Vampire Bloodlines

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Widescreen Grade:

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Full Detailed Report - Vampire: The Masquerade - Bloodlines
Starting out as a recently sired vamp-baby, you get to make your way around the LA area looking for some meaning to your now pointless existence. While you are dragging your undead behind throughout the city you may also get lucky and avert the vampire Apocalypse. Or not. It's your call bloodsucker. Lead your character in first or third-person perspectives as you stalk the streets, feed on some hookers, and chat up the normals. You have several vampire clans to choose from which will determine your characters abilities and tendencies. Skill points can be assigned for character development allowing you to become such wonderful things as a gun-toting psychopath or a perky chatterbox. Or both. Just remember that you have to retain some shred of your tattered beliefs in humanity or you won't amount to undead crap. Will you be the nice hero that can sleep at day? Or give in to the voracious beast that festers within your dead flesh? Remember to floss.

Vampire: The Masquerade - Bloodlines

Vampire: The Masquerade - Bloodlines

Vampire: The Masquerade - Bloodlines

Vampire: The Masquerade - Bloodlines

 

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The "screen change" section is *way* overcomplicated. Please reduce it, and by a lot. The sole purpose of this section is to instruct widescreen users who own the game on how to best run the game in widescreen. You can briefly explain what the purpose of each step is, but don't digress by posting tons of screenshots that illustrate what happens before and after intermediate steps.

If I understand it correctly, there are three steps. Step one, hack engine.dll to enable your resolution. Step two, add the console and anamorphic switches to the shortcut. Step three, reduce the FOV to 69. Please keep the method section focused on explaining how to perform these three things. Thanks.

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If you look, you can see that the hud strech a bit ingame, look to the Blood meter blood heal round thing Wink

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I think you meant the "Method" section Cranky.

I posted the HUD stretching in the HUD section.

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We can fix these problems.

Roof

No Roof

Toilet

No Toilet

Do this when you have control of your character so you can see what is happening. Press the tilde key to bring up the console. We are going to type "r_anamorphic 1" to enable anamorphic display mode.

You should see that everything is no longer stretched in a 16:9 aspect ratio. In a 16:10 aspect ratio you should see no horizontal stretching but some slight vertical stretching. This cannot be fixed in 16:10 but is much better than the original stretching. The transparent texture problem is now gone from both aspect ratios.

We now have another problem. The camera position has been pushed back. We are going to lessen the change as much as possible. Go back into the console and type "FOV 69". This will bring the view closer in to offset the anamorphic zoom.

Default FOV 75 with Anamorphic

FOV 69 with Anamorphic

The anamorphic switch is global and needs to be changed only once. The FOV switch needs to be changed with every new game. Once you have saved a game with the FOV switch you can load it up and the FOV will remained changed. Congrats.

Original 4:3

16:9

16:9 with Anamorphic

16:9 with Anamorphic and FOV 69

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"Sakatei" wrote:
I think you meant the "Method" section Cranky.

I posted the HUD stretching in the HUD section.

whoops did miss that section, sorry about that :?

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Hey with a screen name like that I am not going to mess with you. Laughing out loud

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Note that by the looks of this hex edit, it should be something the UniWS patcher can handle merely by adding a new entry to the patches.ini file.

I finally figured out Wogg's syntax the other week. In fact I'd write the entry myself, but I don't have the game to test with (bought it, played it, and traded it in a long time ago).

However, if someone sends me a copy of just the engine.dll file I should be able to do it and make sure it's right just be inspecting the file.

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==Screen change==

I have two questions.

Quote:
The in game fixed camera position is not as close as the 4:3 aspect ratio fixed camera position.

Were the screens of the laptop taken at a "fixed camera position"?
Also, is it possible to decrease the FOV when the camera is "fixed?"

==Singleplayer anomalies==

I'd take the 2D screens and bring them up here instead of putting them under HUD stretch.

==Aspect ratio support==

It's incorrect to say that all three aspect ratios are supported, because 16:10 is not supported. A 16:10 resolution just uses the 16:9 aspect ratio.

==Grading==

Calculated grade: D+

Major unresolved issues: None
Minor unresolved issues: None

Summary of widescreen-related flaws:
Complicated solution.
16:10 is not supported properly.
2D screens stretch.
HUD stretches.

Cranky's coverage estimate: 100%

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The laptop camera is fixed and does not change with FOV adjustments. Anamorphic mode does move the camera back which is what is posted.

Stuff moved around and reworded 16:10 ratio. Thanks.

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Quote:
Note that by the looks of this hex edit, it should be something the UniWS patcher can handle merely by adding a new entry to the patches.ini file.

I finally figured out Wogg's syntax the other week. In fact I'd write the entry myself, but I don't have the game to test with (bought it, played it, and traded it in a long time ago).

However, if someone sends me a copy of just the engine.dll file I should be able to do it and make sure it's right just be inspecting the file.

How? Or do I not have those rights?

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