Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 25 Apr 2024, 12:47

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 Forum: Detailed Widescreen Reports   Topic: Clive Barker's Undying

 Post subject: Re: Clive Barker's Undying
Posted: 16 Aug 2017, 15:39 

Replies: 19
Views: 12990


I tried it and it really works! No crashes anymore! Thx alot! Undying in 21:9 and high refreshrate is amazing!

 Forum: Detailed Widescreen Reports   Topic: Star Trek: Voyager Elite Force

Posted: 14 Aug 2017, 13:35 

Replies: 10
Views: 7412


I have another question. Is there any way to get the corrected weapons fov in Holomatch? It only works in singleplayer.

 Forum: Detailed Widescreen Reports   Topic: Clive Barker's Undying

 Post subject: Re: Clive Barker's Undying
Posted: 14 Aug 2017, 13:17 

Replies: 19
Views: 12990


Is there any other way to get 21:9 resolutions to work? As an example, Wheel of Time (which uses the same engine i believe) works perfectly with the dgvoodoo wrapper.

 Forum: Detailed Widescreen Reports   Topic: Clive Barker's Undying

 Post subject: Re: Clive Barker's Undying
Posted: 13 Aug 2017, 23:22 

Replies: 19
Views: 12990


I used the "dgvoodoo2" solution, but it doesn't work. The game crashes very often. I have attached a screenshot to show what I mean. This only happens in 2560x1080 resolution. When I change the resolution to 1920x1080, it works perfectly. Any advice?

 Forum: Detailed Widescreen Reports   Topic: Star Trek: Voyager Elite Force

Posted: 12 Aug 2017, 00:40 

Replies: 10
Views: 7412


I had to increase the "hunk size" but then it finally worked! Thank you very much.

 Forum: Detailed Widescreen Reports   Topic: Star Trek: Voyager Elite Force

Posted: 10 Aug 2017, 18:24 

Replies: 10
Views: 7412


Hello, I'm using the new widescreen solution with the corrected weapon fov, but I have a strange problem. When the game loads the first level (Stasis Ship), it crashes to the main menu every time I try it. It also happens in all other maps (i tested that using the "map" console command). I...
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