Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: Articles & Reviews   Topic: Exploring Nvidia Surround & 120fps - Part 1 - Metal Gear Sol

Posted: 12 Dec 2015, 00:58 

Replies: 8
Views: 10126


scavvenjahh wrote:
Tags: muwahah, triple AAA.

Good read. Sweet rig, too. What OS & CPU/RAM were you using ?



Windows 10 Pro x64
i7 4820k
16 GB GSKILL DDR3 2400

 Forum: Articles & Reviews   Topic: Exploring Nvidia Surround & 120fps - Part 1 - Metal Gear Sol

Posted: 12 Dec 2015, 00:56 

Replies: 8
Views: 10126


Haldi wrote:
So Gsync does work in Surround without any Problems?


More or less, yes without "any problems". GSYNC actually helps alot on games like Witcher 3 where I only get 30fps. Lower framerates really help GSYNC shine IMO.

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

Posted: 14 Nov 2015, 01:27 

Replies: 766
Views: 415147


This fix almost works for me running 7680x1440... almost. It's still a 16:9 x 3 setup, so most of the work is already done, but some of the HUD elements are shifted.

Can I play around with the sSafeZoneX and fSafeZoneXWide to get this working or will I need to manually edit the .ba2 file?

 Forum: Articles & Reviews   Topic: First Impressions: Acer XB270HU 144hz IPS NVIDIA G-SYNC Surr

Posted: 27 Jul 2015, 06:21 

Replies: 8
Views: 47248


I stated this in the video review and I'll say it here: It's near impossible to run any current game at a triple wide resolution at 7860x1440 at anything past 30fps. You could snag an extra card for triple SLI, or bump up to 980TI's for extra performance - but I'd still fully expect that pushing 60...

 Forum: Articles & Reviews   Topic: First Impressions: Acer XB270HU 144hz IPS NVIDIA G-SYNC Surr

Posted: 27 Jul 2015, 06:05 

Replies: 8
Views: 47248


RadioActiveLobster wrote:
The XB270HU is an ACER not an ASUS monitor.



Eeek. Embarrassing. I will have to fix this asap.

 Forum: Hardware Discussions   Topic: LG34UC97 or 3 acer XB270HU's

Posted: 26 Jul 2015, 23:16 

Replies: 3
Views: 2437


http://www.wsgf.org/article/review-asus ... -7680x1440

 Forum: Articles & Reviews   Topic: First Impressions: Acer XB270HU 144hz IPS NVIDIA G-SYNC Surr

Posted: 26 Jul 2015, 23:00 

Replies: 8
Views: 47248


Hello all!!! It's been a while since I've been able to produce content for the WSGF - but i'm back!!! I recently decided to upgrade my DellU2311H panels to Acer XB270HU. These are 1440p 120/144Hz IPS panels, which feature NVIDIA G-SYNC. Not long after upgrading, I realized that I had put myself in a...

 Forum: Hardware Discussions   Topic: LG34UC97 or 3 acer XB270HU's

Posted: 24 Jul 2015, 01:10 

Replies: 3
Views: 2437


I will have a good article for you to check out in the next day or two that answers this very question. Stick around :)

 Forum: Detailed Widescreen Reports   Topic: The Witcher 3: Wild Hunt

 Post subject: Re: The Witcher 3 Wild Hunt
Posted: 20 May 2015, 00:25 

Replies: 55
Views: 56694


Performance with 7xx series cards in SLI using latest drivers is REALLY poor. I'm only getting 60% utilization with both cards.

 Forum: NVIDIA Surround Gaming   Topic: GSync and Surround with 7xx series

Posted: 02 May 2015, 01:37 

Replies: 8
Views: 4562


Yeah I'm borrowing one from him this weekend to test it- I'll let you know if it works/doesn't.

I'm not 100% GSYNC uses the displayport standards - I thought it was proprietary to Nvidia stuff.

 Forum: NVIDIA Surround Gaming   Topic: GSync and Surround with 7xx series

Posted: 30 Apr 2015, 18:45 

Replies: 8
Views: 4562


Thanks Delph - I think the MST hub doesn't work with GSYNC. Looks like I'll have to upgrade to 980TI when it comes out.

 Forum: NVIDIA Surround Gaming   Topic: GSync and Surround with 7xx series

Posted: 30 Apr 2015, 16:18 

Replies: 8
Views: 4562


Has anyone had experience with using GSYNC in Surround for the 7xx series ? From what I understand Displayport 1.2 must be used to support GSYNC, however the 7xx series only has 1 DP connection. I'm currently running SLI, so I have two ports, but my fear is that I'll either need to add a third 7xx c...

 Forum: Detailed Widescreen Reports   Topic: Styx: Master of Shadows

 Post subject: Re: Styx: Master of Shadows
Posted: 11 Oct 2014, 19:31 

Replies: 7
Views: 6275


+1 for the Tall Screen Gaming Forum

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: Flawless Widescreen

 Post subject: Re: Flawless Widescreen
Posted: 12 Aug 2014, 03:25 

Replies: 1251
Views: 784160


Hayden, would you mind looking into CS:GO again? It seems like it's gaining some popularity and if you can find something VAC-safe(ish) I'd be interested in trying/testing it out.

 Forum: News   Topic: WSGF News - Ep 18: Unreal Engine 4, iCEnhancer 3.0, Linux on

Posted: 01 Aug 2014, 07:12 

Replies: 3
Views: 10603


I cant even grow one if I wanted to.

 Forum: Hello...   Topic: Hey, is Nvidia Surround worth it?

Posted: 23 Jul 2014, 07:16 

Replies: 13
Views: 13445


I have NVidia surround and I think it's worth it. I run only 2 GPU setups, 3 just doesnt seem worth the price/performance ratio in my opinion. I do recommend getting a SB-E/IB-E (or a Maxwell-E if you can afford it) for the 2x 16x PCI-E slots. For single cards it doesnt matter, but you'll find for m...

 Forum: Multi-Monitor Gaming   Topic: Dark Souls II

 Post subject: Re: Dark Souls II
Posted: 01 May 2014, 00:58 

Replies: 94
Views: 56338


Those of you that are worried, please read this : http://www.reddit.com/r/DarkSouls2/comments/24evkt/valve_responded_to_my_question_about_vac/ In short, Valve will not respond whether a mod is bannable or not. However, their statement says that the ONLY thing they ban for are mods that give other pl...

 Forum: Multi-Monitor Gaming   Topic: Dark Souls II

 Post subject: Re: Dark Souls II
Posted: 28 Apr 2014, 21:33 

Replies: 94
Views: 56338


Yes, as of today Valve has enabled VAC for Dark Soul 2 - it's now listed on the store page as well.

more info here: http://www.reddit.com/r/DarkSouls2/comm ... uld_avoid/

(for the record I'm risking it and still using FWS and GeDoSaTo)

 Forum: Multi-Monitor Gaming   Topic: Dark Souls II

 Post subject: Re: Dark Souls II
Posted: 28 Apr 2014, 20:44 

Replies: 94
Views: 56338


This game is now VAC secured so I'm not sure if continued use of Flawless Widescreen will work. Hayden will have to chime in

 Forum: Multi-Monitor Gaming   Topic: Dark Souls II

 Post subject: Re: Dark Souls II
Posted: 27 Apr 2014, 01:23 

Replies: 94
Views: 56338


Known bugs remaining: - Hit damage count (to the left above the health bar) is not visible. (I personally dont think this is worth the time to fix as it's diffcult to start debugging while keeping it on screen) - FMV Cinematics are stretched. (low priority) The party members menu is bugged (only sh...
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