Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 29 Mar 2024, 14:56

All times are UTC [ DST ]


Search found 39 matches
Search these results:

Author Message

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Ace Combat 7 no Ultrawide (Fix !!)

Posted: 15 Apr 2019, 17:30 

Replies: 284
Views: 325034


Sorry I was working on other stuff for a while so I am only now back here. I am asking everyone who has an issue to please do this: 1. Delete everything except "Engine" and "Game", then verify the game cache in Steam (https://support.steampowered.com/kb_article.php?ref=2037-QEUH-...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Ace Combat 7 no Ultrawide (Fix !!)

Posted: 14 Mar 2019, 22:57 

Replies: 284
Views: 325034


@QuadGore It's a problem with scissor clipping being weird by default when using the old version of 3Dmigoto. Download the newest version here: https://github.com/bo3b/3Dmigoto/releases (Didn't have time to test it but I believe they fixed ReShade support). Alternatively, I think you can fix it by s...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Ace Combat 7 no Ultrawide (Fix !!)

Posted: 10 Mar 2019, 21:54 

Replies: 284
Views: 325034


Please post a screenshot of the directory where the .exe is on and the ShaderFixes folder.

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Ace Combat 7 no Ultrawide (Fix !!)

Posted: 04 Mar 2019, 05:57 

Replies: 284
Views: 325034


@susahamat Your link for 2560x1080 is 404ing @markuscicero5 FYI your script isn't uncommenting the Mods line in the 3Dmigoto config, this is probably the cause for the issues with the subtitles for some people. Edit: Except that, the script (once mods line uncommented) works perfectly on 3440x1440 a...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Ace Combat 7 no Ultrawide (Fix !!)

Posted: 25 Feb 2019, 13:27 

Replies: 284
Views: 325034


@cuongpn Ok there seem to be two problems I see from your screenshots: 1. HUD background shader is broken in general and doesn't move at all. 2. For some reason moving the position of the adjustment value for the main HUD (not background) breaks the shader entirely. --- Let's try to test what is goi...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Ace Combat 7 no Ultrawide (Fix !!)

Posted: 24 Feb 2019, 00:26 

Replies: 284
Views: 325034


@Mobeous

What resolution are you playing at? I can just tell you exactly what you have to edit to what value.

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Ace Combat 7 no Ultrawide (Fix !!)

Posted: 23 Feb 2019, 08:01 

Replies: 284
Views: 325034


I'm having a weird problem, the black boxes are just left of the radar and character images and the subtitles aren't centered. These are my shaders that I have. I have a 2560x1080 monitor. Did you calculate and adjust the values as described here: http://www.wsgf.org/forums/viewtopic.php?p=174650#p...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Ace Combat 7 no Ultrawide (Fix !!)

Posted: 22 Feb 2019, 18:47 

Replies: 284
Views: 325034


It gives me this error Go here: https://www.python.org/downloads/release/python-372/ and download "Windows x86-64 executable installer" and install that. powershell_2019-02-22_12-43-37.png ^Example shows that you should be able to run Python by just typing "python", either you i...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Ace Combat 7 no Ultrawide (Fix !!)

Posted: 22 Feb 2019, 07:25 

Replies: 284
Views: 325034


sorry this is a noob question, when I double clicked the magic.py it just closed right away...I have the python installed though Press shift and right click in the directory (make sure nothing is selected) and click either "open command prompt here" or "open powershell window" (...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Ace Combat 7 no Ultrawide (Fix !!)

Posted: 22 Feb 2019, 06:53 

Replies: 284
Views: 325034


I most likely know what the problem is: I just noticed that you have ReShade installed, the new 3Dmigoto version doesn't work with it, however, the workaround is to use the older one which is what I assume caused the issue. Please try the following: Rename the following .dll files to .dll.bak (or &q...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Ace Combat 7 no Ultrawide (Fix !!)

Posted: 22 Feb 2019, 05:55 

Replies: 284
Views: 325034


Thanks for the explanation too! I added the part that explains what I did on the shader, I forgot to add it at first. Unfortunately, I need a little bit of help. All of the previous adjustments have worked flawlessly for me (3440x1440), but for some reason, despite following the instructions to the...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Ace Combat 7 no Ultrawide (Fix !!)

Posted: 22 Feb 2019, 04:12 

Replies: 284
Views: 325034


Does my new text fix a few posts up work on that mission as well or is that also using different shaders?

Edit: I mean this post: http://www.wsgf.org/forums/viewtopic.ph ... 50#p174750

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Ace Combat 7 no Ultrawide (Fix !!)

Posted: 22 Feb 2019, 02:02 

Replies: 284
Views: 325034


lanis wrote:
sorry new at this, what do you mean by uncomment? just remove the ; in front of it?


Yes.

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Ace Combat 7 no Ultrawide (Fix !!)

Posted: 22 Feb 2019, 01:44 

Replies: 284
Views: 325034


The subtitles are centered, but it seems like most game text got pushed to the right. Edit: Rewrote fix to properly check for shaders present in a scene without weird workarounds. (also rewrote post) Installation: Step 1: Open the d3dx.ini and uncomment "include_recursive = Mods". Step 2:...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Ace Combat 7 no Ultrawide (Fix !!)

Posted: 21 Feb 2019, 23:02 

Replies: 284
Views: 325034


### EDIT: NEW VERSION WITH WORKAROUND FOR BUGGED CUTSCENE TEXT HERE: http://www.wsgf.org/forums/viewtopic.php?p=174750#p174750 ### Hey everyone, I managed to find a fix for the HUD text as well! There are a couple bugs related to the fact that certain elements of real time cutscenes and the black b...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Ace Combat 7 no Ultrawide (Fix !!)

Posted: 21 Feb 2019, 20:39 

Replies: 284
Views: 325034


So I applied 3 shaderfix files, adjust the 0.17919 to my screen ratio (which is 0.5). It seems worked great, but why my crosshair is off center like this? how can I fix this? 20190221125856_1.jpg The crosshair and hud is exactly what these shaders are supposed to fix and do so correctly for me, fro...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Ace Combat 7 no Ultrawide (Fix !!)

Posted: 21 Feb 2019, 19:50 

Replies: 284
Views: 325034


from what i gather on the last page i need to change the values "r0.y = 1.77777779 * cb1[127].y;" for the 3 "ps_replace.txt" files so what are values i need for 2560x1080 ...? No, the method we use adds a new line which we modify. If you use the fixes from here: https://github.c...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Ace Combat 7 no Ultrawide (Fix !!)

Posted: 21 Feb 2019, 11:02 

Replies: 284
Views: 325034


Not sure why, but this shader fix solved the issue for me. https://gist.githubusercontent.com/martinsstuff/7ae3b02360478c72d2c696f5f96b8bb4/raw/4d8254987f23392c4f05a032f44f7583d90c4db6/9958a636cbef5557-ps_replace.txt Not sure if it's older or not because the other 3 I pulled from here: https://gith...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Ace Combat 7 no Ultrawide (Fix !!)

Posted: 21 Feb 2019, 07:17 

Replies: 284
Views: 325034


https://github.com/mpm11011/ac7-ultrawide/tree/master/ShaderFixes Niiice! Now only the subtitles are missing I believe. I have been saving playing the story for when the fixes are complete, does anyone know if there are parts in the story with other, mission specific elements that are still buggy? ...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Ace Combat 7 no Ultrawide (Fix !!)

Posted: 20 Feb 2019, 01:39 

Replies: 284
Views: 325034


It is also not the same shader as the map background, haven't figured that out yet either. I have a theory how the background works that I am currently investigating, maybe you can figure something out: I think that the background is a pattern that actually extends over the entire size of the scree...
Sort by:  
Page 1 of 2 [ Search found 39 matches ]


All times are UTC [ DST ]


Jump to:  




Powered by phpBB® Forum Software © phpBB Group