Widescreen Gaming Forum

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PostPosted: 18 Sep 2006, 22:30 
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Widescreen Grade: B
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: B
4k Grade: B

Read Full Detailed Report - Harry Potter and the Prisoner of Azkaban

Harry Potter and the Chamber of Secrets is the game based on the third Harry Potter movie (and thus book). It is based on the Unreal engine, and is an action/adventure game.


4:3


16:10


16:9


21:9


3x1



Last edited by skipclarke on 31 Aug 2018, 23:58, edited 3 times in total.
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PostPosted: 18 Sep 2006, 22:48 
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==Singleplayer anomalies==
Are there any gameplay-related menus that stretch? If so, screenshots of those are preferable. If not, the stretched pre-game menus can be pardoned.

==HUD stretch==
Can you provide screenshots that demonstrate the HUD scaling correctly?


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PostPosted: 18 Sep 2006, 22:54 
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The in-game menus stretch the same as the pre-game. I'll work to get more shots.


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PostPosted: 19 Sep 2006, 01:05 
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The grading as it stands:

==Grading==

Calculated grade: B-

Major unresolved issues:
None

Minor unresolved issues:
None

Summary of widescreen-related flaws:
.ini solution
Stretched gameplay menus
Stretched HUD
Vert- cut-scenes


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PostPosted: 19 Sep 2006, 05:07 
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I was wrong about the HUD. It does stretch. It's often not up on the screen, so I didn't notice the stretching. 1680x1050 is supported. Will post additional screens soon.


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PostPosted: 19 Sep 2006, 13:39 
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Added the new menu and HUD screenshots


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PostPosted: 09 Oct 2011, 16:27 
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I play the game in dual screen setup and I wanted to post some screens of the game in widescreen.
I use 2 22" monitors with a total resolution of 3360x1050
What draws my attention in the first place when you start the game on this resolution, is that the background of the menu is streched, but the onscreen text is not. Same thing counts for the waiting screen.

The cutscenes are rendered in the engine, causing the game to extremely close up when it's played on wide resolutions.
Funny thing is that: although the camera is zoomed in during the cutscenes, the translation tekst on screen is still having the right aspect ratio.

The settings I used in the user.ini file are as follows:

[Engine.PlayerController]
DesiredFOV=126.87
DefaultFOV=126.87

Menu:


Cutscene:


Ingame:


Greetings,

Ash


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PostPosted: 09 Oct 2011, 16:39 
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Thanks for contributing Ash. :onethumb


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 Post subject: Your welcome, because my
PostPosted: 09 Oct 2011, 17:18 
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Your welcome, because my videocard supports max 2 monitors I need to wait before I can test the game on triple screen.

Although I have a Matrox Triplehead2go ... its the analog versions so it doesn't work for me because my screens get real stretchy.
I'm gonna try to trade it for a Digital version, if i got that one i have another challenge. because I have a dual boot on this computer. and my OSL2000 doesn't support the triplescreen resolution.

Anyway. I can make some widescreen shots of Rollercoaster tycoon 3 to if you guys like!

If someone can put them in the game page itself it would be great!


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PostPosted: 10 Oct 2011, 12:00 
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Anyway. I can make some widescreen shots of Rollercoaster tycoon 3 to if you guys like!

If someone can put them in the game page itself it would be great!


Absolutely m8, we welcome any kind of contribution, btw you can edit the Detailed Report by yourself if you want, cheers.


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