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 Forum: Multi-Monitor Gaming   Topic: Crysis 2, hud on middle monitor?

Posted: 01 May 2011, 12:37 

Replies: 38
Views: 7437


Hello guys ... So ... the new patch doesn't help with the HUD in SP and the new Crysis2.exe disables a lot of the Cvars that previously worked for singleplayer ... There is a way to scale the HUD ... it isn't perfect but some of you may find it better than it currently is. To use Cvars to scale the ...

 Forum: Multi-Monitor Gaming   Topic: Just Cause 2 to have Multi Screen support out of the box

Posted: 10 May 2010, 19:56 

Replies: 106
Views: 17461


Interesting ...
I wonder if it will be different again for triple 16:9 ...
....
...
..
and did you see it made the motorbike a different colour ! ... :hide ... :mrgreen:

 Forum: Multi-Monitor Gaming   Topic: Splinter Cell: Conviction ... TripleHead ?

Posted: 09 May 2010, 15:35 

Replies: 88
Views: 15649


I know I started this thread about this particular game but this issue is much more than this one game. It seems (as shown by GeneralAdmission) that if you enable Eyefinity by utilizing ATI's SDK then you will have to also implement other different solutions to get other forms of TripleHead to work....

 Forum: AMD Eyefinity Discussions   Topic: disabling the "fisheye" effect.

Posted: 09 May 2010, 14:38 

Replies: 15
Views: 11146


So there is no solution to "resolve" this distortion? Or even to fix it to be not that hard distorted.
Correct.

 Forum: AMD Eyefinity Discussions   Topic: disabling the "fisheye" effect.

Posted: 09 May 2010, 13:56 

Replies: 15
Views: 11146


I think you will find that this happens on any TH solution as it also happens on in 4:3 ... it is just not so obvious.

Take a look here ... http://www.wsgf.org/forums/viewtopic.php?f=68&t=14082

 Forum: Multi-Monitor Gaming   Topic: Splinter Cell: Conviction ... TripleHead ?

Posted: 07 May 2010, 21:06 

Replies: 88
Views: 15649


What I know now is that ATI didn't assist them with the implementation. ATI didn't see the code before it was deployed. They only received the patch at the time of public release for the "Eyefinity Ready" certification. How it was implemented was all Ubisoft. We'll know more soon. ATI is wanting to...

 Forum: Multi-Monitor Gaming   Topic: Splinter Cell: Conviction ... TripleHead ?

Posted: 07 May 2010, 20:24 

Replies: 88
Views: 15649


Ibrin ... I don't think you should be apologizing for anything ... As I said earlier ... Removing black bars would never be about what GPU you happen to have and so this stinks of ATi telling them "how to" do it in such a way that it conveniently excludes other GPU's ... especially as the config now...

 Forum: Multi-Monitor Gaming   Topic: Splinter Cell: Conviction ... TripleHead ?

Posted: 07 May 2010, 18:42 

Replies: 88
Views: 15649


Yeah ... impressive ... thanks bud ... :onethumb
Lets hope someone starts listening !

 Forum: Multi-Monitor Gaming   Topic: Splinter Cell: Conviction ... TripleHead ?

Posted: 07 May 2010, 18:21 

Replies: 88
Views: 15649


Dave can fix this right now if he really wanted to ... now all he has to say to us is that he is on the case and will do his best to get it sorted with his contacts at UBI ... then keep us up informed of course. But no ... he spins us some rubbish. Tamlin ... please can you point out these shenaniga...

 Forum: Multi-Monitor Gaming   Topic: Splinter Cell: Conviction ... TripleHead ?

Posted: 07 May 2010, 17:29 

Replies: 88
Views: 15649


I'm curious, why start with us and why not start with asking Matrox?Please show me one example of where Matrox got a developer to do a fix that was to the exclusions of any other GPU's ... (and rather than fix this ... you deflect the issue away from yourself.) You have as much as admitted it ... G...

 Forum: Multi-Monitor Gaming   Topic: Splinter Cell: Conviction ... TripleHead ?

Posted: 07 May 2010, 16:51 

Replies: 88
Views: 15649


Guys, we are not adovating in any way that there should be exclusions for other hardware support. What we do is adovcate (very hard) support for Eyefinity and we provide lots of hardware supporting it and the software know-how in order to get developers/publishers to include it in their titles. How...

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: Just Cause 2 Rico skin

 Post subject: Re: Just Cause 2 Rico skin
Posted: 07 May 2010, 16:33 

Replies: 10
Views: 3997


he-he ... thank you ... glad you like him.
I'm amazed my Ghost Rico is the top skin download on http://www.justcause2mods.com

 Forum: Multi-Monitor Gaming   Topic: Splinter Cell: Conviction ... TripleHead ?

Posted: 07 May 2010, 16:05 

Replies: 88
Views: 15649


But, whose to say that some developers won't implement NVIDIA 3D Surround to the exclusion of ATI Eyefinity?
True ... but we don't need ATi (seemingly) starting this VERY BAD direction.

 Forum: Multi-Monitor Gaming   Topic: Splinter Cell: Conviction ... TripleHead ?

Posted: 07 May 2010, 14:44 

Replies: 88
Views: 15649


I imagine they will spin some line ... the only way ATi can redeem themselves is to get this changed ASAP ... not in a few weeks but NOW. If they can't or won't then I feel the WSGF should no longer support them. Not because of this one game but because of how bad this is for the future of ALL Tripl...

 Forum: Multi-Monitor Gaming   Topic: Splinter Cell: Conviction ... TripleHead ?

Posted: 07 May 2010, 13:55 

Replies: 88
Views: 15649


Whatever the reason ... it stinks for all TripleHead gamers if this this sort of thing happens because one manufacturer or other has a fear of loosing exclusivity.

 Forum: Multi-Monitor Gaming   Topic: Splinter Cell: Conviction ... TripleHead ?

Posted: 07 May 2010, 13:12 

Replies: 88
Views: 15649


I know from AMD that their intent is not to lock developers into one solution.I don't believe that for one second ! Removing black bars would never be about what GPU you happen to have and so this stinks of ATi telling them "how to" do it in such a way that it conveniently excludes other GPU's ... ...

 Forum: Multi-Monitor Gaming   Topic: Splinter Cell: Conviction ... TripleHead ?

Posted: 07 May 2010, 10:24 

Replies: 88
Views: 15649


Oh no! ... if you have it working then I'm beginning to think this is an Eyefinity ONLY fix. And ... it is looking like they deliberately fixed this for Eyefinity only based on that line in the config file (I hope I'm wrong) ... which is very bad news for all TripleHeaders including Eyefinity owners...

 Forum: Multi-Monitor Gaming   Topic: Splinter Cell: Conviction ... TripleHead ?

Posted: 07 May 2010, 09:21 

Replies: 88
Views: 15649


The 1.02 for patch notes for Splinter Cell: Conviction say ... - Added ATI Eyefinity support (we are waiting on a validation by AMD for theEyefinity Ready official stamp) What does this mean ... Eyefinity is working now but but may need adjusting depending on AMD's view of it ? Eyefinity is not curr...

 Forum: Multi-Monitor Gaming   Topic: Tribes Vengance centered UI

Posted: 26 Apr 2010, 22:10 

Replies: 4
Views: 963


Sorry bud ... I just can't remember what I did to move the HUD.
The only thing I can think of is that there may be a different or another ini file somewhere with the setting ScaleHUDX=

 Forum: Multi-Monitor Gaming   Topic: Tribes Vengance centered UI

Posted: 26 Apr 2010, 11:45 

Replies: 4
Views: 963


Hello ... I can't remember how I fixed it for the center screen ... I think this may be what I did ... Is there a line in the ... TV_CD_DVD.ini ... under the heading ... [WinDrv.WindowsClient] ... that says ... ScaleHUDX=1.000000 (or similar)? If so try changing it to ... ScaleHUDX=0.333333. Also .....
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