Downloading now. Will post pictures as soon as i have it up and running. Supposed to support eyefinity/NV surround natively. Fingers crossed i Love this game.
Alan Wake nvidia surround
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Post Subject: Alan Wake nvidia surround
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Posted: 17 February, 2012 - 05:04
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Post Subject: Dredknot wrote:Downloading
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Posted: 17 February, 2012 - 06:33
#1
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0 votes
Downloading now. Will post pictures as soon as i have it up and running. Supposed to support eyefinity/NV surround natively. Fingers crossed i Love this game. Yes, it should support, im still downloading it. |
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Post Subject: So its a Yes and no. The game
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Posted: 17 February, 2012 - 06:53
#2
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1 vote
So its a Yes and no. The game supports it perfectly. Scaling seems correct and FOV is right but it seems to over do motion blur and a few other effects such as the darkness surrounding people. makes some parts to be really blurry. Performance with latest beta nvidia drivers seams to max out my Tri sli GTX 580's (95-99% usage) but im not getting very good frames with nvidia surround. if i turn the resolution down to 4800x900 it and SSAO down i runs better. Also get weird flickering on trees when u first arrive to town even with nvidia surround turned off. Edit There is no SLI profile for Alan wake in the latest beta drivers. so makes nvidia surround pretty much useless for the most part. Last edited by Dredknot at 17 February, 2012 - 07:08. |
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Post Subject: Game is also seems to be
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Posted: 17 February, 2012 - 06:58
#3
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0 votes
Seem to get pretty shotty performance on anything above 1920x1080 res Last edited by Dredknot at 17 February, 2012 - 07:04. |
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Post Subject: Yep, looks good on surround,
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Posted: 17 February, 2012 - 07:09
#4
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0 votes
Yep, looks good on surround, cant wait to try it later, thanks for posting. |
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Post Subject: Yeah I have everything maxed
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Posted: 17 February, 2012 - 07:41
#5
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0 votes
Yeah I have everything maxed with 4x AA and I'm getting 20fps walking up to the cabin on the lake. I played through the first little bit like this and it didn't seem too bad...obviously could be better. But I tell you what a big thumbs up go out to the developers for making the native support and FOV adjustment bar. It makes me wonder how these other developers can't just get it done! Great game, already played in on xbox, but in surround it's beautiful. |
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Post Subject: I was reading the PC FAQ and
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Posted: 17 February, 2012 - 15:25
#6
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0 votes
I was reading the PC FAQ and they say you cannot turn AA off, and forcing it off via GPU drovers results in visual errors. Thats pretty lame for multi-monitor usage. But i also read that the multi-mon works great. Apparently Volumetric Lighting takes a huge hit on performance, as SSAO does. And there's already a patch. After patch gives some folks a sweet 2 frame per second. if this happens, just set 3D video card settings back to default. I think this only happens to ATI. Amd, whatever. PC Faq from teh Steam forums, with some handy info: Code: Last edited by Abram at 17 February, 2012 - 15:26. |
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Post Subject: I hope a good profile comes
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Posted: 17 February, 2012 - 19:30
#7
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0 votes
I hope a good profile comes out soon, as I get terrible performance in Surround SLI. There is a cheap-fix if you try using the SLI profile for FEAR 2, but it creates unplayable artifacts, i.e. blurring and freezing on screen. With the FEAR 2 profile, I can get 30-40fps with everything maxed and AA at 4x, but the artifacts render it pointless. It really is absolutely incredible in surround/eyefinity. They spent a lot of time tricking out the atmosphere into something really special. |
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Post Subject: ya it sucks i was really
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Posted: 18 February, 2012 - 04:11
#8
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0 votes
ya it sucks i was really looking forward to playing trought this again. Here a link to someone who has a semi working sli profile. Seems to make my GPU usage go up but i see any difference in frames. http://forums.guru3d.com/showthread.php?p=4248038 Nvm just realized that this is the fear 2 fix. nvidia say sli causes corrution with gpu and that they have a fix ready and are working on it should be ready "Soon"...lol ya right Last edited by Dredknot at 18 February, 2012 - 04:15. |
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Post Subject: The blurring anomaly is a
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Posted: 18 February, 2012 - 06:37
#9
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0 votes
The blurring anomaly is a result of the SLI not meshing well with the motion blur. You can set a launch option '-noblur', and you'll get little in the way of anomalies... will probably still get flickering though. Motion Blur is actually well done here.. it's not a cheap rendering gimmick, so it's a loss to turn it off, in my opinion. It's good Nvidia has a profile ready to go. |
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Post Subject: Dredknot wrote:Nvm just
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Posted: 22 February, 2012 - 11:59
#10
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0 votes
Nvm just realized that this is the fear 2 fix. Donwload nvinspector, run it and click the 'tools' button, then:
And thank whoever posted that pic. |
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