From those screenshots, the Vert- seems a LOT more profound than the Hor+.
About zooming the camera out, I've given this some thought thanks to the FAKK2 report, and I've realized that zooming out is not the same thing as increasing the FOV. While both of them have the effect of giving you more peripheral vision, zooming out affects depth perception too. Therefore, zooming out is not a substitute for having a wider FOV.
I am open to debate on this topic, but if there is none, I would say that the current MGL classification of Vert- should stay, giving Guild Wars a grade of C+.
A few other notes of lesser importance (fixing these won't change the grade one way or another):
==Game Information==
Do the two "campaigns" correspond to two different executables, or are they selectable from the same menu? If the latter, I think it would be more intuitive to just say that this information applies to Guild Wars as a whole - I can't think of any reason why information would apply to one campaign and not the other if they use the same executable and are essentially the same game.
==Supported Resolutions==
I don't like to assume certain resolutions are supported, especially not when it's possible to check for sure. If you have an nVidia card, you can test 1920x1200 resolution using
this method.
I also noticed that 1280x800 isn't in the list.
==Singleplayer Anomalies==
It is unnecessary to mention HUD stretch (or lack of thereof) here. HUD stretch is common enough to get its own section, and can't really be considered an "anomaly." In fact, since Guild Wars is multiplayer-only, it's unnecessary to mention ANYTHING here except that it is multiplayer--only.