Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: Detailed Widescreen Reports   Topic: Doom (2016)

 Post subject: Re: Doom (2016)
Posted: 31 Mar 2018, 05:56 

Replies: 171
Views: 169635


As I've been playing Doom 2016 for the first time over the past several weeks and using Flawless to set the aspect ratio, I assume it has been upgraded post Aug 03, 2017; the date of the last post. However, due to an update on March 29, 2018, the fix no longer works. So... like -pANIC- in 2017, I to...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 15 Mar 2016, 18:05 

Replies: 868
Views: 552908


K4sh wrote:
My very latest contribution was programed to be update proof. But only with SP.
I provide once a MGO CT and it wasn't designed to be so...



Ok. My bad. I didn't realize you had made an "auto-update" CT script.

It works perfectly for the new markers!

Thanks a ton! :rockout:

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 15 Mar 2016, 16:51 

Replies: 868
Views: 552908


Has anyone updated the Cheat Table for the Marker Fix for the new update to single player?

I'm working on it.... but I don't think I'm doing it correctly. :(

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 17 Feb 2016, 18:19 

Replies: 868
Views: 552908


K4sh wrote:
I'm actually at work now.
If mg sp has been updated i will have a look tonight and will probably fix it.


Yes. Unfortunately, they updated the SP version (I don't play MGO).

I'll be curious how close I got to fixing this myself after you fix it. :thumbup:

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 17 Feb 2016, 06:45 

Replies: 868
Views: 552908


I decided to give it a go fixing tonight's update using K4sh's instructions for CE. I've found the correct address for the UI size: HEX 06 70 87 30. My RDX reversed for that address is 10 86 70 06. However, when I search for that array to fix the pointer position, I get 2,196 hits and none of them a...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 06 Feb 2016, 19:23 

Replies: 868
Views: 552908


:cheers: Thanks once again to an amazing community here at WSGF for their tremendous help and generosity in fixing this game continually.

Cheers!

:cheers:

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 04 Feb 2016, 05:52 

Replies: 868
Views: 552908


Hey JackFuste,

Whelp, they done and broke your marker adjuster AGAIN with a new update.

Once again I appeal to your altruism to help us all out. :)

Thanks!

Wazoo

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 19 Jan 2016, 23:34 

Replies: 868
Views: 552908


Update for v. 1.0.7.1 For 4:3 (800x600, 1024x768 etc.) mgsvtpp.7z For 5:4 (1280x1024) mgsvtpp.7z For 2560x1080 mgsvtpp.7z For 3440x1440 mgsvtpp.7z For 48:10 (5040x1050; 5760x1200 etc.) mgsvtpp.7z For 48:9 (4800x900; 5760x1080 etc.) mgsvtpp.7z Markers fix: For 2560x1080; 3440x1440 21_9_marker_fix_1_...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 19 Jan 2016, 20:19 

Replies: 868
Views: 552908


NOOOOOOOOOOOOOO!!!!

The 1.071 updates seems to have broken jackfuste's Marker Fixer.

Whenever I try to activate the fix, MGSV crashes.

Can anyone else confirm?

This is killing me!! :(

 Forum: Detailed Widescreen Reports   Topic: Alien: Isolation

 Post subject: Re: Alien: Isolation
Posted: 11 Jul 2015, 05:11 

Replies: 25
Views: 17678


HUD is now working correctly. Thanks Hayden!

Unfortunately, the crafting is still wonky.

As a work around, I temporarily shut off FW to operate the crafting menu.

Otherwise, great stuff!

 Forum: Detailed Widescreen Reports   Topic: Alien: Isolation

 Post subject: Re: Alien: Isolation
Posted: 30 Jan 2015, 00:58 

Replies: 25
Views: 17678


I've sent the update to Hayden one month ago, along with other patches for other fixes...But apparently I think he is really busy as he didn't push any of the updates on the repo.... I don't know what he is up to;)) The crafting menu worked initially until they changed the engine... Are the patches...

 Forum: AMD Eyefinity Discussions   Topic: Probleme with fawless widescreen on alien isolation

Posted: 26 Jan 2015, 18:22 

Replies: 5
Views: 3326


Happy New Year, I've just sent Hayden the updated plugin for FWS;)) It should be on shortly;)) Hey Helifax, Have you seen the behavior on Nvidia Surround setup where the health bar remains on the far bottom left monitor and saving and audio record icons stay on the upper right monitor? Thanks, Paul

 Forum: Detailed Widescreen Reports   Topic: Alien: Isolation

 Post subject: Re: Alien: Isolation
Posted: 25 Jan 2015, 22:21 

Replies: 25
Views: 17678


As of today crafting works while the fix is active, so I guess that's a yes. For some reason the HUD fix never really worked for me, though. I can see it affect the menus, but the health bar remains anchored to the bottom-left corner of my left screen no matter what. Hopefully, someone with better ...

 Forum: Detailed Widescreen Reports   Topic: Call of Juarez: Gunslinger

Posted: 06 May 2014, 06:53 

Replies: 9
Views: 10731


Hi, I'm using NV Surround @ 5760*1080 with 3-way Sli 580 and it doesn't display the hud ingame. Crosshairs shows, but no hud. Does anybody have the same issue or know show to get the hud to show? I know this is old.... but did you ever find a solution to this? I'm playing in Surround on a 690GTX an...

 Forum: Multi-Monitor Gaming   Topic: Aspect Ratio wrong in Diablo III with Flawless Widescreen

Posted: 09 Jan 2013, 01:26 

Replies: 0
Views: 1387


Hey all, Finally got around to playing Diablo III. Problem is, while the menus and HUD are the correct aspect ratio, the actual characters and the world itself are very stretched and zoomed in. I'm running the latest Flawless Widescreen, and when Diablo starts, it recognizes the launch and the corre...

 Forum: NVIDIA Surround Gaming   Topic: TH2GO vs Nvidia Surround - Opinions Please

 Post subject: I was an early triple-head
Posted: 07 Jul 2012, 00:02 

Replies: 3
Views: 1272


I was an early triple-head gaming guy myself. I started with Matrox's Parhelia card back in 2002, and then had a TH2GO Digital when it was first available. Great product IMHO... although some minor negatives. I've been running Nvidia Surround for awhile now. Bezel compensation works very nicely, and...

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: Flawless Widescreen

Posted: 30 May 2012, 06:16 

Replies: 1251
Views: 777705


Ugh... ignore ungrateful idiots like that... Your work is appreciated and so is the time you spend helping us out.

Thanks again.



^^ EXACTLY what he said.

I'm a bit embarrassed for Sean.....

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: Flawless Widescreen

Posted: 19 May 2012, 05:46 

Replies: 1251
Views: 777705


Did you at least get to go to Disneyworld?

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: Flawless Widescreen

 Post subject: Hey all,Has anyone been
Posted: 18 May 2012, 06:42 

Replies: 1251
Views: 777705


Hey all,

Has anyone been able to get Tribes:Ascend working with the latest patch?

My FOV is borked and Flawless shows "UNSUPPORTED".

Thanks!

 Forum: Multi-Monitor Gaming   Topic: BF3 *not* working AT ALL with Nvidia Surround

 Post subject: **SOLVED**
Posted: 29 Nov 2011, 07:44 

Replies: 1
Views: 759


Answered over at the Nvidia forums:

Answer
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