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Forum: Request/Discuss Game Solutions Topic: Divinity: Original Sin - Multi-monitor Support |
Kayden |
Posted: 21 Jul 2014, 04:03
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Replies: 16 Views: 18240
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I just bought this game and it seems to working just fine with the intro videos, menus and submenus with my NVIDIA Surround setup. The game version is up to 1.0.81. I haven't had a chance to play the game yet because I am waiting to do it COOP 100%, if there is any problems I'll post them asap. |
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Forum: Request/Discuss Game Solutions Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support |
Kayden |
Posted: 01 Feb 2014, 19:07
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Replies: 327 Views: 73841
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I had put off getting this for so long and I was hoping the other non-resolved issues would have been fixed when I did get it. I finally broke down and got it today and realized that they hadn't, is it just impossible to fix the remaining issues with this game? Are you just talking about the fov an... |
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Forum: Request/Discuss Game Solutions Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support |
Kayden |
Posted: 01 Feb 2014, 07:01
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Replies: 327 Views: 73841
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I had put off getting this for so long and I was hoping the other non-resolved issues would have been fixed when I did get it. I finally broke down and got it today and realized that they hadn't, is it just impossible to fix the remaining issues with this game? |
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Forum: Mods, Tweaks, Tools & Tutorials Topic: Multi-Game Widescreen Fixer |
Kayden |
Posted: 08 Nov 2013, 07:53
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Replies: 1474 Views: 498619
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I uploaded r671. It has some HUD improvements but there's still more to be done. In single-player the HUD is centered but there are still various things that are stretched out, and maybe some other things I haven't ran across yet. In multi-player the HUD is shrunk to the very left screen, and some ... |
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Forum: Mods, Tweaks, Tools & Tutorials Topic: Multi-Game Widescreen Fixer |
Kayden |
Posted: 06 Nov 2013, 23:10
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Replies: 1474 Views: 498619
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dopefish wrote: Thanks! I'm at work for another 4 hours and then I'll get started in it right away.
Thanks Dope!
Honestly those were two words I never thought I'd ever use together. |
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Forum: Multi-Monitor Gaming Topic: Call of Duty: Ghosts |
Kayden |
Posted: 06 Nov 2013, 19:59
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Replies: 76 Views: 49555
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there was already a fix for the FOV but yeah.. http://games.on.net/2013/11/call-of-duty-ghosts-fov-unlock-tool-taken-down-creator-claims-legal-threats-from-activision/ Doesn't that blow bubbles. EDIT: Turns out that fix was MP only. Hopefully the WSGF community can provide a more comprehensive fix ... |
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Forum: NVIDIA Surround Gaming Topic: 1 Over 3 Monitor Advice |
Kayden |
Posted: 26 Jul 2013, 10:12
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Replies: 4 Views: 4422
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Another thing you might want to test is turning off aero. When running a 4th mon on the sli configuration it will double the amount of vram needed for those effects. I personally run 1 over 3 with 580's in sli and a 210gtx driving my 4th monitor, I put anything that requires vram that I want to see ... |
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Forum: Request/Discuss Game Solutions Topic: [Request] Deadpool FoV fix |
Kayden |
Posted: 27 Jun 2013, 06:18
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Replies: 18 Views: 8587
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This game uses the Unreal engine, a hack is the only way that will work. /c: |
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Forum: Request/Discuss Game Solutions Topic: Star Trek (2013) aspect ratio fix? |
Kayden |
Posted: 26 Apr 2013, 08:36
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Replies: 2 Views: 3306
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Just so you know know teardropmina, this is also making the rounds on the Steam forums. I plan to wait a little while before picking this up, namely because of the co-op issues. I know some say it is fixed but others still say it doesn't work and I want to play it co-op 100%. |
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Forum: Request/Discuss Game Solutions Topic: Resident Evil 6 |
Kayden |
Posted: 08 Apr 2013, 04:25
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Replies: 72 Views: 39986
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helifax wrote: Hello all,
Simply download the attached plugin and replace the current one.
Enjoy!
Best Regards, Helifax
Thanks again helifax! (c: |
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Forum: Request/Discuss Game Solutions Topic: Resident Evil 6 |
Kayden |
Posted: 03 Apr 2013, 01:31
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Replies: 72 Views: 39986
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Hello all, Here it is:) - Simply download the attached plugin and put in WideScreen Fixer Plugins folder. (It will be part of WSF in the next update) - Select it, configure it (or leave it on Autodetect -> Tested only on nVidia Surround) - Start the game. Be sure to use the same resolution ingame a... |
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Forum: Mods, Tweaks, Tools & Tutorials Topic: Flawless Widescreen |
Kayden |
Posted: 21 Mar 2013, 06:05
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Replies: 1251 Views: 781936
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Well, it looks like a minor update uploaded today for Skyrim. It just updated my .EXE a moment ago. Now, version number is (1.9.32.0). I'm not sure what the update did as I haven't seen any information on it yet. Probably one or two bug fixes of some sort. I noticed an update for the Creation Kit a... |
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Forum: Mods, Tweaks, Tools & Tutorials Topic: Flawless Widescreen |
Kayden |
Posted: 19 Mar 2013, 20:42
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Replies: 1251 Views: 781936
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Well guys I can tell you that 1.8.151 is not working as well. Funny that last night I played it was fine now it's a no go. Using: Nexus Mod Manager 0.44.3 SKSE 1.8.151 Running about 80 or 90 mods This is because Bethesda updated Skyrim to 1.9.29.0 just yesterday. Have to wait for FWS or WSF to upda... |
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Forum: Multi-Monitor Gaming Topic: Tomb Raider 2013 |
Kayden |
Posted: 06 Mar 2013, 00:24
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Replies: 53 Views: 27650
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Tomb Raider looks perfectly fine with Nvidia so it isn't just Eyefinity that is supported, Surround works as well. I do have some bad news though, the game will constantly CTD or hard-lock my PC with Ultimate setting (tressfx=off). I did however find this post over at Techgage and thought I should l... |
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Forum: Detailed Widescreen Reports Topic: Ace Combat Assault Horizon - Enhanced Edition |
Kayden |
Posted: 07 Feb 2013, 23:25
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Replies: 1 Views: 1859
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<div class="drinfo"><span class="boxart"><img src="/f/u/imagecache/game_boxart/contrib/dr/24589/boxart.jpg"/></span><br/><br/><span class="grade">Widescreen Grade: <a href="/category/grade/A" title="This medal is awarded to games which have received perfect scores from the WSGF for their widescreen ... |
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Forum: Detailed Widescreen Reports Topic: Borderlands 2 |
Kayden |
Posted: 20 Sep 2012, 09:12
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Replies: 55 Views: 35602
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Thanks for your quick reply! I have the newest CAP profile. Max Usage during BL2 are GPU1:74%, GPU2:87%. Should there be such a difference between the 2? Both cards are the same clocks peed and at stock clocks. TBH that sounds like a normal variance for AMD crossfire, as far as I know. I did a quic... |
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Forum: Detailed Widescreen Reports Topic: Borderlands 2 |
Kayden |
Posted: 20 Sep 2012, 08:40
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Replies: 55 Views: 35602
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I was wondering if anyone else was having some FPS issues here. running 2x6950 2GB. 5670x1080 Texture quality medium, AF off, FXAA off , and Ambient Occalsion, off I'm getting a jerky 40fps. If I turn crossfire off it's 20fps at 1980x1060 everything is maxed out smooth silky 60fps. Anyone else havi... |
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Forum: Detailed Widescreen Reports Topic: Borderlands 2 |
Kayden |
Posted: 19 Sep 2012, 03:17
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Replies: 55 Views: 35602
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What I have experienced so far: I have put these up on the Gearbox forum, but I can confirm that the Network issue happens in the Main Menu as well and isn't limited to Eyefinity; so it seems that any issue that happens on one platform of choice, happens on the other. To say I am peeved right now is... |
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Forum: General Gaming Discussions Topic: Borderlands 2 multimonitor support is good but... |
Kayden |
Posted: 18 Sep 2012, 20:25
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Replies: 3 Views: 3036
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Zen, I will look into that when I get my copy today to see if it's a problem with Surround as well. It could just be an Eyefinity issue, but I will try to confirm it none the less. |
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Global announcement Topic: |
Kayden |
Posted: 14 Sep 2012, 10:26
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Replies: Views:
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I too would like to hear it direct from Gearbox that Surround is officially supported. It was posted on GeForce.com that it does support Surround and Del you told me that before, I just want a cushy reassurance from Gearbox that it is happening. (c: |
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