AMD Radeon HD 7970 Review - Benchmarking

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System Specs

All testing, except for the Radeon HD 7970, was performed with a special version of the the Catalyst 11.12 drivers when enable the Radeon HD 7970. I have updated my resting rig, and moved from an Intel Core i7-920 to an i7-2600k. As before, everything runs at stock clock speeds. I have also increased RAM from 12GB to 16GB.

Hardware Tested

I only have AMD hardware tested for comparison in this review. This is not for lack of wanting to test NVIDIA hardware in Surround, but NVIDIA has not yet decided to support the WSGF with hardware for review and benchmarking. Considering that the WSGF is a hobby that just supports itself, I cannot justify spending the money needed to test NVIDIA cards.

Most of my time is spent working on the site (or other projects), and much of my "play time" is spent benchmarking. Cards would basically only be used for testing, and I cannot reconcile purchasing cards that would only be used for testing. It's simply not a good ROI.

Resolutions Tested

I tested both 1600x900 and 1920x1080 in widescreen, as well as 4800x900 and 5760x1080 in 3x1-L Eyefinity.

Games Tested

I have overhauled my suite of games. I replaced some older titles with their sequels, and I've simply dropped some titles either due to age or the time needed to benchmark. Additionally, I've dropped the DX9 and DX10 tests from the Heaven demo.

As always, all games are tested at max settings (unless otherwise noted), with 4xAA and 16xAF enabled.

Future Testing

I will be retesting the HD 6700 and 6800 series on the new platform, in anticipation of new HD 7000 releases. Additionally, I'm going to look into the impacts of overclocking. And finally, I will be doing some more detailed testing and AA analysis considering the 3GB frame buffer on the card. How far can we push it until it breaks down? ^_^

AMD Radeon HD 7970 Review - Aliens vs. Predator

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Still demanding DX11 benchmark that we've used for a while here on the WSGF. Though it's closing in on two years old, the AvP stand-alone benchmark tool is still a good test of DX11 hardware. It isn't very demanding from a CPU perspective, so it gives a good test of the GPU itself.

The AvP demo also makes good usage of DX11 effects such as Advanced Shadows and Geometry Tessellation, particularly on the alien create and the alien "pods". There are also some unique lighting effects used, by placing mobile lighting sources in a floor lamp that is battered around by the alien creatures as they clamor down a tight hallway.

A8

A8

AMD Radeon HD 7970 Review - DiRT 3

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Dirt 3 has replaced our previous benchmark of Dirt 2. The Dirt 2 benchmark was the "urban" London circuit, which had several nice examples of water tessellation for the gar to drive through. The Dirt 3 benchmark we use is the Aspen track, which is a long winding snow course.

Rather than water and cloth effects in Drt 2, the Dirt 3 course showcases snow covered trees that flank a snow-covered course with tessellation effects on the snow tracks gouged into the snow. Additionally, there are continuous snow particles kicked up from the cars, and a better chance to see cars flipping and skidding. Overall, a nice and "pretty" update to our Dirt 2 benchmark.

A8

A8

AMD Radeon HD 7970 Review - H.A.W.X. 2

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Sequel to the original HAWX title. This title updates the original by moving from DX10 to DX11, and utilizing tessellation on the mountainous landscape. The original HAWX demo provided a simple camera fly-through of an area populated by detailed cities and waterways. The "action" consisted mostly of ground explosions and some aircraft engagement.

The HAWX 2 demo removes the cities and water, and focuses on very detailed snow-covered mountain range with a large fleet of aircraft firing missiles. The viewpoint of the camera alternates between a third-person view over the top of a jet, as well as a first-person view inside the same craft.

A8

A8

AMD Radeon HD 7970 Review - Heaven v2.5 DX11

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Update to the Heaven v2 demo, that has been an long-standing benchmark for many people. Though it's largely the same as the v2 demo, it does add a couple of new set pieces - particularly a new airship. This title is more demanding than the previous iteration, and adds a new tessellation options.

The Heaven demo continues to offer options for testing in DX9, DX10 and DX11 code paths. We have narrowed our testing to DX11, and are no longer testing the DX9 and DX10 code paths. The DX9 and DX10 were more CPU dependent and less of a test of the strength or weakness of the GPU. The DX11 truly stresses a GPU.

A8

A8

AMD Radeon HD 7970 Review - Mafia II

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Demanding benchmark that is included in the Mafia II open-world crime title. The title begins with an exterior gunfight, highlighting cars losing parts and being destroyed. The demo then moves inside a warehouse which highlights a gun battle, with destructible environments (brick columns) and excellent flame effects.

One thing to note is that the demo performs much better on a second run-through. The first run shows noticeable hiccups during the loading of different scenes. Subsequent runs run much smoother, though the overall average isn't seriously effected.

A8

A8

AMD Radeon HD 7970 Review - Metro 2033

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Demanding benchmark that is included in the popular FPS, Metro 2033. The demo is a camera fly through in a subway tunnel. There are large amounts of gunfire, cloth and lighting effects. The demo has a number of noticeable slowdowns from heavy flame, fog and motion blur effects. We run the game on the DX11 code path.

One a single GPU we see a number of dips, similar to Far Cry 2. When running in CrossFire multi-GPU, I do see noticeable micro-stuttering.

A8

A8

AMD Radeon HD 7970 Review - Total War: Shogun 2

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Benchmark that is included in Total War: Shogun 2. This is the one instance we are not running at full "max" settings with 4xAA/16xAF. The benchmark simply will not run at these settings in Eyefinity on any 1GB card. To enable a consistent benchmark across all cards I've used these settings: "Very High" preset, 2xAA, and all the DX11 options turned on.

The title showcases a number of scenes - both broad views of large scale battles (with large numbers of units), and highlighting the detail in marching columns of soldiers.

A8

A8