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 Post subject: City Life
PostPosted: 27 Jul 2006, 16:28 
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Joined: 06 Jun 2006, 18:49
Posts: 173


Widescreen Grade: C
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: Unsupported
4k Grade: Incomplete

Read Full Detailed Report - City Life

City Life is a city building game made by Monte Cristo. The game plays much like sim city but with more of a focus on the residents needs.


4:3


16:10


16:9


3x1



Last edited by mengzor on 03 Oct 2016, 07:35, edited 3 times in total.
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PostPosted: 27 Jul 2006, 22:52 
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Insiders
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Joined: 07 Nov 2005, 04:16
Posts: 3010
==Version==
If you haven't installed any patches, check the CD for a version number. If there are no numbers, it's most likely version 1.0.

==Screen change==
Can you show a comparison of 1024x768 and 1280x800? I have a hunch that there's a possibility that the game is actually hor +, but only if the horizontal resolution is larger. In your shots, the widescreen shot has the same horizontal res, but a decreased vertical res.

==Supported resolutions==
Please list these resolutions as untested, to encourage others can confirm or deny their support:
1280x720, 1920x1080, 1920x1200

==HUD stretch==
The HUD retains its correct proportions. In the widescreen shots, it is 20% larger in both dimensions. It's up to you whether to note this or not (I would if it were my report).

==Aspect ratio support==
Just a slight correction, 1280x768 is actually 15:9 instead of 16:9. 16:9 is preferred, but 15:9 gets the point across adequately.

==Grading==
Do you have a particular reason to believe that there is a way to make the game hor + that you don't know of? If so, make "Getting game to display in Hor+" a Major unresolved issue. If not, then it's a non-issue. If you like, you can re-iterate the untested resolutions here, but it won't help the grade any (C+ is the highest grade a vert - game can get).


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PostPosted: 27 Jul 2006, 23:35 
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Joined: 06 Jun 2006, 18:49
Posts: 173
wow , i did a poor job doing this[un]detailed report D:


1024x768


1280x800

still looks Vert- to me :(


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PostPosted: 28 Jul 2006, 01:04 
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Joined: 07 Nov 2005, 04:16
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You didn't do a poor job. You got every point of every section across, which is exactly what a detailed report should do. I was just giving feedback, offering a few small details that I thought would appropriate to include in the report.


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PostPosted: 04 Aug 2006, 05:58 
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Joined: 13 Oct 2003, 05:00
Posts: 7358
Added note about Nvidia testing.


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PostPosted: 28 Aug 2006, 16:44 
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Joined: 13 Oct 2003, 05:00
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Added 2560x1600 support based on Jupix testing


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