Why Blizzard, Why?

Comments

20 comments posted
The game works fine in

The game works fine in eyefinity in full screen, not windowed, no performance issues

Posted by bry2k2 on 17 May, 2012 - 23:47
bry2k2 wrote:The game works

bry2k2 wrote:
The game works fine in eyefinity in full screen, not windowed, no performance issues

How were you able to get it working? I had to put it in full screen windowed mode to get it working. Are you running in portrait mode?

Posted by BIGGRIMTIM on 18 May, 2012 - 00:30
Wow.

Getting all uppity over a feature most will not use. You should have known a lot of games won't support multi monitor and learn to roll with the punches when your favorite game does not support it.

Posted by necrosis on 18 May, 2012 - 12:36
You do realize where you're

You do realize where you're posting this right? Cutting-edge display technology (multi-monitor in particular) is our focus. Seven years ago we would have complained about lack of widescreen support. Would you have made the same comment then? Maybe few users had widescreens back then, but look at us now. Considering the longevity this title will have (people are still playing D2 eleven years after it was made), multi-monitor usage will only continue to grow as the game ages.

It's not that it's wholly missing, it's the hackneyed implementation. Blizzard can implement a unique "fullscreen windowed" mode (which I've never seen before), but can't do multi-monitor simply in fullscreen? It's the fact that the implementation induced performance hits and prohibits usage of multiple GPUs. And, it's the short-sightedness of Blizzard to say, "multi-monitor doesn't make sense for this type of game". Really? Why don't you let the users decide. Runic Games got it right with Torchlight II, and Blizzard should take notes.

Bottom line - they said they weren't going to implement it, but then they do a special oddball implementation that I would guess took more work on their part, but hurts the users of the feature. Just doesn't make sense.

Posted by skipclarke on 18 May, 2012 - 13:31
I'm going to put this as

I'm going to put this as succinctly as possible...
Screw Blizzard. They're not getting any of my money.

Posted by Zencyde on 18 May, 2012 - 14:50
Give it to Runic. Buy

Give it to Runic. Buy Torchlight II.

Posted by skipclarke on 18 May, 2012 - 15:09
(No subject)

Posted by Jackal Frost on 18 May, 2012 - 15:15
I would only add a few things

necrosis: I can understand a game releasing before the tech was there and then possibly supporting it later, but not when it's there and devs practically ignore it. Especially when they've had 2 years of polish time for D3 and TL2 has been in production that long and it's releasing next month or so.

Posted by Kayden on 18 May, 2012 - 15:58
Amazing post I agree with you

Amazing post I agree with you 100% I don't understand the thinking of Blizzard what so ever, on top of that Blizzard is pretty much a PC exclusive developer so you would think they would tailor to different PC configs which is > 1920x1080 just look at Steam stats http://store.steampowered.com/hwsurvey?platform=pc 15% and growing is not a small number to ignore.

I will support Torchlight 2 any others that care about their customers, lets hope over time Blizzard actually fixes the support for multi in D3 and see's the light.

Posted by valcan_s on 18 May, 2012 - 19:04
I am tired of BEGGING!

PLEASE! PLEASE! PLEASE!

We need to mail out a united organised assault! Pick a day please and I will show up to flood everything BLIZZARD with Multi-Monitor show of force!
Otherwise we will always be kicked around like so!
Otherwise we sound to tiny and special interest whining!

In light of the recent Jon Pedie Research report which busts the myth of mainstream gaming!
Where the performance gaming market represents the driving predominant $$$ forrce in a market that will reach $23 Billion Dollars within two years!

The performance gaming systems with a build cost of over $1300 dollars!
And according to the same reports...
Enthusiast Builds with a cost over $3200 dollars although smaller in number actually represents the EXACT SAME DOLLAR AMOUNT AS THE PERFORMANCE SYSTEMS!

and these QQing mainstream whiners that bring down the experience for the rest of us???
Well the mainstream gaming system representing the majority of system at a build cost averaging $800 dollars only represet less than a third of the Dollar amount in the thriving PC gaming hardware market ( 1/3 the dollar amount of either the performance builds or the enthusiast builds )!!!

BOOHYAH!

Google and Download the PDF reports released last week fer yerself! ( the ones you can get without having to spend the thousands of dollars the big corporation dole for research like this ) and although I am quoting off the top of my head u will see I will not be off essentially! Do it! Do it!

Even though this does not represent actual game sales I am willing to bet that Pirating is less of a problem for us Enthusiasts than it is with the entitled whiners of the mainstream that add nothing to the industry ( by these reports NOT EVEN CLOSE! )
And even if I download a STARCRAFT II crack... IT would be to apply the hayden "FIX" to a game I have already bought for friends and family MULTIPLE X ALREADY! Because the $200 multimonitor deals u can git nowadays is less than the price of my first single 19" LCD monitor! And pretending that cost which is the same I spent fer my mouse and mouse pad... ( a very nice mouse and pad tho J) RAT 9 & RAZER SCARAB ) represents an unfair advantage because of pricing? is a spit in the face of the Enthusiast who loves their hard work the most! To the point of spending ridiculous amounts of money to experience that work in all it's glory!

For more numbers...
Why not recruit the overlapping interest of the 3d enthusiast?
Because as beyootiful I belive the 3d is in Diablo 3 ( to my eye the convergence in the BETA was the absolut best 3d experience I have had in my life! )
On the other hand ( 3D does not work in full screen windowed mode! ) Which means I can not enjoy multi-monitor and 3D at the same time!
For the enthusiast that bought three 3D monitors for over $600 to have the epic experience of each at 27" this is pretty anti climatic of an experience! When Playing another RPG adventure game like Darksiders is so breathless.
No other 3D enthusiasts out there?

For this reason I am really hoping for a FIX FOR Diablo III and another fix for the latest StarCraft II soon!
( and I am only waiting to save enough for my boss icon till I add my endorsement to this fine community either way! )

I do not find I notice a performance hit in fullscreen windowed mode.. So if there was a fix that simply allowed for 3d in windowed mode I would be happy ( I am not sure what the 3d windowed rules are since I get 3d video at nvidias website windowed? otherwise is there an easy fix I am overlooking )
Like most here I have a pretty hardcore rig and now that the gtx 670 benches show only a fps rate difference of 3 compared to the gtx 680 I will probably tri sli 670's till maxwell is released ( what a bargain tho! sure glad the 680's were not in stock! )

Posted by claydough on 18 May, 2012 - 22:08
funny thing tho...I found

funny thing tho...
I found the multi-monitor experience to be epic.
and did not mind the gui experience that was offscreen. I felt that the map was always an interfering pain in diablo 2 and likewise I feel the chat gui would have really irked me if centered!
And since I can TAB the map for a quick reference of the map centered then I felt it was executed perfectly! ( just as long as my health and mana [witchdoctor] are centered along with skills and inventory guis I found the multi monitor HUD to be pure win )
In short, my ONLY multi monitor gripe is with not being able to enjoy 3d at once with surround! And artistically I found no offscreen artifacts in the demo at all! Artistically I found multi-monitor composition to be perfect and EPIC!

Also,
Like I mentioned before.
I have never had a better 3D experience before ever! Where I set the mouse to be locked with convergence to the screen surface I found the convergence to be exagerated the way I like it without and double vision of closeup objects like cliffs in starcraft II. And once I set convergence for the gui at screen not only were all HUD ui's at perfect depth but I could also "MAX" the depth and get complete 3d joy from the experience!
In short, my ONLY 3D gripe is with not being able to enjoy 3d at once with surround!

Not that I am not mad as hell cause I am not able to enjoy all the talented work at full tilt the way I believe is deserved...
But credit where credit is due!

( as a staunch Necromancer fan who felt the clownish witchdoctor replacement was a silly looking slap in the face... I actually was surprised to find the female version had more nobility in her concept and found I enjoyed necromancer flourishes in the skills )

EDIT:
I just found the surround + 3d all in one fullscreen windowed fix here!
I am so happy! Thank YOU TEAM WSGF!

My download for the game just reached playable! add me for a game! claydough rogerklado@hotmail.com!

Posted by claydough on 18 May, 2012 - 22:21
I agree with you, and I am

I agree with you, and I am kinda getting sick of these bigger Dev's that just don't give a shit. I don't believe we are that small a market any more, so that excuse is old. This game (with Helifax's fix) in surround makes it shine! As soon as you play a game on 3+ screens you never go back. How can all these new MMO's coming out have almost flawless multi-monitor support - look at TERA, it's freaking brilliant.

In line with Skip's remarks regarding indie dev's, there are too many examples to list of these indie games that support surround. Torchlight, Krater are the perfect examples as they are the same type of game, and in some regards better. Now I don't mind paying the talented people on here to fix these games, but I really shouldn't have to...and I'd prefer these same guys to actually play the games, instead of fixing it for the rest of us.

My two cents.

Posted by Toothless Spoon on 19 May, 2012 - 11:23
It's not surprising that a

It's not surprising that a game in alpha stage like Endless Space would work well in multi-monitor. I've always said that it actually takes more work on the developer's part to make multi-monitor NOT work. The only extra work that needs to be done for multi-monitor is to make the HUD placement correct. And contrary to popular belief, this does not add more work or destroy the "artistic vision" of the asset team. It's just people being stubborn and stuck in their ways, or the suits not understanding that supporting this feature does not cost them any extra money.

How much do you want to bet that Unreal Engine 4 is still not even going to properly support widescreen aspect ratios with Hor+ implementation, let alone multi-monitor?

Posted by Armenius on 19 May, 2012 - 12:16
skipclarke wrote:Give it to

skipclarke wrote:
Give it to Runic. Buy Torchlight II.

I will definitely be doing this.

Posted by BIGGRIMTIM on 19 May, 2012 - 15:14
If you guys haven't already

If you guys haven't already checked it out, have a look at Krater - Kratergame.com. The game is like torchlight with randomly generated dungeons etc. The world is great as it's different then the typical fantasy etc...anyway check it out, you can buy it now and play it before it even releases....I've tested it multi-monitor wise and its works great so far. A few flaws, but very playable.

Posted by Toothless Spoon on 20 May, 2012 - 00:39
Am I missing something here?

Am I missing something here? I played d3 in "windowed fullscreen", and it acted like I was in fullscreen with the correct res. I didn't see my taskbar, or any desktop elements. Some of the HUD were in the corners, but the "important" bar was in the middle and I didn't find it to be that much of a hinderance. Its not as optimal as some games, but I didn't find it much of a bother.

5870HD
12.4 Cat
3x24"

Posted by fatlazyhomer on 20 May, 2012 - 08:41
This is what you're

This is what you're missing.

Quote:
Are you kidding me, you put in support (against your expressed intentions) but gimp it to windowed mode? Why is it gimped you ask? In windowed mode you can't use AMD CrossFire or NVIDIA SLI. So the people who are running 3x the normal pixels, and could use the extra GPU horsepower, are prevented from using it. On top of that, gaming performance has always suffered when playing in windowed mode. So not only do users not get to use the extra HP in their GPU, but they are being penalized at the same time.
Posted by skipclarke on 20 May, 2012 - 13:02
This is by far the greatest

This is by far the greatest personal irony on the internet for me.

The minute I first saw Diablo 3 footage - which I still think to this day looks like WoW graphics - I immediately decided I wasn't giving Blizzard any money for, anything at all.

Now they not only ignore Surround users, but also force one's single player game to be online nevertheless.

Indeed, Torchlight 2 is on my pre-order list. (I realize D3 and T2 have the exact same graphics scheme, however I'm ok with Torchlight because, well, it isn't labeled "Diablo.")

Posted by Amon Amarth on 21 May, 2012 - 01:09
I am playing on full screen

I am playing on full screen windowed and have 95 - 99 % gpu use on all three cards. I have the FPS limited to 58 using NV inspector. I would prefer to have proper full screen but at least it is working atm. Hopefully we will find a way to get proper 3 screen support in the near future.

Posted by poo417 on 21 May, 2012 - 09:12