Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Midtown Madness 2
PostPosted: 14 Jul 2006, 00:04 
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Joined: 07 Nov 2005, 04:16
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Widescreen Grade: C
Multi-monitor Grade: Unsupported

Read Full Detailed Report - Midtown Madness 2

Midtown Madness 2 is a racing game from Rockstar and Microsoft, with physics model that manages to be simple without being totally unrealistic. The game features detailed models of London and San Fransisco with adjustable traffic and pedestrian density, a large variety of motorized vehicles ranging from Mini-Coopers to Greyhounds, and plenty of gameplay modes including racing, free-roaming, missions, stunts, and taxi driving.







Last edited by The_cranky_hermit on 27 Mar 2013, 13:12, edited 1 time in total.
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PostPosted: 14 Jul 2006, 17:06 
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Joined: 09 Jul 2006, 09:18
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I haven't played MM2 in a LONG time, but I do remember that there no no cutscenes, other than the company logos in the beginning, which were some tiny resolution.


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 Post subject: Resolutions
PostPosted: 26 Sep 2007, 16:35 
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Joined: 26 Sep 2007, 16:25
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1680x1050 works for me. All i had to do is hex edit gfxconf.dat

gfxconf.dat contains a list of resolutions. I replaced 1280x800 with 1680x1050 and then started the game and picked 1680x1050 and everything works great.
I assume this will work for 1920x1200 too, just pick some rare resolution e.g. 1280x800 and replace it with 1920x1200.


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PostPosted: 28 Apr 2009, 18:27 
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Joined: 06 Mar 2008, 17:20
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Full game v1.1 works like a charm in Vista64 !

Using the hex edit method posted by kfrei works great and is necessary for 1680x1050, 1920x1080, 1920x1200.

Resolutions the game failed to run at : 2560x1600 + 'faux' TH.
Surround support : nil.
(I tried hard but only know the basics of hex editing, so feel free to try for yourselves.)


scavv's annoyingly subjective thought of the day

HUD stretch : well, the map is Hor+. Pretty rare feature. Seems rough to call it HUD stretch, when everything but the map's frame scales correctly, including the map and icons themselves.


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PostPosted: 28 Apr 2009, 18:46 
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Joined: 07 Nov 2005, 04:16
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It's been forever since I wrote this, but I vaguely recall the minimap wasn't the only thing that stretched. Is there more than that?

==Grading==

Calculated grade: B-
Potential grade: B

Minor outstanding DR omissions
Does the full version have any singleplayer anomalies related to widescreen?
Are there stretched HUD elements, or am I remembering wrong?

Blemishes:
1680x1050 and up needs hex edit.
TH is unsupported.

CCE: 98%


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PostPosted: 28 Apr 2009, 19:08 
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Good thing you asked, 'cos I actually overlooked one funny feature - pressing Tab a couple times splits the screen horizontally :
- top : enlarged 3D view (in 16:9 the game turns to 32:9 i.e almost TH 15:4 !!!)
- bottom : stretched map. :oops:

So, you're saved by the bell and I look stupid... again.
(Edit: the minimap also stretches actually, so I was wrong from the beginning. Sorry !)

1280x1024, full HUD


1680x1050, full HUD



1280x1024, split-screen map


1680x1050, split-screen map


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PostPosted: 29 Apr 2009, 11:35 
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Pics are up. The HUD does partially stretch.


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PostPosted: 29 Apr 2009, 19:57 
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Insiders
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Joined: 07 Nov 2005, 04:16
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Final (hopefully) grading:

==Grading==

Calculated grade: B-

Blemishes:
1680x1050 and up needs hex edit.
TH is unsupported.
Partially stretched HUD
Stretched minimap in splitscreen mode

CCE: 100%


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