Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: HaYDeN wrote:I tested a few
Posted: 15 Jun 2012, 03:02 

Replies: 3011
Views: 701744


I tested a few of the books and scrolls I had in my inventory when designing the fix, didn't spot a issue - so it must be only a few affected. I will check it tonight and fix if I can find a book that causes it to fault, can you confirm how often it happens? Re: Shadows - possibly its to do with th...

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

Posted: 14 Jun 2012, 14:11 

Replies: 3011
Views: 701744


Released update for v1.6.89.0 for Skyrim. Complete overhaul in the way that the patch functions - entirely re-engineered, no more "Map Check" setting stuff etc, finally managed to solve all the mouse related problems where the Y-Axis was more sensitive than the X-Axis (in triple wide only, they fix...

 Forum: Multi-Monitor Gaming   Topic: Mass Effect I / II Hi-Res Texture Packs and Surround Gaming. Any success stories?

 Post subject: Last I knew the
Posted: 29 Mar 2012, 03:33 

Replies: 2
Views: 906


Last I knew the surround/eyefinity fix was incompatible with TexMod.

 Forum: NVIDIA Surround Gaming   Topic: Skyrim and BF3 50+ FPS, what card?

 Post subject: First, what is your
Posted: 17 Mar 2012, 03:33 

Replies: 2
Views: 821


First, what is your budget?

Skyrim is very non-demanding in hardware. Heck in bezel-compensated 3x1680x1050 I could get framerates with high settings with my old HD6850.

 Forum: Detailed Widescreen Reports   Topic: Mass Effect 3

 Post subject: AussieTimmeh wrote:Skripka
Posted: 15 Mar 2012, 02:41 

Replies: 52
Views: 41125


[quote]Hey Lolotov, Is it possible to have two grades assigned to the game for multi-monitor? I ask as Eyefinity users have few if any issues at default with ME3...whereas Nvidia Surround users are very broken unless using a patch like Helifax's. I can understand assigning a "C" on the basis of Nvi...

 Forum: Detailed Widescreen Reports   Topic: Mass Effect 3

 Post subject: Hey Lolotov,Is it possible
Posted: 14 Mar 2012, 20:54 

Replies: 52
Views: 41125


Hey Lolotov, Is it possible to have two grades assigned to the game for multi-monitor? I ask as Eyefinity users have few if any issues at default with ME3...whereas Nvidia Surround users are very broken unless using a patch like Helifax's. I can understand assigning a "C" on the basis of Nvidia, but...

 Forum: AMD Eyefinity Discussions   Topic: Will this mini dp adapter work?

Posted: 14 Mar 2012, 14:19 

Replies: 6
Views: 1422


I do not know; however, AMD has a list of certified dongles. Here is the link: http://support.amd.com/us/eyefinity/Pages/eyefinity-dongles.aspx I have read some reviews that indicate certain adapters designed for Apple may not work with other equipment. Yea, I didn't have any luck getting Apple's m...

 Forum: Request/Discuss Game Solutions   Topic: Mass Effect 3 - Final - no multi(like demo)

 Post subject: CY:G
Posted: 14 Mar 2012, 00:52 

Replies: 238
Views: 38749


This is so frustrating, i wonder whats the difference between our setups, i just tried 5040 * 1050 with bezel correction and the same issues for me, vendor menus and any other menu draws outside of the screens, did you change anything in your config files? anything at all? so desperate :( How are y...

 Forum: Hardware Discussions   Topic: IPS Monitor or LED Monitor?

Posted: 13 Mar 2012, 15:14 

Replies: 7
Views: 2097


Depends on your taste and the panel in question. IPS generally have better color that is viewable and consistent across a far wider viewing angle. But response time is lower so some folks notice ghosting in situations like gaming, in addition to there being no 120Hz IPS panels.

 Forum: Request/Discuss Game Solutions   Topic: Mass Effect 3 - Final - no multi(like demo)

 Post subject: CY:G wrote:So when you
Posted: 13 Mar 2012, 14:58 

Replies: 238
Views: 38749


So when you press SCAPE And then go to menus like the graphics menu, the menus are properly scaled? when i press ESCAPE, the menu is scaled but as soon as i enter any other menu, Graphics for example, the menu is huge and most elements are out-of-screen and non clickable. For example, I cant even u...

 Forum: Request/Discuss Game Solutions   Topic: Mass Effect 3 - Final - no multi(like demo)

Posted: 13 Mar 2012, 14:11 

Replies: 238
Views: 38749


Yeah I'm also not getting a centred HUD with or without bezel-compensation, with Eyefinity. dopefish, is there anything in the config files on your setup that might be controlling the centering? Under DocumentsBiowareMass Effect 3BioGameConfig iirc. I've only got the settings from the game's Config...

 Forum: Request/Discuss Game Solutions   Topic: Mass Effect 3 - Final - no multi(like demo)

 Post subject: CY:G wrote:So if you use
Posted: 13 Mar 2012, 03:39 

Replies: 238
Views: 38749


So if you use Eyefinity is the fix needed at all? I know for the FOV one can use the Coeds file. Dunno. I can only report that apart from a few audio issues the Reoloaded exe that unlocks DLCs and Reloaded game files do Eyefinity fine here...no problemt with any menu or dialog/movie clip in game. I...

 Forum: Request/Discuss Game Solutions   Topic: Mass Effect 3 - Final - no multi(like demo)

 Post subject: dopefish wrote:I had the
Posted: 12 Mar 2012, 14:49 

Replies: 238
Views: 38749


I had the opposite issues when playing ME3 on my Eyefinity setup. For me, bezel-corrected resolutions would center the interface and look perfect. When using non-bezel-corrected resolutions then it would leave the HUD at the edges. I'm testing the Reloaded version...seems to work bezel corrected fi...

 Forum: Request/Discuss Game Solutions   Topic: Mass Effect 3 - Final - no multi(like demo)

 Post subject: helifax wrote:Loganbacca
Posted: 12 Mar 2012, 01:16 

Replies: 238
Views: 38749


[quote]Hi Helifax, first of all a big thanks for all the work your doing on this. I'm running Eyefinity and having a few issues. v2.1 r398 HUD centring is not working in combat. Menu's (Squad skills, weapons, mod bench, etc.) are all correctly centred on the middle monitor, including the character ...

 Forum: AMD Eyefinity Discussions   Topic: AMD 7970 E6 6GB

Posted: 06 Mar 2012, 16:09 

Replies: 30
Views: 4950


6GB is a lot, do all these for the memory chips on a pcb? Will we see a 7970 with pcb sapphire larger than the default


VRAM chips on this card are on both sides of the PCB.

http://www.computerbase.de/news/2012-03/sapphires-radeon-7970-toxic-hat-6-gb-speicher/

 Forum: AMD Eyefinity Discussions   Topic: Switching between eyefinity and regular monitor setup?

 Post subject: Kamidutten wrote:Hello
Posted: 05 Mar 2012, 23:29 

Replies: 10
Views: 32896


Hello there, Ive recently orderd me a new rig and it will be running three 23" monitors using a ASUS DirectCU II 7970 "TOP" Card (when asus gets their GDDR5 problem solved) but today i got my new 23" monitor so i plugged it in. Works like a charm as i have it set up like this: [IMG]http://funkyimg....

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: Neovalen wrote:Ryukan
Posted: 05 Mar 2012, 03:49 

Replies: 3011
Views: 701744


[quote][quote]Well don sir! :) I'm getting a strange camera angle/FOV on the showracemenu, both when starting a new game in character creation as well as when accessed via console. The camera angle is at belly-button height rather than face height. Otherwise, works beautifully. :) This is the only ...

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: Well don sir! I'm getting a
Posted: 05 Mar 2012, 00:43 

Replies: 3011
Views: 701744


Well don sir! :)

I'm getting a strange camera angle/FOV on the showracemenu, both when starting a new game in character creation as well as when accessed via console. The camera angle is at belly-button height rather than face height. Otherwise, works beautifully. :)

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: helifax wrote:Skripka
Posted: 04 Mar 2012, 20:31 

Replies: 3011
Views: 701744


[quote]Works Helifax, you da man!...though both game console and inventory menus aren't quite centered they're under my left bezel....I'll play a little... Yes I noticed and found some problems:) Working on it BTW, character creation screen seems wonky in terms of camera angle. You rock BTW! I'm be...

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: Works Helifax, you da
Posted: 04 Mar 2012, 20:06 

Replies: 3011
Views: 701744


Works Helifax, you da man!...though both game console and inventory menus aren't quite centered they're under my left bezel....I'll play a little...
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