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PostPosted: 14 Mar 2006, 10:06 
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Joined: 14 Mar 2006, 08:14
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Widescreen Grade: Incomplete
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: Unsupported
4k Grade: Incomplete

Read Full Detailed Report - SpellForce 2: Shadow Wars

Spellforce 2: Shadow Wars is a combination Real-time strategy and RPG game created by German game developers Phenomic as a sequel to their 2003 release SpellForce: The Order of Dawn and its two expansions (Spellforce: The Breath of Winter and Spellforce: Shadow of the Phoenix). Spellforce 2: Shadow Wars has been followed by the expansion Spellforce 2: Dragon Storm.

The Spellforce game series has been one of the few attempts to fuse role-playing game (RPG) and real-time strategy (RTS) elements. Other games that have attempted to integrate the two genres include Dungeons & Dragons: Dragonshard and Warcraft 3.

The RPG aspects of Spellforce 2 parallel games such as Diablo, Diablo II, and Sacred for both character development and skill trees, equipment customization, and top-down isometric viewing. However the capacity to control multiple heroes often makes the gameplay similar to that found in the Baldur's Gate or Neverwinter Nights PC games.

The RTS aspects of Spellforce 2 mirror the Warcraft fantasy RTS games. This includes the ability to control several separate factions such as "the Realm" (humans/elves/dwarves), "the Pact" (dark elves/gargoyles/shadows) and "the Clans" (orcs/trolls/barbarians). Each faction has its own individual troop and building types.

Spellforce 2 has several gaming modes, including Campaign play (which is expositional), Skirmish mode (which almost purely RTS), and Free Play (similar to Campaign play, but without an overarching plot). It can also be played co-operatively or competitively in multiplayer mode.




4:3


16:10


16:9


3x1



Last edited by SmilingSage on 04 Oct 2013, 04:22, edited 4 times in total.
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PostPosted: 14 Mar 2006, 10:53 
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Joined: 27 Jul 2004, 17:42
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Thanks SmilingSage ... 8)


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PostPosted: 22 Apr 2006, 11:39 
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Joined: 28 Feb 2006, 22:25
Posts: 44
in order to make the resolution widescreen go to c:Documents and Settings

there go to the administrator name.
then My DocumentsSpellForce2

there you will find the file config.xml. edit that file with wordpad and change the resolution numbers into your liking.

save, close and voila, better image ingame.


have fun.


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PostPosted: 22 Apr 2006, 11:47 
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For screens see the demo info here ...
http://www.widescreengamingforum.com/node/6191

Thanks ikbenrichard ... :D


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PostPosted: 03 May 2011, 17:50 
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Joined: 08 Apr 2011, 13:52
Posts: 20
Method: Config file editing to set custom resolution and console command to fix FOV.

1. Go to My DocumentsSpellForce2 folder, open config.xml using any text editor, find the following strings:
Code:
screenheight="XX" screenwidth="XX"

and set them to whatever you want. For example:
Code:
screenheight="1050" screenwidth="1680"


2. Start a game, then bring the console by pressing Ctrl + ] and type:


UI:SetCameraFOV(0.94) for 16:10

UI:SetCameraFOV(1.027) for 16:9


This will make the game Hor+, however, the cutscenes will remain Ver-

[Edit - Imaged migrated to DR entry]


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PostPosted: 03 May 2011, 19:15 
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Joined: 12 Sep 2007, 19:14
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Excellent stuff! Thanks for the information.

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VirtualDub Game Recording Guide | BFME2 & RotWK Widescreen/Triplehead Mods


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