Ghost Recon: Future Soldier

The HAWX of stealth action.

Augmented reality, electronic cloaking, drones and synchronized team shots: in the future, infiltration means kewl toys. GRFS is a third-person shooter sporting a 12-mission campaign and a "horde" mode, both of which can be played cooperatively, plus 16-player adversarial MP.

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Support summary
Screen change: 
Anamorphic

Widescreen Method: 
Hud Stretch: 
  • None

Multi-monitor Method: 
Multi-monitor HUD: 
  • Optimized

Ultra/Super-Wide Method: 
Ultra/Super-Wide HUD: 

4k UHD Method: 
4k UHD HUD: 

Rendered cut-scenes: 
FMV cut-scenes: 
Game information
Game status:
Release Date:
Tuesday, 26 June, 2012

Tested Version: 
1.6 (Uplay)

Setting: 
Play styles: 
, ,

Developer: 

Developer feedback: 

Steam ID's: 
212630, , , ,
Comparison Screenshots
  • 4:3 Screenshot
    Ghost Recon: Future Soldier
  • 16:10 Screenshot
    Ghost Recon: Future Soldier
  • 16:9 Screenshot
    Ghost Recon: Future Soldier
  • Super-Wide (32:9) Screenshot
    Ghost Recon: Future Soldier
  • Eyefinity / Surround Screenshot
    Ghost Recon: Future Soldier
Solutions & Issues
Baseline (Widescreen) Solution & Issues

The game initially runs at 1280x720. Select any resolution from the main menu under Options, Graphics Options and hit Back to apply.




Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues

If the picture is stretched, make sure 2560x1080 is selected in the game's display options then open your monitor's OSD menu.
In the display settings, you should see aspect ratio and by default it's set to Auto. Change that to 21:9 and that should correct the stretching issue. You should be able to go back in the monitor menu and set the option back to auto afterwards and the problem should go away.




Eyefinity / Surround Specific Solution & Issues

Patch 1.4 brought native/Hor+ support.

In ARs narrower than 48:9, gameplay is Hor+ AND letterboxed. In menus, horizontal mouse speed is greatly reduced. Gameplay is unaffected.
Some cut-scenes are seen through the combat drone's orange eye. The orange overlay scales incorrectly in multi-mon (1.73:1 design, pillarboxed to Surround, then squished to the central 16:9 portion). There's a TV stream on a billboard in Moscow that has the same flaw (beginning of mission Invisible Bear).




4k UHD Specific Solution & Issues



Stereoscopic-3D Solution & Issues

Expand all screenshots and resolution details
Expand all screenshots and resolution details

Submitted by Anonymous on 18 January, 2013 - 09:26
Updated by Anonymous on 5 January, 2014 - 03:13