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PostPosted: 07 Oct 2004, 02:45 
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Joined: 02 Apr 2004, 12:26
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Widescreen Grade: C
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: Unsupported
4k Grade: Incomplete

Read Full Detailed Report - Warhammer 40,000: Dawn of War

Warhammer 40,000: Dawn of War is a sci-fi real time strategy game for the PC


4:3


16:10


16:9


3x1



Last edited by nnsysdev on 13 Nov 2013, 21:52, edited 3 times in total.
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PostPosted: 08 Oct 2004, 21:03 
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Joined: 01 Sep 2004, 20:44
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No, this is not solution.

I checked out Dawn of War yesterday.

The problem is FOV value remains constant even though resolution is changed to widescreen. This means that the top, and bottom of image are cropped resulting in actual FOV decrease when aspect ratio is changed to widescreen.

Unless there's a way to change FOV accordingly, the image is distorted.


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PostPosted: 08 Oct 2004, 23:40 
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Joined: 02 Apr 2004, 12:26
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I understand what you are saying, but this is an rts, the camera is zoomable... you just can't zoom out as far as in 4:3 mode... still looks perfect at the height the camera is at.

Its not an ideal solution, but it is a solution. FOV adjust fine (no stretch), its the camera height that is compromised in order to make the aspect correct. Theres probably not much any tweaker can do to adjust that other than request the programmer to fix (not likely).

Thanks for informing me of the crop... i do like to know whether the programmers were smart enough to handle that... and apparently they weren't. Empires dawn of modern war also does that.


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PostPosted: 22 Mar 2005, 22:12 
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Joined: 22 Mar 2005, 22:07
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Maybe check out this mod:

http://dawnofwar.filefront.com/file/Camera_Zoom;34682

I don't have a widescreen monitor or video card to test it, but it should be possible to set the FOV and whatever else.


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PostPosted: 27 Mar 2005, 20:01 
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Joined: 14 Jan 2005, 04:47
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I tried the camera mod that was mentioned in this thread. It seems to have fixed the problem of not being able to see enough of the "field". The camera mod's ability to allow more "range of motion" in the zooming issue is a real help. Game looks great now. I'll try to get a screenie when my son get done playing WH40K.


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PostPosted: 04 Apr 2005, 17:32 
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From kensan:

They've always allowed passing in custom resolutions but only now did they finally fix the fov problem with version 1.2. However to get to these resolutions you need to do one of the following:

- pass in the w and h command line parameters like so
w40k.exe -w 1280 -h 768
- edit the local.ini file and change screenwidth and screenheight

and of course you need to get the 1.2 patch.


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PostPosted: 24 Apr 2005, 13:09 
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It's a common complaint, unfortunately. The use of 2D overlays for the HUD cuts down in the amount of work the GPU has to do... hence higher framerates. ;)

The side effect is that when using non-4:3 aspect resolutions, the HUD stretches.


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PostPosted: 09 Sep 2005, 18:34 
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Joined: 09 Sep 2005, 18:33
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Has the 1.4 patch messed this up? I can't get 1680x1050 to look right anymore.


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PostPosted: 09 Sep 2005, 20:32 
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I haven't played Dawn of War since the 1.3 patch messed up just about every mod under the sun in one fell swoop. :twisted:

I'll probably go back to it when Winter Assault is released, but until then... ;)


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PostPosted: 09 Sep 2005, 21:33 
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Joined: 13 Jun 2004, 23:11
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Has the 1.4 patch messed this up? I can't get 1680x1050 to look right anymore.


Yes. Please register your complaint here.

http://forums.relicnews.com/showthread.php?t=72317

Does anyone have a hack to fix?


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