Contract J.A.C.K.

Trained to survive. Paid to kill. Explore the dark side of the No One Lives Forever universe as John Jack, a rugged anti-hero in the services of H.A.R.M. The legendary chief assassin for H.A.R.M. organization has given Contract J.A.C.K. a mission--whether he wants it or not. An Italian criminal organization has plans to take H.A.R.M. down and Contract J.A.C.K. must stop them. In doing so, players contend with deadly enemies and survive against ridiculous odds to complete the mission. Intense firefights and cataclysmic predicaments are constant in this exhilarating step forward for the No One Lives Forever franchise.

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Support summary
Screen change: 
Hor+

Widescreen Method: 
Hud Stretch: 
  • Stretched

Multi-monitor Method: 
Multi-monitor HUD: 

Ultra/Super-Wide Method: 
Ultra/Super-Wide HUD: 

4k UHD Method: 
4k UHD HUD: 

Rendered cut-scenes: 
FMV cut-scenes: 
Game information
Game status:
Release Date:
Tuesday, 11 November, 2003
Tested Version: 
Retail 1.1

Setting: 
,
Genre: 
Play styles: 
,

Developer: 
Developer feedback: 
Steam ID's: 
Comparison Screenshots
  • 4:3 Screenshot
    Contract J.A.C.K.
  • 16:9 Screenshot
    Contract J.A.C.K.
  • Super-Wide (32:9) Screenshot
    Contract J.A.C.K.
  • Eyefinity / Surround Screenshot
    Contract J.A.C.K.
Solutions & Issues
Baseline (Widescreen) Solution & Issues

Instructions
1. Start the launcher and click on "Options"
2. Make sure that "Always pass command-line arguments to the game" is activated.
3. In the field under "Command-Line" add the following text:
++screenwidth "Width" ++screenheight "Height" ++fovx "hFOV" ++fovy "vFOV" ++pvmodelaspect "Ratio" ++fovxinterface "IhFOV" ++fovyinterface "IvFOV"
4. click on "OK" and start the game.

Values
Width - the horizontal resolution of the screen
Height - the vertical resolution of the screen
hFOV - the horizontal FOV (default 90)
vFOV - the vertical FOV (default 78)
Ratio - the aspect ratio of the screen (default 1.333)
IhFOV - the vertical FOV in the menus, affecting the backgrounds (default 75)
IvFOV - the vertical FOV in the menus, affecting the backgrounds (default 90)

The FOV values can be calculated with the FOV Calculator, they are displayed as "new hFOV & vFOV" below the "Optional fields" box. The ratio is display as "Surround aspect ratio" below the "Required fields" box.

The vertical menu FOV should be around 75 or some texts won't line up with the background.
The horizontal menu FOV should not be set above 102 or the briefing text will be partially cut off on the left.

The aspect ratio will be reset whenever the display options are opened, but set again when the game is started.

Problems
Some two-dimensional elements stretch in widescreen resolutions. Certain two-dimensional elements scale to a 4:3 aspect ratio and crop at the bottom of the screen.

The main menu does not display the quit option in widescreen resolutions. The game can be exited by pressing "Alt-F4" or by quitting from the in-game menu. Certain text will overlap in widescreen resolutions.

The in-game menus do not stretch and have some cropping at the bottom of the screen in widescreen resolutions. There are slight text-alignment problems with the in-game menus in certain aspect ratios. In-game subtitles will crop in widescreen resolutions. The subtitles are unreadable in 16:9 aspect ratios.




Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues



Eyefinity / Surround Specific Solution & Issues



4k UHD Specific Solution & Issues



Stereoscopic-3D Solution & Issues

Expand all screenshots and resolution details
Expand all screenshots and resolution details

Submitted by Wobak on 25 January, 2014 - 17:47
Updated by Wobak on 26 January, 2014 - 09:22