Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: 21:9 & Ultra-Wide Gaming   Topic: MvCI force pillarbox?

 Post subject: Re: MvCI force pillarbox?
Posted: 21 Oct 2018, 04:35 

Replies: 16
Views: 11652


The detailed report has been updated with new fixes for the current version of the game and a new 32:9 fix. Sorry for the late update. Major thanks to susahamat for the new fixes. :onethumb: :cheers:

 Forum: Detailed Widescreen Reports   Topic: Marvel vs. Capcom: Infinite

Posted: 21 Oct 2018, 04:27 

Replies: 18
Views: 19312


Updated detailed report to reflect current status.

 Forum: Detailed Widescreen Reports   Topic: Marvel vs. Capcom: Infinite

Posted: 21 Oct 2018, 04:01 

Replies: 18
Views: 19312


@sushamat Thanks for the update! Finally I can have ultrawide AND DLC characters. :onethumb:

 Forum: 21:9 & Ultra-Wide Gaming   Topic: MvCI force pillarbox?

 Post subject: Re: MvCI force pillarbox?
Posted: 01 Oct 2017, 04:31 

Replies: 16
Views: 11652


I just added a compatibility disclaimer on the DR.

 Forum: 21:9 & Ultra-Wide Gaming   Topic: MvCI force pillarbox?

 Post subject: Re: MvCI force pillarbox?
Posted: 01 Oct 2017, 04:25 

Replies: 16
Views: 11652


The patch was written for 1.0. I held off in updating because I didn't know if the addresses changed in the 1.1 update. Apparently, they did. For everyone who hasn't updated, you can run the game without updating even if Steam is in online mode. Make sure Steam is set with "Auto updates disable...

 Forum: Detailed Widescreen Reports   Topic: Marvel vs. Capcom: Infinite

 Post subject: Marvel vs. Capcom: Infinite
Posted: 29 Sep 2017, 08:05 

Replies: 18
Views: 19312


<div class="drinfo"><span class="boxart"><img src="/f/u/imagecache/game_boxart/contrib/dr/29830/boxart.jpg"/></span><br/><br/><span class="grade">Widescreen Grade: <a href="/category/grade/A" title="This medal is awarded to games which have received perfect scores from the WSGF for their widescreen ...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: MvCI force pillarbox?

 Post subject: Re: MvCI force pillarbox?
Posted: 29 Sep 2017, 05:02 

Replies: 16
Views: 11652


Hey, Everyone, I just got done creating a DR page for MvCI. It covers jackfuste's fix. Here's the link below: http://www.wsgf.org/dr/marvel-vs-capcom-infinite/en :rockout: The multi-mon section needs to be expanded and issues verified as I'm an ultrawide user, and the 4K section is currently vacant....

 Forum: Detailed Widescreen Reports   Topic: Hellblade: Senua's Sacrifice

Posted: 13 Aug 2017, 20:19 

Replies: 11
Views: 17530


Upon examination, it looks like the game is designed with a 16:9 base (16:9 PC and PS4 look like the same FOV). Anything narrower than 16:9 is Vert+, and anything wider than 16:9 is Hor+ (tested with 21:9 2560x1080). Based upon the submissions, multi-monitor seems to support this, as well. I wanted ...

 Forum: Site News & Suggestion Box   Topic: WSGF 10th Anniversary Game Giveaway [closed 13th Nov 2013]

Posted: 28 Oct 2013, 03:31 

Replies: 60
Views: 39556


I would like to express my appreciation for this forum and all who run it. I've made my own little contributions, most notably for Star Wars: Republic Commando, but nothing close to most here. I'll be making my own donations, and I hope all winners will enjoy.

Thank you, WSGF! :mrgreen:

:TrueWS:

 Forum: Detailed Widescreen Reports   Topic: Star Wars: Republic Commando

Posted: 17 Apr 2013, 04:52 

Replies: 7
Views: 7256


I just edited the detailed report with the updated widescreen method. This method finally makes Republic Commando have properly functioning widescreen as the FoV is now correct. Now we just need some Multi-Monitor and 2560x1080 21:9 testing to fill out the DR. A note about MM -- the HUD will probabl...

 Forum: Request/Discuss Game Solutions   Topic: Star Wars: Republic Commando FOV Discussion

 Post subject: I can confirm what
Posted: 15 Sep 2012, 08:23 

Replies: 26
Views: 10117


I can confirm what ImperialCommando stated above. It does, in fact, work. I noticed that there were a total of eight instances of AA 42, not six. I don't know if this is a difference in the way that Republic Commmando was written or not, but I replaced all eight instances with no problems. The infor...

 Forum: Detailed Widescreen Reports   Topic: Star Wars: Republic Commando

Posted: 13 Sep 2012, 20:21 

Replies: 7
Views: 7256


I can confirm what ImperialCommando stated above. It does, in fact, work. I noticed that there were a total of eight instances of AA 42, not six. I don't know if this is a difference in the way that Republic Commmando was written or not, but I replaced all eight instances with no problems. The infor...
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