Tomb Raider Chronicles

Tomb Raider Chronicles is the fifth video game in the Tomb Raider series and the sequel to Tomb Raider: The Last Revelation. It was developed by Core Design and published by Eidos Interactive. The game was originally released in 2000 for PlayStation, Dreamcast, Microsoft Windows and Mac OS. It was also released on the PAL PlayStation Store on 12 January 2011.[4] It sold 1.5 million copies worldwide, making it the second least successful Tomb Raider game in the series, after Tomb Raider: Anniversary.
(Source: Wikipedia)

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Support summary
Screen change: 
Hor+

Widescreen Method: 
Hud Stretch: 
  • None

Multi-monitor Method: 
Multi-monitor HUD: 
  • Stretched

Ultra/Super-Wide Method: 
  • Hack
Ultra/Super-Wide HUD: 
  • Stretched

4k UHD Method: 
4k UHD HUD: 

Rendered cut-scenes: 
FMV cut-scenes: 
Game information
Game status:
Release Date:
Tuesday, 21 November, 2000
Tested Version: 
Retail

Setting: 
Genre: 
Play styles: 

Developer: 
Developer feedback: 
Steam ID's: 
225000, , , ,
Comparison Screenshots
  • 4:3 Screenshot
    Tomb Raider Chronicles
  • 16:10 Screenshot
    Tomb Raider Chronicles
  • 16:9 Screenshot
    Tomb Raider Chronicles
  • Ultra-Wide (21:9) Screenshot
    Tomb Raider Chronicles
  • Super-Wide (32:9) Screenshot
    Tomb Raider Chronicles
  • Eyefinity / Surround Screenshot
    Tomb Raider Chronicles
Solutions & Issues
Baseline (Widescreen) Solution & Issues

Native support is Vert-; use Tomb Raider 2,3,4 Widescreen Patch to adjust FOV and camera distance (aspect ratio fix is not needed--native support works correctly).

All 3D elements scale correctly. Some 2D elements are stretched from 4:3. FMV cutscenes always run at 640x480.

Some higher resolutions (e.g. 2560x1440) will crash the game ("Tomb Raider: Failed To Setup DirectX"). Use dgVoodoo 2 to remove resolution limits.

Some resolutions may show vertical lines for the background of the in-game menu screen (this is not caused by the widescreen patch).

NOTE: using higher FOV settings with dgVoodoo 2 will cause visibility issues with 2D objects in levels.




Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues

Widescreen steps work, but required FOV will cause visibility issues with 2D objects in levels.




Eyefinity / Surround Specific Solution & Issues

Widescreen fix works, but required FOV will cause visibility issues with 2D objects in levels.




4k UHD Specific Solution & Issues



Stereoscopic-3D Solution & Issues

Expand all screenshots and resolution details
Expand all screenshots and resolution details

Submitted by swili on 22 November, 2013 - 16:01
Updated by Garrett on 1 February, 2016 - 10:08