NVIDIA GeForce 9800GX2 Review: Core i7 920 Update

Article Type: 
Review
- GPU Review
Teaser Icon: 
Nvidia

I wanted to share some data to update my original Widescreen and Surround Benchmarking Suite. I'm in the process of updating my entire rig, and thought I would pass along benchmarks from the first phase. Next phase is a GTX 295, which I have sitting in a box on the floor.

You can hit the original article to see my original system specs, but it was a Core2Duo E6700, GeForce 9800 GX2 and 4GB of RAM. One unique thing to note is that my old E6700 and i7 920 both ran at 2.67GHz.

As of now, my rig stands at:


The Benchmarks

I cut back on the games to bench. More than ever, time is of the essence in my life. So, I cut out a few of the games, as follows:


Performance Summary

9800 i7 Summary


9800 i7 by Game

NVIDIA GeForce 9800GX2 Review: Core i7 920 Update - HL2: Lost Coast & LOTRO

Article Type: 
Benchmark

Performance graphs of Half-Life 2: Lost Coast and Lord of the Rings Online

HL2: Episode 2

LOTRO

NVIDIA GeForce 9800GX2 Review: Core i7 920 Update - Overlord & World in Conflict

Article Type: 
Benchmark

These graphs show the performance of Overlord and World in Conflict:

Overlord

World in Conflict

NVIDIA GeForce 9800GX2 Review: Core i7 920 Update - Conclusions

Article Type: 
Benchmark

The Effect of Aspect Ratio on FPS

In many cases, wider FOV still played a larger role that raw pixels. TH2Go resolutions had a lower performance than widescreen resolutions with similar total pixel counts. And, like before 1920x480, 2400x600 and 3072x768 had similar performance; and 3840x1024 was often in line as well. The good news is that 4320x900 (3x1440x900) often had similar performance to 3840x1024 or 2560x1600, or both. But, 5040x1050 (3x1680x1050) had serious impacts on performance. But with 5.3M pixels, it well should.

Here is a table that outlines the Aspect Ratios covered in my testing:

Aspect Ratio 5:4 4:3 16:10 15:9 16:9 15:4 16:4 43:9
Common Resolutions  
1280x1024
 
 
1024x768
 
1600x1200
 
1280x800
1680x1050
1920x1200
2560x1600
1280x768
 
 
 
1024x768
 
1920x1080
 
 
 
 
3840x1024
 
 
 
3072x768
 
 
4320x900
5040x1050
Field of View 100 103.6 113.5 115.6 118.9 148.7 150.6 155.3
Increase from 4:3 -3.47% --- 9.56% 11.6% 14.8% 43.5% 45.4% 49.9%


Total Pixels


Conclusions

Quick conclusion - the i7 platform is a great step up. If you have an aging Core2Duo (my E6700 was no longer near the top of the pile), an i7 is a solid upgrade. It's not cheap when you have to get a new motherboard, proc and RAM. I would recommend the low-end 920. It's the cheapest proc and runs great. I haven't overclocked, but many reviews show a ton of headroom in it. Everything is silky smooth at stock speeds. I was quite surprised at how CPU bound I was in many areas. I had expected an E6700 to still be fairly competent.


What's Next

First off, I'm adding some benchmarks. I'm adding in Crysis WARHEAD and Far Cry 2. I'm going to add them to the current batch and test them on my current rig. Then, it's the upgrade to the GTX 295.

I'm going to drop a bunch of resolutions. I'm going to drop 1024x768 through 2400x600. Few people use those low end resolutions (at least with this munch horsepower behind it), and the low-end TH resolutions play on par with the top end (and scale well if needed). I may also drop 1920x1080. Very minimal difference between it and 1920x1200, and the wider FOV doesn't seem to effect it much. I will also probably drop 4320x900, as it plays on par with 3840x1024.

That will leave me with: 1600x1200, 1680x1050, 1920x1200, 3072x768, 3840x1024, 2560x1600 and 5040x1050.

I'd also like to find a good racing or flight sim game as well. So, if anyone has any suggestions let me know. Finally, I'd like to run new games through this round of testing when they launch. Would be nice to see how things like Mirror's Edge scale across WS and WTH.