768
1440x900
1680x1050
1920x1080
1920x1200


List of widescreen resolutions that were not tested:

2560x1600


List of widescreen resolutions the game fails to run at:

None that I can test.


==Singleplayer anomalies==

None


==Cut-scenes==

Cutscenes display correctly at all aspect ratios. The movies are formatted in 16:9 and will letterbox accordingly.

16:9 FMV screenshot


16:10 FMV screenshot


4:3 FMV screenshot


5:4 FMV screenshot



==Multiplayer support==

There is no multiplayer component in this game. Singleplayer only.


==Aspect ratio support==

The game automatically adjusts the aspect ratio (as shown in the above screenshots).


==HUD stretch==

The HUD maintains the correct dimensions regardless of resolution. It also maintains the correct distance relative to the borders regardless of resolution.


==Summary==

Perfect implementation of widescreen whose example should be studied by all developers.


==Grading==

Certified


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PostPosted: 01 Nov 2006, 01:23 
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I've been waiting a long time for someone to do this report.
I'm giving this game a golden cog. It's certified.


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PostPosted: 01 Nov 2006, 03:39 
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Same here. Got the game page up.


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PostPosted: 01 Nov 2006, 04:02 
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Joined: 24 Dec 2005, 11:13
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Grading is finalized then...


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PostPosted: 12 Dec 2006, 15:06 
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Joined: 17 Nov 2006, 00:04
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wow that screenshot makes you realise how much of the scenary you miss with one screen. Beautiful game.


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PostPosted: 20 Dec 2006, 06:30 
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yeah the fov defintily causes some distortion, but im sure you get used to it after awhile. one thing the th2g screenshots never shows that you deal with in person tho is the break between screens :/

Unless you have one of those ultra expensive seamless tripple monitor setups.

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PostPosted: 20 Dec 2006, 09:31 
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The point about TripleHead set ups that everyone seems to miss (even when it is explained to them) is that the sidescreens are just for adding to the immersion ... you can't look at or focus on all the screens at once unless you are looking at a screenshot.
Same as in reality ... you can't look at and focus on everything your eyes are seeing at once.

Whilst playing a game you are concentrating on the centre screen where the action is ... in front of you ... just like using one screen.
The sidescreens then add to this giving you some peripheral vision as your eyes have ... and so the distortion isn't noticed so much (if at all) when you are playing.

With regard to the bars where the screens join ... your too busy playing/concentrating on the centre screen.
Do you notice the edges of the screen when you are playing on one screen ? ... no ... because you are busy concentrating on the game.
So ... just as when you are using one screen you don't notice the edges of the screens or the bars because you are too busy concentrating /playing the game on the centre screen ... the sidescreens as I have said just add to the emersion giving you some peripheral vision.
The emersion is stunning ... giving a view that is far far closer to the way your eyes work in reality ... way more than just one screen could ever do.

I guess it is one of those things you have to experience ...
Looking at screenshots most get it wrong and moan about or point out the distortion ... "fisheye" ... etc.
Looking at photos of setups with 3 screens most get it wrong and moan about or point out the bars between the screens ... "one of those ultra expensive seamless triple monitor setups" really really isn't necessary.
It you ever get to try it you will understand ... until then trust me those that say these things are wrong ... :wink:


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