Crysis 3 is a first person shooter that should be the final episode in the trilogy, even if it's not the final game in the franchise, and it's a return to its GPU burning ways, while not quiet as graphically intense as the original, it is definitely more intense then the last game. As for the games multi-monitor support is a mixed bag, but it's mostly good, the game renders horizontal plus but HUD in the single player is spanned and stretched, however in multi-player it's fine, some cutscreens are 16:9 while others are stretched. There is an option to adjust the HUD area but it doesn't go as low as it needs to, and it squashes the HUD as well as just repositioning it.

The ingame FoV might be a little low for some peoples tastes and unfortunately there isn't an option to change it in game. However the developers have released an official configurations editor which you can use to tweak the FoV among other things, the videos below were recorded with a base horizontal FoV of 90 (base horizontal FoV meaning the horizontal FoV @ a 4:3 aspect ratio, think it was about 70 vertical). A link to the tool can be found below / in the full blog post.

The video itself is part analysis, part walkthough and part waffle, feel free to like or dislike my video and comment are always welcome too.

Direct Video Link: Crysis 3 Part 1 (Triple Monitors / Eyefinity / Surround) [~4K]

Direct Video Link: Crysis 3 Part 2 (Triple Monitors / Eyefinity / Surround) [~4K]
Channel Link:

While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select original quality from the drop down box and watch in fullscreen.

Details on the fix and some screenshots can be found here.
Last edited by Skid on 29 Mar 2013, 00:24, edited 2 times in total.
Reason: Edit