Knights of the Old Republic II

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Widescreen Grade:

Multi-monitor Grade:
Full Detailed Report - Star Wars: Knights of the Old Republic II: The Sith Lords
Players control a party of characters using a third-person perspective. Battles are fought using a real-time/turn-based hybrid system. Players can recruit different characters into their party depending on decisions they make during the game. Additional character customization options can also be unlocked based on player decisions. Gameplay is the same as the previous KOTOR game spiced with additional content such as new Force powers. There is no Prime Directive in this universe. Bend worlds to your will!

Star Wars: Knights of the Old Republic II: The Sith Lords

Star Wars: Knights of the Old Republic II: The Sith Lords

Star Wars: Knights of the Old Republic II: The Sith Lords

Star Wars: Knights of the Old Republic II: The Sith Lords

 

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I am using the HQ music and movie patches. The movies may not look the same if you are not using the patch.

They have the same ratio so the behavior is the same.

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==Supported resolutions==

If 1280x720 renders the game unplayable, then it should be under "unsupported resolutions."

==Singleplayer anomalies==

According to arcus, UniWS renders the game's minimap useless. Now, I've noticed that your solution is more complicated than the current one. Does this fix the minimap problem?

Grade: D+

Coverage: 98.5%

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According to arcus, UniWS renders the game's minimap useless.

I need more info than that. I have no idea what you are talking about. The Force is cloudy on this one.

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This is the current solution thread:
http://www.widescreengamingforum.com/node/

Arcus says:

Quote:
The only catch – which is kind of big – is that the mini map is useless…

That's all I know. There's something wrong with the minimap in Arcus's solution. So I wanted to know if your solution fixes the minimap problem, whatever it is.

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I got it. Updated.

Quote:
In the "Options"/"Feedback" menu select the "Mini Map" toggle to remove the map and free up the screen space.

Should I add this to the method Cranky?

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Should I add this to the method Cranky?

Sure, but I would also explain why users should do this.

One other question: What's the purpose of step #2?

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What's the purpose of step #2?

FMVs from 640x480 fixed res to anamorphic.

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*seal of approval*

D+, 100%

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*seal of approval*

That is why we named it after you. Cool

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So there is still no solution for the mini-map? That's too bad since it worked fine in KOTOR. Seems they have taken a different approach to the rendering of the HUD in this game.

Btw. it would be interesting to know what the three steps does (like in the KOTOR 1 guide). Are each step doing the same as in the KOTOR guide?

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