ATI Radeon 5850 & 5830 Review

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ATI divides its products into segments based on price, power requirements and performance. The complete breakdown is as follows:

ATI considers the original HD 5870 to be in the Enthusiast market, but I feel it straddles the line between the two. In my previous reviews of the original HD 5870 and the HD 5870 Eyefinity6 (which also included updated benchmarks for the original 5870), I benchmarked the 5970, 5870, Eyefinity6 and Eyefinity6 in CrossFireX. Thus, the WSGF has reviewed everything in the Ultra Enthusiast segment.

I am now going to conclude my reviews and benchmarking of the ATI 5000-series. Rather than take each card individually, I am going to review each segment as a whole. This review will cover the 5850 and the 5350.

Are the 5850 or 5830 truly suitable for Eyefinity? Or, do you truly need a 5870 for an enjoyable Eyefinity experience. Are the 5800 cards overkill for gaming on a single widescreen?

We hope to answer all these questions (and more) over the course of this review. I will also include information and benchmarks from the 5870 and the 5770, to provide "bookends" to the data. This will allow you to see how performance improves if you "step up" to the 5870, or "step down" into the Performance tier.


Architecture & Specs

The main differentiator within the Ultra Enthusiast segment is clock speed (per GPU). The 5870, Eyefinity6 and 5970 all carry the same number of shaders (per GPU). The Enthusiast segment has variances in clock speed, but also begins reducing the number of Unified Shaders on the GPU.

Below is a spec block with comparing outlining the 5870 through the 5770:

Card GPUs Transistors Max Memory Shaders Clock (MHz) TDP (Watts) MSRP*
Core Mem Idle Max
ATI Radeon HD 5870 1 2.15B 1GB 1600 850 1200 27 188 $399
ATI Radeon HD 5850 1 2.15B 1GB 1440 725 1000 27 151 $324
ATI Radeon HD 5830 1 2.15B 1GB 1120 800 1000 25 175 $249
ATI Radeon HD 5770 1 1.04B 1GB 800 850 1200 18 108 $174
As these cards have been on the market some time, price is based on current average

Based on the stat block you can see the variation within the 5800 family. Each step down from the 5870 reduces the number of Unified Shaders, and has a reduced clock speed. Note that the 5830 is actually clocked higher than the 5850, even though it has fewer shaders. And, the 5770 is clocked exactly the same as the 5870, however with significantly reduced number of shaders.


A Tale of Two Markets

The 5800-series does show characteristics of serving two markets - single screen and Eyefinity. There is surely a point within the 5000-series where a card that performs well in Eyefinity becomes overkill for a single screen. Is that point within the 5800 family? We'll see...

ATI Radeon 5850 & 5830 Review - Benchmarking

Article Type: 
Review

Setup & Installation

The HD 5850 and HD 5830 contain the same connections as the original HD 5870 - 1x HDMI, 1x DisplayPort and 2x DVI. As with the HD 5870, each card was connected with a DP-DVI-DVI configuration.

Configuration of the Eyefinity group within the Catalyst Control Center works as previously outlined. Bezel Compensation continues to work in the same manner. Both of these features are software based, and not dependent on the individual card.


System Specs

For all 16:10 benchmarks I used my existing three Dell U2410 monitors. For the 16:9 benchmarks, I used Dell P2210H monitors provided by ATI. The 10.3 preview driver was used on all cards.

My testing rig remains unchanged (except for driver updates and monitor configurations). It currently stands at:


Resolutions Tested

I initially tested at 1920x1200 and 1680x1050, along with the respective 3x1-L iterations of 5760x1200 and 5040x1050. These are the most common resolutions for single screen and Eyefinity.

Setups based on 1920x1080 or 1600x900 panels are becoming popular as well. In my review of the HD 5870 Eyefinity6, I looked at any performance difference between 16:10 and 16:9 screens. The differences were minimal, if any.


Games Tested

I wanted to choose games that covered a variety of genres (action, FRP, RTS and racing), and a variety of technologies (DX9, 10 and 11). Some games are older and well known titles such as Half-Life 2 and Far Cry 2. Half-Life 2 chews through video cards at lower resolutions and even 3x1-L, but how does it scale to five and six monitors? Far Cry 2 is still tough on systems (at Ultra settings). Will it even be playable at these new configurations. I also wanted to test games that were new and demanding, so that we can begin "aging" them over time. I chose titles such as Battle Forge and the new S.T.A.L.K.E.R. demo for these reasons.

I chose games that had a built-in benchmark tool. This allows for repeatability and a relative "hands off" testing. Finally, all games must exhibit Hor+ behavior in widescreen and Eyefinity. The games I ended up testing were:


Hitting 60

In each game, I attempted to find settings that would allow me to hit 60fps at 5760x1200 (3x1 Eyefinity) with the HD 5850. In some instances this was simply not achievable (as was the case in some games on the HD 5870 and Eyefinity6 cards), and I tried to find settings that would reach 30fps.

ATI Radeon 5850 & 5830 Review - Batman: Arkham Asylum

Article Type: 
Review

Batman: Arkham Asylum is the well received action title by Rocksteady. The game offers very detailed environments with a great visual style and high quality. There are known issues with AA using ATI cards. You cannot set the AA level from within the game, and have to force it with the Catalyst Control panel. All settings within the game were maxed out. I used 4xAA with Adaptive Multi-Sampling (the balance between Quality and Performance) from within the CCC.

The AA implementation produces a greater than expected impact on the performance. I know there are ways to tweak the game to use the AA from within the game itself. However, I believe finding the information and implementing it is beyond the average gamer. While an enthusiast (i.e., target market of both the WSGF and this card) might go through the trouble, many mainstream gamers will not. My testing actually ran all the way down through the Radeon HD 5450, and using the "native" options provided the most consistent platform for testing.

The games runs like a demon in normal widescreen on any of these cards, with 4xAA. The HD 5770 almost cracks 60fps at 1920x1200. However, performance takes the expected hits in Eyefinity, and this is what we are really here to test. At the native resolutions of 5760x1200 (3x1920x1200), the game literally crawls with 4xAA on any card. You will have to make some adjustments for playable frame rates, and dropping to 2xAA gives massive speed improvements.

Batman:AA (pun actually not intended) is a unique title. It is made well, and plays well, but technical issues can really hamper performance. The impacts are so great that 5760x1200 is simply unplayable with any card.

The 5850 and 5830 offer a fairly linear scaling between the 5870 and the 5770. Both the 5850 and 5830 offer strong performance at max settings in widescreen, passing 60fps. Both cards also hit 30fps in 5040x1050 at max settings. Turning AA off allows the 5850 to hit 77fps in 5760x1200. Based on the performance scaling, I expect the 5830 to be around 60fps.


Hitting 60fps

Turning off AA allows you to hit 60fps with the 5850. Dropping to 0xAA/High, and we posted 77fps. 2xAA/High clocks in at 48fps. The only difference between Very High and High is turning Ambient Occlusion on or off.



Batman: AA

ATI Radeon 5850 & 5830 Review - Battle Forge

Article Type: 
Review

Battle Forge is the free-to-play RTS from Electronic Arts. It offers a steampunk/fantasy RTS experience, where armies are build based on "decks" of cards similar to the Magic: The Gathering card game.

Battle Forge is one of ATI's spotlight (my terminology) games for the HD 5000 series cards, as it offers both DX11 and proper Eyefinity support. The game offers a number of DX11 features, and a wealth of options for tuning performance. Specifically, Battle Forge uses DX11 and Shader Model 5.0 to compute HighDefinition Ambient Occlusion (HDAO). For our tests we maxed out all of the settings and forced DX11 through the config.xml file.

The test is actually quite strenuous with the number of objects, effects and particles on the screen at one time. There is a noticeable performance increase as you scale across the cards, and then trend actually continues all the way across a pair of Eyefinity6 cards in CrossFireX.

Again the 5850 and 5830 both offer fairly linear scaling, especially in widescreen. While 60fps isn't attainable in Eyefinity, it may be possible in widescreen with reduced settings.


Hitting 60fps

There is no hitting 60fps on any single card. With the HD 5850, I could only get in the 40's if I set it to 4800x900, turned off AA, stopped forcing DX11, turned off SSAO and set everything to medium. Battle Forge is simply a 30fps game in Eyefinity.



Battleforge

ATI Radeon 5850 & 5830 Review - DiRT 2

Article Type: 
Review

Dirt 2 is the latest iteration of the Dirt rally racing series from Codemasters. Like Battle Forge, Dirt 2 is a spotlight game for ATI with the HD 5000 series. Like Battle Forge it offers proper Hor+ gameplay in Eyefinity and DX11 support. Unless the user goes into the "hardware_settings_config.xml" file and forces DX9, Dirt 2 runs in DX11 mode. Unfortunately Dirt 2 does not offer a DX10 mode. This is unfortunate, as many games show improved performance when running in DX10 vs. DX9.

The true (noticeable) DX11 features come in to play based on the user settings in the in-game graphics options. Several key features are the "Hardware Tessellated Dynamic Water" (achieved through "Ultra" quality water), "Hardware Tessellated Dynamic Cloth" (achieved through "High" quality cloth), and DX11 Accelerated HDAO (through "High" quality HDAO).

The DX11 water and cloth offer more realistic geometry and movement. The DX11 water produces actual waves in deep puddles (as the player drives through), rather than simple "swirls" in the texture surface. The DX11 cloth offers more realistic ripples and waves in the cloth material over the DX9 version. On the other hand, the DX11 HD Ambient Occlusion (HDAO) offers an accelerated computation path.

DX11 doesn't necessarily provide earth-shaking changes to gameplay. But, it provides more realistic "movement" in the world's objects - cloth, water, grass, etc. While a DX9 or DX10 game is perfectly enjoyable, the DX11 technology offers better immersion by making the "little things" more lifelike. Additionally, it offers better computation paths through increased parallelism (and better computation paths for DX10), much like DX10 offered better performance (over DX9) in games such as Far Cry 2.

Both cards perfom quite well in widescreen at max settings, and the 5850 cracks 30fps at 5760x1200 Eyefinity. We continue to see a linear performance curve between the 5870, 5850, 5830 and 5770. The 5850 hits 60fps in widescreen, and 30fps in Eyefinity.

Hitting 60fps

I hit 51fps with 4800x900 @ 0xAA. I took everything set at "Ultra" down to "High". I also lowered Post Processing from High to Low. With plenty of options, there are a number of variations available to suit your taste.



DiRT 2

ATI Radeon 5850 & 5830 Review - Far Cry 2

Article Type: 
Review

Far Cry 2 (and the whole Cry/Crysis series) has long been considered a system killer. If not a killer, then at least a good strong test. As always, we run our test at max settings with 4xAA. The benchmark tool within Far Cry 2 offers settings for High, Very High and Ultra. We chose Ultra with 4xAA. Like we saw with our previous tests of the GTX275, additional VRAM will provide a smoother gameplay experience. While the overall average fps changes very little, there are far more "stops" and "stutters" in the gameplay with a 2GB framebuffer.

As quality and AA increases, the need for a larger framebuffer also increases (there is more data to hold in the VRAM). The Far Cry 2 benchmark tool is unique in that it offers a realtime graph of the fps count, and allows us to see the reduction in these stutters (as evidenced by the reduction in momentary dips in fps). With the increased framebuffer the game is having to swap textures and other graphic information from the HDD to the video memory on fewer occasions, offering a smoother experience.

Now that ATI's partners are offering the HD 5850 with 2GB of VRAM, the "smoothness" impact should be taken into account. In the second graph below, we show the difference with the original 1GB HD 5870 and the 2GB from the HD 5870 Eyefinity6 card.

In our first three benchmarks we saw a linear performance curve between the four cards. Dirt 2 is the first game where the results break this trend. Rather than create clean even "steps" in the performance graph, there is a large gap in performance between the 5850 and the 5830. The 5830 posts numbers quite similar to the 5770, and the reduction in Unified Shaders begins to show a real performance impact.


Hitting 60fps

In Far Cry 2, 56fps can be attained with 0xAA/High. Scores pushed past 60fps by dropping the resolution to 4800x900.



Far Cry 2

Far Cry 2 1GB vs. 2GB

ATI Radeon 5850 & 5830 Review - Grand Theft Auto IV

Article Type: 
Review

I initially chose GTA IV based on the fact that it had a built-in benchmark tool, and based on the fact that it was considered a system killer at max settings. Realistically, I don't believe the GTA IV benchmark tool offers a good representation of the actual gameplay experience. The benchmark is very much a "corridor" run on a dense city street, while the game itself is open world and many locations offer variety architecture and/or a distant horizon. Additionally, the benchmark is set during a nighttime setting. While this is potentially good for showing off the game's neon lighting effects, it offers no sun, clouds, atmospheric coloring, lens flare or texture variety in the sky.

Additionally, I found that the game hit a CPU limit of 45/46fps at 1680x1050 on a Radeon HD 5830 - not exactly cutting edge hardware. The one benefit of the game is that the graphics option screen offers a reading of your system VRAM and calculates how much is needed based on your selections. By default it won't let you go over the limit of your video card.

With a couple of command line switches, the game allows you to max everything out well and beyond what your system is "capable of." Down side it that overloading the video card seems to have little effect. I'm not certain if the non-existent limit is due to the horsepower of the Radeon 5000 series, or limitations of the benchmark tool.

The only time I found the limit to be an actual impediment is when I tried to max out the settings on a the Radeon 56/44/54xx series with 512MB of RAM. At that low of a framebuffer, the benchmark wouldn't load. Otherwise, I could overload the 1GB VRAM all I wanted, and the game performed reasonably well. Considering the issue of overloading the VRAM, the addition of the second GB of VRAM didn't effect performance.

As with the Far Cry 2 numbers, GTA IV breaks the even "stair step" pattern seen in Batman, Battle Forge and Dirt 2. The 5870 and 5850 post very similar numbers, while the 5830 and 5770 post similar numbers. Even in widescreen, there is a noticeable performance gap between these two groups.


Hitting 60fps

Considering the problems I had trying to improve performance on my Eyefinity6 review, I didn't bother going through the effort here. Below is what I reported from that review:

"I worked for a while to get an fps improvement on this benchmark tool. Even cutting the settings to 1/2 or 1/3 of max, and I had only increased 2fps to 30fps total. I'm sure that lower settings would make an impact in the real game, but I'm not seeing it here. I'm also do for a re-format and re-install. Don't think I will be carrying over GTA IV into the benchmark lineup, given its limited impact."



GTA IV

ATI Radeon 5850 & 5830 Review - H.A.W.X.

Article Type: 
Review

H.A.W.X. is one last title that ATI has been showing off with regards to its Radeon 5000 line. While the other titles are Hor+ and offer cutting-edge DX11 features, HAWX is quite the opposite. While it is a Hor+ title, it is only a DX10 title and runs quite well on a wide variety of hardware. While you can't hit 60fps on a 5700 or 5600 card with any great detail, 30fps is rather easily attainable.

The well running and scalable title makes it a natural fit when showcasing both lower-end hardware pushing three panels, and high-end hardware pushing six panels. It also comes as no surprise that the additional VRAM largely goes unused, considering the title runs capably on lower hardware.

One note in the HAWX benchmark. Above 1920x1200 the game simply would not allow 4xAA. While the scores provide that the title could handle it, the option simply is not available. Though it isn't our norm, we chose to accept 2xAA so that we could get consistent readings across the spectrum of hardware.

The 5850 and 5830 offer a clean stair step performance curve between the 5870 and 5770, in both widescreen and Eyefinity. Both cards break 60fps in widescreen and 30fps in Eyefinity, all at max settings.


Hitting 60fps

I was able to get 56fps by turning each of the DX10 effects down a notch. This means Shadows and Sun Shafts at Low, and SSAO at Medium. I hit 69fps by turning SSAO down to Low.



HAWX

ATI Radeon 5850 & 5830 Review - Half-Life 2

Article Type: 
Review

Half-Life 2 is the classic first person shooter. It is a DX9 title. At this point DX9 doesn't really tax graphics hardware with any of its "features," and any benchmarking comes down to a pushing raw pixels. Half-Life 2 does not like the extra video RAM provided by the Eyefinity6, and until you get to Eyefinity and beyond it doesn't like CrossFireX.

The Source Engine is no match for the 5850 and 5830, even at Eyefinity. Widescreen resolutions produce results in excess of 120fps, while Eyefinity is near or above 60fps.

In Eyefinity, the 5870, 5850 and 5830 offer fairly linear steps. However, the 5770 performs very similar to the 5830. In widescreen the 5770 actually outperforms the 5830. This is a result of the higher clockspeed on the 5770, and the Source Engine not needing all of the Unified Shaders at these low resolutions.


Hitting 60fps

The 5850 and 5830 perform amazingly well, with only the 5830 failing 60fps at 5760x1200.


HL2 Ep2

HL2 LC

ATI Radeon 5850 & 5830 Review - Heaven Demo

Article Type: 
Article

The Unigine Heaven Demo is unique in that it is the only demo which allows for the following components in one package.

  • Synthetic Demo (i.e., a demo designed to "test" a system)
  • Comparable tests of DX9, DX10 and DX11
  • Is Hor+ (rather than limited to a few predefined aspect ratios)

The ability to compare DX9, DX10 and DX11 in the same environment allows for the unique ability to see how the different cards perform across these different comparable environments.

Both cards offer linear performance in widescreen across DX9, DX10 and DX11. They hit 30fps in DX9, and post respectable numbers in DX10 and DX11 (considering the strenuous native of the test). The cards also offer a linear performance curve in Eyefinity for DX9. Framerates for all cards (HD 5870 included) are very low.

The 5870 is barely able to run Eyefinity at max settings for DX10 and DX11, and the 5850 and 5830 are unable to run the test.

Hitting 60fps

It is not possible to hit 60fps with this benchmark on a single GPU at Eyefinity resolutions. Considering it is meant to test/tax your system, that is to be expected. Here is what I was able to achieve:

  • DX9: 4800x900, 0xAA, 2xAF, low shaders - 30fps, med shaders - 25fps
  • DX10: 4800x900, 0xAA, 2xAF, low shaders - 27fps, med shaders - 23fps
  • DX11: 4800x900, 0xAA, 2xAF, tessellation enabled, low shaders - 20fps, med shaders - 20fps

ATI Radeon 5850 & 5830 Review - Heaven Demo DX9

Article Type: 
Review

The Unigine Heaven Demo is unique in that it is the only demo which allows for the following components in one package.

  • Synthetic Demo (i.e., a demo designed to "test" a system)
  • Comparable tests of DX9, DX10 and DX11
  • Is Hor+ (rather than limited to a few predefined aspect ratios)

The ability to compare DX9, DX10 and DX11 in the same environment allows for the unique ability to see how the different cards perform across these different comparable environments.

Both cards offer linear performance in widescreen across DX9, DX10 and DX11. They hit 30fps in DX9, and post respectable numbers in DX10 and DX11 (considering the strenuous native of the test). The cards also offer a linear performance curve in Eyefinity for DX9. Framerates for all cards (HD 5870 included) are very low.

The 5870 is barely able to run Eyefinity at max settings for DX10 and DX11, and the 5850 and 5830 are unable to run the test.

Hitting 60fps

It is not possible to hit 60fps with this benchmark on a single GPU at Eyefinity resolutions. Considering it is meant to test/tax your system, that is to be expected. Here is what I was able to achieve:

  • DX9: 4800x900, 0xAA, 2xAF, low shaders - 30fps, med shaders - 25fps
  • DX10: 4800x900, 0xAA, 2xAF, low shaders - 27fps, med shaders - 23fps
  • DX11: 4800x900, 0xAA, 2xAF, tessellation enabled, low shaders - 20fps, med shaders - 20fps



Heaven DX9

ATI Radeon 5850 & 5830 Review - Heaven Demo DX10

Article Type: 
Review

The Unigine Heaven Demo is unique in that it is the only demo which allows for the following components in one package.

  • Synthetic Demo (i.e., a demo designed to "test" a system)
  • Comparable tests of DX9, DX10 and DX11
  • Is Hor+ (rather than limited to a few predefined aspect ratios)

The ability to compare DX9, DX10 and DX11 in the same environment allows for the unique ability to see how the different cards perform across these different comparable environments.

Both cards offer linear performance in widescreen across DX9, DX10 and DX11. They hit 30fps in DX9, and post respectable numbers in DX10 and DX11 (considering the strenuous native of the test). The cards also offer a linear performance curve in Eyefinity for DX9. Framerates for all cards (HD 5870 included) are very low.

The 5870 is barely able to run Eyefinity at max settings for DX10 and DX11, and the 5850 and 5830 are unable to run the test.

Hitting 60fps

It is not possible to hit 60fps with this benchmark on a single GPU at Eyefinity resolutions. Considering it is meant to test/tax your system, that is to be expected. Here is what I was able to achieve:

  • DX9: 4800x900, 0xAA, 2xAF, low shaders - 30fps, med shaders - 25fps
  • DX10: 4800x900, 0xAA, 2xAF, low shaders - 27fps, med shaders - 23fps
  • DX11: 4800x900, 0xAA, 2xAF, tessellation enabled, low shaders - 20fps, med shaders - 20fps



Heaven DX10

ATI Radeon 5850 & 5830 Review - Heaven Demo DX11

Article Type: 
Review

The Unigine Heaven Demo is unique in that it is the only demo which allows for the following components in one package.

  • Synthetic Demo (i.e., a demo designed to "test" a system)
  • Comparable tests of DX9, DX10 and DX11
  • Is Hor+ (rather than limited to a few predefined aspect ratios)

The ability to compare DX9, DX10 and DX11 in the same environment allows for the unique ability to see how the different cards perform across these different comparable environments.

Both cards offer linear performance in widescreen across DX9, DX10 and DX11. They hit 30fps in DX9, and post respectable numbers in DX10 and DX11 (considering the strenuous native of the test). The cards also offer a linear performance curve in Eyefinity for DX9. Framerates for all cards (HD 5870 included) are very low.

The 5870 is barely able to run Eyefinity at max settings for DX10 and DX11, and the 5850 and 5830 are unable to run the test.

Hitting 60fps

It is not possible to hit 60fps with this benchmark on a single GPU at Eyefinity resolutions. Considering it is meant to test/tax your system, that is to be expected. Here is what I was able to achieve:

  • DX9: 4800x900, 0xAA, 2xAF, low shaders - 30fps, med shaders - 25fps
  • DX10: 4800x900, 0xAA, 2xAF, low shaders - 27fps, med shaders - 23fps
  • DX11: 4800x900, 0xAA, 2xAF, tessellation enabled, low shaders - 20fps, med shaders - 20fps



Heaven DX11

ATI Radeon 5850 & 5830 Review - S.T.A.L.K.E.R.: Call of Pripyat

Article Type: 
Review

S.T.A.L.K.E.R. - Call of Pripyat is the new Crysis.

Prior to the game's release, the developer put out a benchmarking tool to test your system configuration. It offers a number of different options for utilizing DX9, 10 or 11 code paths. It also offers options for varying levels of HDAO and Shadow Quality. The demo itself isn't very pretty to look at (lots of dirt and dirt-colors), but it does put a beating on your system.

Though the 5850 and 5830 perform admirably in widescreen resolutions, they simply cannot handle S.T.A.L.K.E.R. in Eyefinity. This should come as no surprise, as even the Eyefinity6 in CrossFireX never hit 30fps at 5760x1200. Like the Heaven demo, the CoP demo is intended to tax your system. Both of these are strong examples of how much more data is being pushed through an Eyefinity setup.


Hitting 60fps

Hitting even 30fps isn't possible on the 5850 or 5830 with DX10 or DX11 effects. I was able to crack 30fps by dropping all the way back to DX9 code path and features.

High Preset, DX11, 4800x900, 2xAA, DX10.1 style MSAA, HDAO SSAO, Ultra SSAO, Use DX10.1:

  • Day - 21fps
  • Night - 18fps
  • Rain - 19fps
  • Sun Shafts - 16fps

ATI Radeon 5850 & 5830 Review - S.T.A.L.K.E.R.: Call of Pripyat (Daylight)

Article Type: 
Review

S.T.A.L.K.E.R. - Call of Pripyat is the new Crysis.

Prior to the game's release, the developer put out a benchmarking tool to test your system configuration. It offers a number of different options for utilizing DX9, 10 or 11 code paths. It also offers options for varying levels of HDAO and Shadow Quality. The demo itself isn't very pretty to look at (lots of dirt and dirt-colors), but it does put a beating on your system.

Though the 5850 and 5830 perform admirably in widescreen resolutions, they simply cannot handle S.T.A.L.K.E.R. in Eyefinity. This should come as no surprise, as even the Eyefinity6 in CrossFireX never hit 30fps at 5760x1200. Like the Heaven demo, the CoP demo is intended to tax your system. Both of these are strong examples of how much more data is being pushed through an Eyefinity setup.


Hitting 60fps

Hitting even 30fps isn't possible on the 5850 or 5830 with DX10 or DX11 effects. I was able to crack 30fps by dropping all the way back to DX9 code path and features.

High Preset, DX11, 4800x900, 2xAA, DX10.1 style MSAA, HDAO SSAO, Ultra SSAO, Use DX10.1:

  • Day - 21fps
  • Night - 18fps
  • Rain - 19fps
  • Sun Shafts - 16fps



STALKER - Daylight

ATI Radeon 5850 & 5830 Review - S.T.A.L.K.E.R.: Call of Pripyat (Night)

Article Type: 
Review

S.T.A.L.K.E.R. - Call of Pripyat is the new Crysis.

Prior to the game's release, the developer put out a benchmarking tool to test your system configuration. It offers a number of different options for utilizing DX9, 10 or 11 code paths. It also offers options for varying levels of HDAO and Shadow Quality. The demo itself isn't very pretty to look at (lots of dirt and dirt-colors), but it does put a beating on your system.

Though the 5850 and 5830 perform admirably in widescreen resolutions, they simply cannot handle S.T.A.L.K.E.R. in Eyefinity. This should come as no surprise, as even the Eyefinity6 in CrossFireX never hit 30fps at 5760x1200. Like the Heaven demo, the CoP demo is intended to tax your system. Both of these are strong examples of how much more data is being pushed through an Eyefinity setup.


Hitting 60fps

Hitting even 30fps isn't possible on the 5850 or 5830 with DX10 or DX11 effects. I was able to crack 30fps by dropping all the way back to DX9 code path and features.

High Preset, DX11, 4800x900, 2xAA, DX10.1 style MSAA, HDAO SSAO, Ultra SSAO, Use DX10.1:

  • Day - 21fps
  • Night - 18fps
  • Rain - 19fps
  • Sun Shafts - 16fps



STALKER - Night

ATI Radeon 5850 & 5830 Review - S.T.A.L.K.E.R.: Call of Pripyat (Rain)

Article Type: 
Review

S.T.A.L.K.E.R. - Call of Pripyat is the new Crysis.

Prior to the game's release, the developer put out a benchmarking tool to test your system configuration. It offers a number of different options for utilizing DX9, 10 or 11 code paths. It also offers options for varying levels of HDAO and Shadow Quality. The demo itself isn't very pretty to look at (lots of dirt and dirt-colors), but it does put a beating on your system.

Though the 5850 and 5830 perform admirably in widescreen resolutions, they simply cannot handle S.T.A.L.K.E.R. in Eyefinity. This should come as no surprise, as even the Eyefinity6 in CrossFireX never hit 30fps at 5760x1200. Like the Heaven demo, the CoP demo is intended to tax your system. Both of these are strong examples of how much more data is being pushed through an Eyefinity setup.


Hitting 60fps

Hitting even 30fps isn't possible on the 5850 or 5830 with DX10 or DX11 effects. I was able to crack 30fps by dropping all the way back to DX9 code path and features.

High Preset, DX11, 4800x900, 2xAA, DX10.1 style MSAA, HDAO SSAO, Ultra SSAO, Use DX10.1:

  • Day - 21fps
  • Night - 18fps
  • Rain - 19fps
  • Sun Shafts - 16fps



STALKER - Rain

ATI Radeon 5850 & 5830 Review - S.T.A.L.K.E.R.: Call of Pripyat (Sun Shafts)

Article Type: 
Review

S.T.A.L.K.E.R. - Call of Pripyat is the new Crysis.

Prior to the game's release, the developer put out a benchmarking tool to test your system configuration. It offers a number of different options for utilizing DX9, 10 or 11 code paths. It also offers options for varying levels of HDAO and Shadow Quality. The demo itself isn't very pretty to look at (lots of dirt and dirt-colors), but it does put a beating on your system.

Though the 5850 and 5830 perform admirably in widescreen resolutions, they simply cannot handle S.T.A.L.K.E.R. in Eyefinity. This should come as no surprise, as even the Eyefinity6 in CrossFireX never hit 30fps at 5760x1200. Like the Heaven demo, the CoP demo is intended to tax your system. Both of these are strong examples of how much more data is being pushed through an Eyefinity setup.


Hitting 60fps

Hitting even 30fps isn't possible on the 5850 or 5830 with DX10 or DX11 effects. I was able to crack 30fps by dropping all the way back to DX9 code path and features.

High Preset, DX11, 4800x900, 2xAA, DX10.1 style MSAA, HDAO SSAO, Ultra SSAO, Use DX10.1:

  • Day - 21fps
  • Night - 18fps
  • Rain - 19fps
  • Sun Shafts - 16fps



STALKER - Sun

ATI Radeon 5850 & 5830 Review - Hitting 60fps

Article Type: 
Review

While our testing is designed to stress the card as much as possible, we all realize that games have quality settings for a reason. So, beyond seeing where the breaking point is for any individual card, I wanted to provide some insight into what image quality you can expect and get 60fps at 5760x1080 (3x1920x1080) Eyefinity. These settings are for the HD 5850. Settings for the HD 5830 would need to be slightly lower.

Note, it is simply not possible to hit 60fps in some games at this resolution. In those instances we shot for 30fps.

Batman: Arkham Asylum - Turning off AA allows you to hit 60fps with the 5850. Dropping to 0xAA/High, and we posted 77fps. 2xAA/High clocks in at 48fps. The only difference between Very High and High is turning Ambient Occlusion on or off.

Battle Forge - There is no hitting 60fps on any single card. With the HD 5850, I could only get in the 40's if I set it to 4800x900, turned off AA, stopped forcing DX11, turned off SSAO and set everything to medium. Battle Forge is simply a 30fps game in Eyefinity.

Dirt 2 - I hit 51fps with 4800x900 @ 0xAA. I took everything set at "Ultra" down to "High". I also lowered Post Processing from High to Low. With plenty of options, there are a number of variations available to suit your taste.

Far Cry 2 - In Far Cry 2, 56fps can be attained with 0xAA/High. Scores pushed past 60fps by dropping the resolution to 4800x900.

GTA IV - Considering the problems I had trying to improve performance on my Eyefinity6 review, I didn't bother going through the effort here.

H.A.W.X. - I was able to get 56fps by turning each of the DX10 effects down a notch. This means Shadows and Sun Shafts at Low, and SSAO at Medium. I hit 69fps by turning SSAO down to Low.

Heaven Demo - It is not possible to hit 60fps with this benchmark on a single GPU at Eyefinity resolutions. Considering it is meant to test/tax your system, that is to be expected. Here is what I was able to achieve:

Half-Life 2 - The 5850 hits 60fps in both Lost Coast and Ep2.

S.T.A.L.K.E.R. - Hitting even 30fps isn't possible on the 5850 or 5830 with DX10 or DX11 effects. I was able to crack 30fps by dropping all the way back to DX9 code path and features.

High Preset, DX11, 4800x900, 2xAA, DX10.1 style MSAA, HDAO SSAO, Ultra SSAO, Use DX10.1:

ATI Radeon 5850 & 5830 Review - Conclusions

Article Type: 
Review

Initially, when I looked at the breadth of the ATI 5000-series product line, I wondered why so many different SKUs were needed. I could understand the the top end differentiations between the 5870 and the 5970, but did you really need two more SKUs in the 5800-series (much less the rest of the SKUs in the entire line)?

Our review of the HD 5870 Eyefinity6 (which also compared to the original 5870 and 5970) showed a real performance difference between the 5870 and the 5970. And the Eyefinity6 was realistically set to serve a new market (of greater than three screens), and possibly a hedge against faster technology turnover.

In looking at the rest of the 5800-series and the 5770, I do see the real differentiation between the products. There is enough performance difference between the products to warranty unique SKUs, but good enough overall performance in the entire 5800-series to provide a consistent overall performance.

The good news is that for many gamers you can save real money - $75 price difference between each step, and still get good performance with the lower cards in the 5800 range. This especially holds true if you play order titles (Half-Life 2), or titles based on older engines (Team Fortress 2, Left4Dead series). It also holds true if you're willing to play at something other than max settings - even in Eyefinity.

One thing I've noticed with the 5800-series is a stepping factor to the performance. If you hit Xfps at 1680x1050 with the 5830, then the 5850 will generally allow you to hit that same Xfps at 1920x1200. The same holds true for Eyefinity resolutions as well. The additional investment to take one step up will generally allow you to play at the next resolution at the same performance (with the same settings).


Widescreen Users

If you are a single widescreen user, the reality is that the 5830 is a solid performer and a great value. This $250 video card will get you 60fps (or better) at 1920x1200 in Batman, HAWX and Half-Life 2. You'll get close to 60fps in Dirt2, Far Cry 2 and GTA IV. All of these are at max settings. If you're willing to dial things back a bit, Battle Forge, Heaven (DX9) and STALKER could all hit 60fps (we only worked to find 60fps performance in Eyefinity).

The 5850 comes in about $75 more expensive at ~$325. With it you will hit 60fps (again at max settings) in Batman, Dirt2, Far Cry 2, HAWX, and Half-Life 2. It wasn't too long ago that an dual-GPU setup costing well more than double the 5850 was needed for 60fps in Far Cry 2. Dialing things back a bit would put 60fps within reach for Battle Forge, Heaven (DX9) and STALKER.

While 60fps is a nice "magic number" (and it's what we shoot for here), both of these cards only failed to break 30fps in the synthetic Heaven demo (DX10 and DX11) and the STALKER demo maxed out with DX11.

If you're planning to move up to Eyefinity, then I would recommend the 5850. It offers clearly better performance in those environments, and there are some instances where it performs much closer to the 5870 than the 5830. Additionally, adding 5-10fps means a lot more when you're starting at 20-30fps (in Eyefinity), than when you're already close to 60fps (in widescreen).

While I wasn't able to put the 5850 or 5830 through any tests in CFX (I only had one of each), a CFX upgrade wouldn't be a bad option once prices start to fall. Pick up the first card now while it's a good value, and then get the 2nd when it's a steal.


Eyefinity Users

The HD 5870 has been the "go-to" card for most Eyefinity users. Somewhat surprisingly (at least for me), both the 5850 and the 5830 can offer enjoyable experiences. With the 5850, you can only reach 60fps (at max settings) in Half-Life 2. This means most titles will require tweaking to hit 60fps (which we have outlined in the review), or the player would "settle" for a 30fps+ experience.

On the other hand, it means that perennial favorites such as Team Fortress 2 and the Left4Dead series (both based on the Source Engine) would be perfectly playable on an Eyefinity system built around a single 5850. We don't have a benchmark for TF2 or L4D, but I would suspect that even a 5830 would push either came to 60fps - if not damn close.

The 5850 hits 30fps in Dirt2 and Far Cry 2, in Eyefinity at 5760x1200. With a bit of tweaking you can get 60fps in Batman, Far Cry 2, Far Cry 2, and HAWX; and you can get 30fps in almost any game. The only areas we failed to hit 30fps were the Heaven demo and STALKER benchmark.

One of the key tweaks to improve performance was to drop the resolution from 5760x1200 to 5040x1050. Thus, if you're a gamer on a budget and looking at the 5850 or 5830, I would recommend using 1600x900 resolutions monitors. This will allow you to offset costs (and target the 5850 for your GPU, it possible) and run your monitors at their native resolution.


What's Next?

I have actually now completed all of the benchmarking for my initial reviews. I would still like to get an RTS and MMO to benchmark, and I might turn my sights to some overclocked benchmarking at some point. At this point my focus will be on writing reviews for the Performance and Mainstream segments in the 5000-series.

Once all the reviews are done, I am going to take a look at panel technology and Eyefinity. After we compile all of our benchmarks and reviews, a look at panel technology and an Eyefinity FAQ, I believe we will have a the makings of a complete Eyefinity Buyers Guide.


Final Thoughts

In my opinion the 5850 and 5830 are more than capable for single widescreen gaming. I believe that both the 5850 and the 5830 can serve as the backbone of a solidly performing single screen system. Unless you are starting with a single screen, with plans for a high-end Eyefinity setup (1080p monitors and higher), or you are planning to max out every new DX11 game (as best as you can) on a single screen, I find that the 5870 is really overkill.

The 5850 and the 5830 can serve well in pushing an Eyefinity setup, though you do need to have realistic expectations and be prepared for trade-offs. This should be expected and acceptable at the $325 and $250 price points of the two cards. If you play games in the vein of TF2 and L4D, then you're all set. If you play games based on more demanding engines, then you will need to tweak settings down to hit constant playable frame rates.

ATI touts both Eyefinity and DX11 support in the 5000-series. The 5870 will allow you to have both at solidly playable frame rates - in most circumstances. The 5850 and 5830 begin to require some trade-off. You can certainly experience DX11 and all that it has to offer in a single screen. When moving to an Eyefinity setup you will have to dial back the DX11 effects.