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Forum: Request/Discuss Game Solutions Topic: Sekiro shadows die twice |
Skid |
Posted: 03 Apr 2019, 17:55
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Replies: 2 Views: 2608
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This is the wrong web site to be asking question related to games not working, please use the official developer or publisher channels to report issues with a game. Google and stream is also going to be a better option, but you might try these as well: https://support.activision.com/articles/en_US/F... |
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Forum: Request/Discuss Game Solutions Topic: Devil May Cry V needs an ultrawide fix |
Skid |
Posted: 08 Mar 2019, 08:48
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Replies: 4 Views: 6793
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Forum: Request/Discuss Game Solutions Topic: MONSTER HUNTER WORLD --> 32:9 |
Skid |
Posted: 12 Aug 2018, 22:08
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Replies: 6 Views: 11474
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Mace ya face wrote: Mods, can we lock this thread please?
No we can not, a request for proper multi-monitor support is still valid, what you should of done rather then ask for the thread to be locked, is pointed out a fixed for 21:9, might also fix it for multi-monitor. However there is no guarantee of that. |
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Forum: Request/Discuss Game Solutions Topic: Dauntless |
Skid |
Posted: 27 May 2018, 15:01
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Replies: 66 Views: 48891
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Odd, that worked for me during the TA, Alpha and Closed Beta, unless they changed it however note the game reads it's configuration from Local\Archon\..... not Local\Dauntless\.... Add [/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV To he Engine.ini file. I'm not howe... |
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Forum: Multi-Monitor Gaming Topic: Final Fantasy 15 Demo, nvidia surround = low FPS? |
Skid |
Posted: 05 Mar 2018, 11:58
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Replies: 11 Views: 11275
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It's on my channel about page, not doing anything special, just updated my drivers, kicked NVIDIA for not updating properly because I hadn't disabled surround to start with, then updated again. I should note, when windows 10 tied to install the creative update back end of last year it fucked up a wh... |
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Forum: Multi-Monitor Gaming Topic: Final Fantasy 15 Demo, nvidia surround = low FPS? |
Skid |
Posted: 02 Mar 2018, 08:38
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Replies: 11 Views: 11275
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I've not had this issue, the game is heavily demanding but I had 0 issues with frame rate beyond overtaxing my GPU/CPU with recording and I didn't do anything special. My guess is blame 3rd party interference, or update your drivers. https://www.youtube.com/watch?v=H_uVcYMngcg |
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Forum: Request/Discuss Game Solutions Topic: Nioh No 21:9 support (Fix request) |
Skid |
Posted: 08 Nov 2017, 00:28
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Replies: 161 Views: 107038
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Threads merged, one thread in the requests for fixes forum is enough thank you Hitsui. |
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Forum: Detailed Widescreen Reports Topic: Overwatch |
Skid |
Posted: 30 Aug 2017, 07:45
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Replies: 10 Views: 12126
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pocketdrummer wrote: How is this gold rated?
It should be bronze at best with the ridiculous 21:9 gimping.
Widescreen rating covers aspect ratios up to 16:9, Ultra-Widescreen is 21:9. |
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Forum: 21:9 & Ultra-Wide Gaming Topic: Nier: Automata |
Skid |
Posted: 05 Apr 2017, 23:07
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Replies: 4 Views: 6974
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Forum: Blogs Topic: Thumper (Triple Monitors / Eyefinity / Surround) [~4K60] |
Skid |
Posted: 17 Oct 2016, 00:39
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Replies: 0 Views: 7541
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<!--break--> Thumper is a rhythm game (rhythm violence to use the devs term) with fairly simple mechanics, but still manages to be an intense experance. It's from a 2 man dev team called Drool but none the less has great multi-monitor support, it horizontal plus and runs at 5040x1050 by default. Wha... |
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Forum: YouTube Links Topic: Thumper (Triple Monitors / Eyefinity / Surround) [~4K60] |
Skid |
Posted: 17 Oct 2016, 00:38
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Replies: 0 Views: 2061
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Thumper is a rhythm game (rhythm violence to use the devs term) with fairly simple mechanics, but still manages to be an intense experance. It's from a 2 man dev team called Drool but none the less has great multi-monitor support, it horizontal plus and runs at 5040x1050 by default. What little HUD ... |
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Forum: Request/Discuss Game Solutions Topic: Request: Redout |
Skid |
Posted: 06 Sep 2016, 07:45
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Replies: 2 Views: 3068
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Find the equivalent of the YourUser\AppData\Local\GAMENAME\Saved\Config\WindowsNoEditor\Engine.ini file, and add to the bottom this (it's a semi universal fix for most UE4 games):
[/script/engine.localplayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV |
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Forum: Multi-Monitor Gaming Topic: No Mans Sky |
Skid |
Posted: 22 Jul 2016, 17:58
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Replies: 35 Views: 16685
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I have no solid information, but I would be shocked if they've intentionally implemented it given that PS4 is their primary platform. |
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Forum: Mods, Tweaks, Tools & Tutorials Topic: In-game chat overlay for use with Twitch |
Skid |
Posted: 09 Jul 2016, 11:59
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Replies: 4 Views: 5171
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It's called, a accessory monitor/ 4th monitor / laptop / table device / phone, no need to attach anything extra to the program that could trigger cheat protection (unlikely but can happen). Adding chat overlays to the game itself isn't the best idea because it'll interfear with any other overlays or... |
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Forum: NVIDIA Surround Gaming Topic: BSOD: DRIVER_IRQL_NOT_LESS_OR_EQUAL ntoskrnl.exe |
Skid |
Posted: 07 Jul 2016, 16:12
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Replies: 3 Views: 3413
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Sorry Kinjo your asking on the wrong site, if you want help with bugs / crashes related to a driver, you need to contact the driver manufacture, in this case Atheros (working on the assumption your pulling athw8x.sys from the BOS message and not a random forum), as athw8x.sys is the windows 8 versio... |
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Forum: Hardware Discussions Topic: Should I sell My GTX 980 Ti |
Skid |
Posted: 03 Jun 2016, 18:12
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Replies: 3 Views: 2589
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You would probably be look at between 20-40% improvement depending on the game, and assuming no other bottle necks exist in your system, look at the bench marks from a number of different reviews to get an idea (don't just trust one sites results). As for if it's worth it, that's really your call. A... |
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Forum: Detailed Widescreen Reports Topic: Doom (2016) |
Skid |
Posted: 15 May 2016, 10:55
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Replies: 171 Views: 170030
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The game appears to have some sort of performance issue running surround with SLI, it doesn't matter what graphics settings I use the frame rate in triple monitor hovers around 50-60 at max load. If I run single monitor it runs at 60 with 50% load at max settings. Now I have my monitors connected to... |
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Forum: Detailed Widescreen Reports Topic: Doom (2016) |
Skid |
Posted: 14 May 2016, 20:42
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Replies: 171 Views: 170030
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Beautiful work again HaYDeN, was wondering if you was playing it to work on it |
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Forum: Detailed Widescreen Reports Topic: Doom (2016) |
Skid |
Posted: 14 May 2016, 17:46
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Replies: 171 Views: 170030
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Because the resolution listen isn't hard coded it's pulled from the display drivers, then they just break the list down and calculate aspect ratios automatically. A game that hard codes it's list of resolution is by default a bad/restrictive game. |
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Forum: General Gaming Discussions Topic: Battlefleet Gothic Armada |
Skid |
Posted: 22 Apr 2016, 09:32
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Replies: 8 Views: 10230
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Hmm... UE4 i dont have any Games yet but maybe one of those commands work: Bindings=(Name="Up",Command="PC_Pressed_Up | FE_PC_Pressed_Up | onrelease PC_Released_Up | onrelease FE_PC_Released_Up | OnRelease FOV 110") Sometimes you have to delete the INIs in your Documents Folder ... |
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